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2024-10-14Rename RoomBehaviorType1 to RoomType (#2271)mzxrules
* Rename RoomBehaviorType1 to RoomType * suggestions * Update include/z64scene.h --------- Co-authored-by: fig02 <fig02srl@gmail.com>
2024-10-13Document `Player_Action_8084F390` (#2264)Pepe20129
* Document Player_Action_8084F390 * Rename linkYawToStepTowards into shapeYawTarget * Fix BSS * Address reviews * Fix format * Address Review
2024-10-12Minor en_changer and en_bom_bowl_man documentation update (#2272)mracsys
* minor en_changer documentation update * rename EnChanger->chestOpened to selectedChest, formatting * update asm comment on EnChanger_OpenChests * use EnExItemType enum instead of EXITEM_COUNTER define
2024-10-12Rename RoomBehaviorType2 (#2270)mzxrules
* Rename RoomBehavior2 * fig proposal * fig comment
2024-10-11Document `Player_Action_SwingBottle` (#2263)Pepe20129
* Document Player_Action_8084ECA4 * Name func_8083721C * Add note * Move BottleCatchAnimationData declaration * Apply format * Revert "Name func_8083721C" This reverts commit aeb7ea83abf470e81f88056e577bd1fb796ad7ec. * Revert "Merge branch 'main' of github.com:zeldaret/oot into bottle-info" This reverts commit 10f1a4500368a66097c80cdb08f86ff2456ba9fb, reversing changes made to 547280abf2a041a8f6884d43b2eada7802c7feec. * Reapply "Merge branch 'main' of github.com:zeldaret/oot into bottle-info" This reverts commit e9bf122be5a5641d31238d53c7ba788e560d8dd1. * Some more bottle docs (#1) * more docs * struct comments * format.py * Revert "Merge branch 'main' of github.com:zeldaret/oot into bottle-info" This reverts commit 10f1a4500368a66097c80cdb08f86ff2456ba9fb, reversing changes made to 547280abf2a041a8f6884d43b2eada7802c7feec. * add clarifying comment * review, fix bss --------- Co-authored-by: fig02 <fig02srl@gmail.com>
2024-10-11Document `Player_Action_TurnInPlace` (#2268)fig02
* document turn in place * format * modify comments * sWaterSpeedFactor
2024-10-10Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269)cadmic
2024-10-10Name talking action related things (#2260)fig02
* name talking related things * Player_Action_TalkExchangeItem -> Player_Action_ExchangeItem * splitting action stuff to new PR * format
2024-10-10Document `Player_Action_Idle` (#2266)fig02
* document Player_Action_Idle * Player_DecelerateToZero * cleanup R_RUN_SPEED_LIMIT usages * format * typo * reorder reg * shake timer is used for fall damage * comment on shake timer only being processed in one place * format and edit comment * shakeTimer -> fallDamageStunTimer
2024-10-09Pause doc: misc, fixups (#2265)Dragorn421
* use missed reg macros * do action indexing cleanup * misc * doc fixup ish in KaleidoScope_SetPageVertices * newline_police * `43` -> `(PAGE_BG_QUADS + WORLD_MAP_QUAD_28)`
2024-10-09name action wrappers (#2261)fig02
2024-10-09Player doc: some rotation logic/data (#1443)Dragorn421
* Docs: some player rotation logic/data * Improve misleading comment * rename temps * unk_6AE_rotFlags * format * disasm metadata
2024-10-09[ntsc-1.0/1.1] Match audio library (#2243)cadmic
* [ntsc-1.0/1.1] Match audio library * Don't include versions.h in audio table headers * Include versions.h where audio tables are used
2024-10-09[ntsc-1.0/1.1] Match "system" files (#2254)cadmic
2024-10-09[ntsc-1.0/1.1] Match line numbers in debug strings (#2255)cadmic
2024-10-08Document `Player_ChooseNextIdleAnim` (#2262)fig02
* document most of Player_ChooseNextIdleAnim * finish documenting Player_ChooseNextIdleAnim * capital letter * dummy block numbers for the script * fix bss * bug comment * SpeicalIdle -> Fidget, clean up related things * fix rng chance comment * normal -> default * rework Player_CheckForIdleAnim * swap idle anim defines * remove COMMON_FIDGET * add ARRAY_COUNT_2D * change macro def
2024-10-07[includes] z_collision_check.c (#2252)Dragorn421
* [includes] z_collision_check.c * bss
2024-10-05Player: Special Idle Animations (#2259)fig02
* document special idle anims * review * format * remove SPECIAL_IDLE_ANIMSFX_MAX
2024-10-04Player: AnimMovement (#2245)fig02
* name top level stuff * newlines * Document Player AnimMovement * tweak comment * spelling * review * rework comment
2024-10-04Document bug in Camera_BGCheckInfo (#2258)cadmic
2024-10-03Add missing HS_FISHING constant (#2256)cadmic
* Add missing HS_FISHING constant * It's actually doubly-bugged lol * Format
2024-10-02Pause doc: item page cursor movement (#2249)Dragorn421
* doc item page cursor movement * review
2024-10-01Actor flag: `ACTOR_FLAG_CARRY_X_ROT_INFLUENCE` (#2237)fig02
* document x rot carry flag * tweak comment * typo * review * flag tweak
2024-10-01[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251)cadmic
* [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 * SPHERE_DAMAGE -> FLARE_DANCER_BODY_DMG * Fix Actor_SetPlayerKnockbackLargeNoDamage merge
2024-10-01[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to ↵Dragorn421
`z64{object,player,scene}.h` (#2250) * [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h` * bss * sSceneCmdHandlers * bss * bss
2024-10-01[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups ↵Dragorn421
(#2248) * [headers] Create z64malloc.h, move protos to z64effect.h, and misc fixups * zelda_arena.h * bss * bss2 * bss3 * bss
2024-09-30[ntsc-1.0/1.1] Match "game engine" files (#2244)cadmic
* [ntsc-1.0/1.1] Match "game engine" files * Use R_START_BTN_X/R_START_BTN_Y * Comment obvious bugs * Move Magic_Fill comments * Move EVENTINF_HORSES_INDEX printf inside #if * Replace "this function"
2024-09-30Name Talking Related Actor Flags (#2230)fig02
* document talking related actor flags * tweak comment * review * tweak * accept -> accepted * add more clarification
2024-09-28[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)cadmic
* [PAL N64] Match pal-1.0 and pal-1.1 and add to CI * bss fixes from Jenkins
2024-09-28[PAL N64] Match file select language selection (#2240)cadmic
* [PAL N64] Match file select language selection * sInitialLanguageInputTimerY -> sInitialLanguageInputTimerX
2024-09-27Pause doc: Item page quads (#2238)Dragorn421
* Pause doc: Item page quads * format * rm AMMO_{FIRST,MAX,LAST}, _UNITS -> _ONES * add back ITEM_QUAD_AMMO_FIRST (oops) * units -> ones (continued)
2024-09-27[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)cadmic
* [ntsc-1.0/1.1] Match viconfig changes * SREG(48) -> R_VI_MODE_EDIT_STATE
2024-09-27[includes] z_fishing (#2242)Dragorn421
2024-09-27[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, ↵Dragorn421
`z64{player,view}.h` (#2233) * [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h * oops * bss * comment on player_lib protos & format * format map.h * Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h * bss * revert move screen_width/height * bss
2024-09-27Pause doc: Quest page cursor movement (#2236)Dragorn421
2024-09-27[headers] z64bgcheck.h functions (#2239)Dragorn421
* [headers] z64bgcheck.h functions * format * bss
2024-09-27[ntsc-1.0/1.1] Match z_player.c (#2232)cadmic
* [ntsc-1.0/1.1] Match z_player.c * Move braces around * Use #if around only part of complicated conditions
2024-09-27[includes] Explicit global.h includes for z_player (#2235)Dragorn421
2024-09-26[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)Dragorn421
* [headers] Move libultra protos to ultra64.h (as a temporary measure) * format ultra64.h * bss * bss * bss
2024-09-26[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)cadmic
* [PAL N64] Set up build system and extract assets * TOOD -> TODO * Apparently this is what the formatter wants
2024-09-26Fix typos found by codespell (#2229)cadmic
2024-09-25[ntsc-1.0/1.1] Match z_boss_ganon.c and z_boss_ganon2.c changes from PAL 1.0 ↵cadmic
(#2228)
2024-09-25[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227)cadmic
2024-09-25Pause docs: Quest quads (#2224)Dragorn421
* Pause docs: Quest quads * `QUAD_QUEST_` -> `QUEST_QUAD_`
2024-09-25Player: `Player_ActionHandler_Talk` (#2226)fig02
* document Player_ActionHandler_Talk * format * comment tweak * review * capitalization
2024-09-25[PAL N64] Match z_message.c (#2202)cadmic
2024-09-25Player Docs: `Player_ActionChange_6`, Rolling and Put Away (#1949)fig02
* progress * changing branches * start comments * last few changes * name the handler after rolling only * comment tweak * format
2024-09-25[headers] Create letterbox.h, move more protos from functions.h (#2225)Dragorn421
* [headers] Create z64shrink_window.h, move more protos from functions.h * format * include * bss * letterbox.h
2024-09-25ActionChange -> ActionHandler (#2219)fig02
2024-09-25[headers] audio functions to z64audio.h and z64ocarina.h (#2223)Dragorn421
* [headers] audio functions to z64audio.h and z64ocarina.h * bss