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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2022-05-04
Name rsp ucodes and surrounding cleanup (#1166)
Tharo
2022-05-02
Memstuff (#1164)
EllipticEllipsis
2022-05-01
Improve the state of handwritten assembly files (#865)
Tharo
2022-04-30
Doc equips usage (inventory, current and player-specific constants) (#1142)
Dragorn421
2022-04-30
Fix misc 10 (#1208)
Dragorn421
2022-04-29
Cleanup `clang-format off` (#1195)
Dragorn421
2022-04-29
Fixup `feetFloorFlags` doc and -> `feetFloorFlag` (#1180)
Dragorn421
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2022-04-27
Document Transition System (#1131)
fig02
2022-04-24
Angle cleanup - macros names (#1193)
Dragorn421
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-04-23
Parameter/Item Misc Cleanup (#1201)
engineer124
2022-04-23
Improve matches in Interface_Draw (#1200)
engineer124
2022-04-18
document most navi enemies as enum type (#1110)
playerskel
2022-04-08
Message Queues, Threads, and surroundings cleanup (#1178)
Tharo
2022-04-09
Names for some view things (#1191)
Robin Allen
2022-04-03
Fix misc 9 (#1183)
Dragorn421
2022-04-04
Document Pushing Player: Bg Conveyors and Climbing Slopes (#1103)
engineer124
2022-04-03
Angle cleanup - miscellaneous (#1159)
Dragorn421
2022-03-21
first pass (#1185)
louist103
2022-03-20
Angle cleanup - `DEG_TO_RAD` (#1157)
Dragorn421
2022-03-20
Doc (partially) player model and anim code data (#1143)
Dragorn421
2022-03-19
Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)
Dragorn421
2022-03-20
Small collision_check improvements (#1172)
Tharo
2022-03-16
Fix misc 8 (#1150)
Dragorn421
2022-03-13
More documentation for IrqMgr (#1144)
Tharo
2022-03-13
Angle cleanup - `RADF_TO_BINANG` (#1155)
Dragorn421
2022-03-12
Doc player drawing (#1098)
Dragorn421
2022-03-10
Naming1 (#1113)
playerskel
2022-03-09
`PlayerMeleeWeaponAnimation` enum (#1154)
Dragorn421
2022-03-08
Document/fix `Player.bodyPartsPos` usage (#1141)
Dragorn421
2022-03-08
Name variables holding poly normals and variables used in `COLPOLY_GET_NORMAL...
Dragorn421
2022-03-01
Name fmodf (#1162)
Tharo
2022-02-27
Doc misc 1 (#1160)
Dragorn421
2022-02-27
Document vismono (#1107)
Dragorn421
2022-02-21
Fix oob access in Matrix_SetTranslateScaleMtx2 (#1152)
Anghelo Carvajal
2022-02-20
sword -> meleeWeapon (#1147)
Dragorn421
2022-02-20
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)
Dragorn421
2022-02-20
Document Distortions from z_camera and z_view (#1102)
engineer124
2022-02-20
Fix misc 7 (#1149)
Dragorn421
2022-02-20
Fix misc 6 (#1148)
Dragorn421
2022-02-19
Add GCC compiler option. (#1056)
Revo
2022-02-18
Defines for `Actor#bgCheckFlags` (#1126)
Dragorn421
2022-02-13
Use `__builtin_offsetof` for non IDO builds (#1140)
Anghelo Carvajal
2022-02-13
Run formatter (#1139)
Dragorn421
2022-02-11
Force required alignment on DMA related stuff (#1135)
Anghelo Carvajal
2022-02-06
Correctly align program stacks (#1133)
Tharo
2022-02-05
fix Math_GetAtan2Tbl (#1132)
fig02
2022-02-02
Documentation for fault.c and fault_drawer.c (#1106)
Tharo
2022-02-01
Implement the scene table with defines (#1128)
Roman971
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