| Age | Commit message (Collapse) | Author |
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* Execute save load hook for non-fileselect scenarios and reset shipSaveInfo
* avoid debug hook execute
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develop-rando
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Ensure EnClearTag light ray effects are blue when Fierce Deity
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* Rando: Add Checks for Mr Barten's Milk Bar Shop Prompts (Milk/Chateau)
* Rando: Add custom behavior for Mr Barten to support randomizing his shop options
* Refactor: Alphabetically list Milk Bar npc shop checks
* Refactor: Alphabetically list Milk Bar npc shop checks in Types.h
* Refactor: Clean up references to Milk Bar purchase checks
* Engine: Pass callback and script pointers as VB_EXEC_MSG_EVENT hook parameters
* Add dialogue state tracking to EnTab ActorBehavior
* Override default script and callback behavior in EnTab ActorBehavior
* Clang-format on EnTab and remove extraneous LUSLOGs
* Last pass on clang-format for #217
* Remove unused reference to EnTab actor script that was crashing builds on Linux/Mac
* Add QueueNonCheckItem to MiscBehavior.h/cpp
Allows actors to queue up Give Item events which go through the same flow as the Rando Save check queue. Should only be used for non-key items.
* Swap EnTab behavior to granting RI Refills and remove all vanilla bottle checks
* EnTab clang-format pass
* Update mm/2s2h/Rando/ActorBehavior/EnTab.cpp
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* Revert "Add QueueNonCheckItem to MiscBehavior.h/cpp"
This reverts commit 4c274dbf907235b8518a9359c5b941d8e7c1f831.
* Rando EnTab: Add RO_SHUFFLE_SHOPS check to SHOULD conditionals
* Update EnTab rando shop shuffle behavior to give vanilla refill behavior with delayed bottle check
* Remove now-unused MsgScript** parameter in VB_EXEC_MSG_EVENT
This was introduced in an earlier commit for #217 but is no longer a necessary addition to the engine as a result of 5a4f0424b.
* Remove unused LUSLOG that was breaking builds on Linux/Mac
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando
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garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando
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garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando
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* Add crash protection for action swap
* rename hess crash to console crash fix
apply soft reset handler to owl warp cursor
apply soft reset handler to hess crash
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* Add ability to override current hud editor element mode
* Add gfx setup to 3ds clock to ensure it always renders properly
* Add check for hud override on text-based clock
* Add hooks for before/after drawing clock
* Improve better song of double time experience
* DPad input repeated on hold and show A on HUD
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garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando
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* Initial Cosmetic Editor Commit
* Adds Reset All and Randomize All Options
* Cleanup Work
* Prefixed sModifiedColor
* Replace button modifications with pattern similar to the others.
* Cleanup, forgot some entries
* update funcs to pass element id
* drop with from override funcs
* update include paths
* add minimap and rename items to hud
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Co-authored-by: Archez <archez39@me.com>
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garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando
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* [Enhancement]: File Slot 3
* Log out save file imports and reset file select state
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garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando
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garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando
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* initial implementation
* update tooltip
* clang format
* Fix linux?
* how bout now?
* pain
* ...
* linux fix
Co-Authored-By: sitton76 <58642183+sitton76@users.noreply.github.com>
* clang format
* add sfx, requirements, cooldown, etc.
* clang format
* bug fix and remove unneeded logic
* bug fix for the bug fix lol
* add auto cycling when out of magic and visual/sfx indicators
* forgot about clang format as usual
* forgot about that while refactoring
* le sigh
* Feedback Changes and Refactor
Co-Authored-By: Archez <Archez@users.noreply.github.com>
* remove VB_MAGIC_ARROW_CONSUME
* add more restrictions
* Update mm/2s2h/Enhancements/Equipment/ArrowCycle.cpp
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: Archez <Archez@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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garrettjoecox.github.com:garrettjoecox/2ship2harkinian into develop-rando
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* Implement Display Overlay
* remove comment
* Migrator config
* Update Modern Menu
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* Allow Better SoDT to work on Night of Final Day
* -1 newline
* lol oops
* change SoDT VB name to be more descriptive
* see if this fixes clang-format
* Inline vanilla conditional with GI Should call
* clang-format
* *long exacerbated sigh*
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versions
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garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando
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* convert macro to function
* cleanup
* event log
* reorder
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* Fix bow reticle showing on certain collisions
* better arrow matrix math
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* interpolate biggoron ice breath
* interpolate fix pause cursor
* interpolate goron snow/steam effects
* adjust clear tag interpolation
* skip interpolation on touching item00 items
* interpolate keaton grass disappear
* Apply ignore act mtx to current and children paths
* Interpolate wider angles for deku link spin and flower dive animations
* refactor for pr feedback
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garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando
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* Shuffle Shooting Galleries, fix progressive bow
* Add Shooting Gallery region checks
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* Adjust forward cullzone multiplier to apply to scale as well
* option 1: apply multiplier to every check value and normalize alpha fade
* option 2: hijack projZ value to avoid touching actual logic
* create methods for hijacking actor proj values and handle remaining special actors
* forward declare structs to not include z64 in header
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garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando
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`develop-satoko` -> `develop`
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