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authorMarkus Wick <degasus@users.noreply.github.com>2016-07-31 10:38:42 +0200
committerGitHub <noreply@github.com>2016-07-31 10:38:42 +0200
commite281273cd7c7e173b9911ba0b8e01dd809cfd8ea (patch)
treeb70ab77109da2473b23bbe86fc7fc240e2d9a978 /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
parenta3438f916b8eb2123b8977ac334d104dd2640e5e (diff)
parent14e0b48ae43c3625f8571dec88121c91d575c65c (diff)
Merge pull request #4047 from lioncash/enum-fwd
VideoCommon: Make API_TYPE an enum class
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index 1452e617e3..a698b4bfbb 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -225,7 +225,7 @@ bool GeometryShaderCache::SetShader(u32 primitive_type)
}
// Need to compile a new shader
- ShaderCode code = GenerateGeometryShaderCode(API_D3D, uid.GetUidData());
+ ShaderCode code = GenerateGeometryShaderCode(APIType::D3D, uid.GetUidData());
D3DBlob* pbytecode;
if (!D3D::CompileGeometryShader(code.GetBuffer(), &pbytecode))