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| author | Markus Wick <degasus@users.noreply.github.com> | 2016-07-31 10:38:42 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-07-31 10:38:42 +0200 |
| commit | e281273cd7c7e173b9911ba0b8e01dd809cfd8ea (patch) | |
| tree | b70ab77109da2473b23bbe86fc7fc240e2d9a978 /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | |
| parent | a3438f916b8eb2123b8977ac334d104dd2640e5e (diff) | |
| parent | 14e0b48ae43c3625f8571dec88121c91d575c65c (diff) | |
Merge pull request #4047 from lioncash/enum-fwd
VideoCommon: Make API_TYPE an enum class
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index 1452e617e3..a698b4bfbb 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -225,7 +225,7 @@ bool GeometryShaderCache::SetShader(u32 primitive_type) } // Need to compile a new shader - ShaderCode code = GenerateGeometryShaderCode(API_D3D, uid.GetUidData()); + ShaderCode code = GenerateGeometryShaderCode(APIType::D3D, uid.GetUidData()); D3DBlob* pbytecode; if (!D3D::CompileGeometryShader(code.GetBuffer(), &pbytecode)) |
