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* Rename RoomBehaviorType1 to RoomType
* suggestions
* Update include/z64scene.h
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Co-authored-by: fig02 <fig02srl@gmail.com>
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* Document Player_Action_8084F390
* Rename linkYawToStepTowards into shapeYawTarget
* Fix BSS
* Address reviews
* Fix format
* Address Review
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* minor en_changer documentation update
* rename EnChanger->chestOpened to selectedChest, formatting
* update asm comment on EnChanger_OpenChests
* use EnExItemType enum instead of EXITEM_COUNTER define
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* Rename RoomBehavior2
* fig proposal
* fig comment
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* Document Player_Action_8084ECA4
* Name func_8083721C
* Add note
* Move BottleCatchAnimationData declaration
* Apply format
* Revert "Name func_8083721C"
This reverts commit aeb7ea83abf470e81f88056e577bd1fb796ad7ec.
* Revert "Merge branch 'main' of github.com:zeldaret/oot into bottle-info"
This reverts commit 10f1a4500368a66097c80cdb08f86ff2456ba9fb, reversing
changes made to 547280abf2a041a8f6884d43b2eada7802c7feec.
* Reapply "Merge branch 'main' of github.com:zeldaret/oot into bottle-info"
This reverts commit e9bf122be5a5641d31238d53c7ba788e560d8dd1.
* Some more bottle docs (#1)
* more docs
* struct comments
* format.py
* Revert "Merge branch 'main' of github.com:zeldaret/oot into bottle-info"
This reverts commit 10f1a4500368a66097c80cdb08f86ff2456ba9fb, reversing
changes made to 547280abf2a041a8f6884d43b2eada7802c7feec.
* add clarifying comment
* review, fix bss
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Co-authored-by: fig02 <fig02srl@gmail.com>
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* document turn in place
* format
* modify comments
* sWaterSpeedFactor
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* name talking related things
* Player_Action_TalkExchangeItem -> Player_Action_ExchangeItem
* splitting action stuff to new PR
* format
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* document Player_Action_Idle
* Player_DecelerateToZero
* cleanup R_RUN_SPEED_LIMIT usages
* format
* typo
* reorder reg
* shake timer is used for fall damage
* comment on shake timer only being processed in one place
* format and edit comment
* shakeTimer -> fallDamageStunTimer
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* use missed reg macros
* do action indexing cleanup
* misc
* doc fixup ish in KaleidoScope_SetPageVertices
* newline_police
* `43` -> `(PAGE_BG_QUADS + WORLD_MAP_QUAD_28)`
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* Docs: some player rotation logic/data
* Improve misleading comment
* rename temps
* unk_6AE_rotFlags
* format
* disasm metadata
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* [ntsc-1.0/1.1] Match audio library
* Don't include versions.h in audio table headers
* Include versions.h where audio tables are used
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* document most of Player_ChooseNextIdleAnim
* finish documenting Player_ChooseNextIdleAnim
* capital letter
* dummy block numbers for the script
* fix bss
* bug comment
* SpeicalIdle -> Fidget, clean up related things
* fix rng chance comment
* normal -> default
* rework Player_CheckForIdleAnim
* swap idle anim defines
* remove COMMON_FIDGET
* add ARRAY_COUNT_2D
* change macro def
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* [includes] z_collision_check.c
* bss
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* document special idle anims
* review
* format
* remove SPECIAL_IDLE_ANIMSFX_MAX
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* name top level stuff
* newlines
* Document Player AnimMovement
* tweak comment
* spelling
* review
* rework comment
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* Add missing HS_FISHING constant
* It's actually doubly-bugged lol
* Format
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* doc item page cursor movement
* review
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* document x rot carry flag
* tweak comment
* typo
* review
* flag tweak
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* [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1
* SPHERE_DAMAGE -> FLARE_DANCER_BODY_DMG
* Fix Actor_SetPlayerKnockbackLargeNoDamage merge
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`z64{object,player,scene}.h` (#2250)
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h`
* bss
* sSceneCmdHandlers
* bss
* bss
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(#2248)
* [headers] Create z64malloc.h, move protos to z64effect.h, and misc fixups
* zelda_arena.h
* bss
* bss2
* bss3
* bss
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* [ntsc-1.0/1.1] Match "game engine" files
* Use R_START_BTN_X/R_START_BTN_Y
* Comment obvious bugs
* Move Magic_Fill comments
* Move EVENTINF_HORSES_INDEX printf inside #if
* Replace "this function"
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* document talking related actor flags
* tweak comment
* review
* tweak
* accept -> accepted
* add more clarification
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* [PAL N64] Match pal-1.0 and pal-1.1 and add to CI
* bss fixes from Jenkins
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* [PAL N64] Match file select language selection
* sInitialLanguageInputTimerY -> sInitialLanguageInputTimerX
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* Pause doc: Item page quads
* format
* rm AMMO_{FIRST,MAX,LAST}, _UNITS -> _ONES
* add back ITEM_QUAD_AMMO_FIRST (oops)
* units -> ones (continued)
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* [ntsc-1.0/1.1] Match viconfig changes
* SREG(48) -> R_VI_MODE_EDIT_STATE
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`z64{player,view}.h` (#2233)
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h
* oops
* bss
* comment on player_lib protos & format
* format map.h
* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h
* bss
* revert move screen_width/height
* bss
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* [headers] z64bgcheck.h functions
* format
* bss
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* [ntsc-1.0/1.1] Match z_player.c
* Move braces around
* Use #if around only part of complicated conditions
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* [headers] Move libultra protos to ultra64.h (as a temporary measure)
* format ultra64.h
* bss
* bss
* bss
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* [PAL N64] Set up build system and extract assets
* TOOD -> TODO
* Apparently this is what the formatter wants
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(#2228)
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* Pause docs: Quest quads
* `QUAD_QUEST_` -> `QUEST_QUAD_`
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* document Player_ActionHandler_Talk
* format
* comment tweak
* review
* capitalization
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* progress
* changing branches
* start comments
* last few changes
* name the handler after rolling only
* comment tweak
* format
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* [headers] Create z64shrink_window.h, move more protos from functions.h
* format
* include
* bss
* letterbox.h
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* [headers] audio functions to z64audio.h and z64ocarina.h
* bss
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