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AgeCommit message (Expand)Author
2022-05-04Name rsp ucodes and surrounding cleanup (#1166)Tharo
2022-05-02Memstuff (#1164)EllipticEllipsis
2022-05-01Improve the state of handwritten assembly files (#865)Tharo
2022-04-30Doc equips usage (inventory, current and player-specific constants) (#1142)Dragorn421
2022-04-30Fix misc 10 (#1208)Dragorn421
2022-04-29Cleanup `clang-format off` (#1195)Dragorn421
2022-04-29Fixup `feetFloorFlags` doc and -> `feetFloorFlag` (#1180)Dragorn421
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...Dragorn421
2022-04-27Document Transition System (#1131)fig02
2022-04-24Angle cleanup - macros names (#1193)Dragorn421
2022-04-23Name variables for Audio_PlaySoundGeneral (#1198)engineer124
2022-04-23Parameter/Item Misc Cleanup (#1201)engineer124
2022-04-23Improve matches in Interface_Draw (#1200)engineer124
2022-04-18document most navi enemies as enum type (#1110)playerskel
2022-04-08Message Queues, Threads, and surroundings cleanup (#1178)Tharo
2022-04-09Names for some view things (#1191)Robin Allen
2022-04-03Fix misc 9 (#1183)Dragorn421
2022-04-04Document Pushing Player: Bg Conveyors and Climbing Slopes (#1103)engineer124
2022-04-03Angle cleanup - miscellaneous (#1159)Dragorn421
2022-03-21first pass (#1185)louist103
2022-03-20Angle cleanup - `DEG_TO_RAD` (#1157)Dragorn421
2022-03-20Doc (partially) player model and anim code data (#1143)Dragorn421
2022-03-19Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)Dragorn421
2022-03-20Small collision_check improvements (#1172)Tharo
2022-03-16Fix misc 8 (#1150)Dragorn421
2022-03-13More documentation for IrqMgr (#1144)Tharo
2022-03-13Angle cleanup - `RADF_TO_BINANG` (#1155)Dragorn421
2022-03-12Doc player drawing (#1098)Dragorn421
2022-03-10Naming1 (#1113)playerskel
2022-03-09`PlayerMeleeWeaponAnimation` enum (#1154)Dragorn421
2022-03-08Document/fix `Player.bodyPartsPos` usage (#1141)Dragorn421
2022-03-08Name variables holding poly normals and variables used in `COLPOLY_GET_NORMAL...Dragorn421
2022-03-01Name fmodf (#1162)Tharo
2022-02-27Doc misc 1 (#1160)Dragorn421
2022-02-27Document vismono (#1107)Dragorn421
2022-02-21Fix oob access in Matrix_SetTranslateScaleMtx2 (#1152)Anghelo Carvajal
2022-02-20sword -> meleeWeapon (#1147)Dragorn421
2022-02-20Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)Dragorn421
2022-02-20Document Distortions from z_camera and z_view (#1102)engineer124
2022-02-20Fix misc 7 (#1149)Dragorn421
2022-02-20Fix misc 6 (#1148)Dragorn421
2022-02-19Add GCC compiler option. (#1056)Revo
2022-02-18Defines for `Actor#bgCheckFlags` (#1126)Dragorn421
2022-02-13Use `__builtin_offsetof` for non IDO builds (#1140)Anghelo Carvajal
2022-02-13Run formatter (#1139)Dragorn421
2022-02-11Force required alignment on DMA related stuff (#1135)Anghelo Carvajal
2022-02-06Correctly align program stacks (#1133)Tharo
2022-02-05fix Math_GetAtan2Tbl (#1132)fig02
2022-02-02Documentation for fault.c and fault_drawer.c (#1106)Tharo
2022-02-01Implement the scene table with defines (#1128)Roman971