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FramebufferManager.cpp
Age
Commit message (
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Author
2015-07-31
Fix code to comply with coding style
unknown
2015-07-31
Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios...
mirrorbender
2015-07-26
Video: Trying to fix D3D/XFB disabled regression
booto
2015-07-25
Video: respect stride of efb copies to xfb
booto
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-16
Revert "D3D: Use a 32-bit floating point depth buffer."
Jules Blok
2015-05-08
D3D: Use a 32-bit floating point depth buffer.
Jules Blok
2015-02-21
D3D: Use the correct format when resolving the EFB depth texture.
Jules Blok
2014-12-25
FramebufferManagerBase: Remove obsolete parameters.
Jules Blok
2014-12-25
FramebufferManager: Return framebuffer target size in GetTargetSize().
Jules Blok
2014-12-24
D3D: Support stereoscopic XFB blit to screen.
Jules Blok
2014-12-24
FramebufferManager: Copy all EFB layers to the XFB.
Jules Blok
2014-12-24
FramebufferManagerBase: Only allocate one layer for Real XFB.
Jules Blok
2014-12-19
FramebufferManager: Support resolving a multi-layered EFB in D3D.
Jules Blok
2014-12-19
FramebufferManager: Return the depth texture instead of the color texture in ...
Jules Blok
2014-12-14
TextureCache: Add stereoscopy support for EFB to texture copies.
Jules Blok
2014-12-14
D3D: Use common GetEFBLayers() instead of GetEFBSlices().
Jules Blok
2014-12-14
D3D: Add geometry shader stereoscopy support.
Jules Blok
2014-12-14
D3D: Use two slices for most of our textures.
Jules Blok
2014-03-09
clang-modernize -use-nullptr
Tillmann Karras
2014-02-18
Convert all includes to relative paths.
Lioncash
2014-01-26
BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs ...
crudelios
2013-12-31
Remove unnecessary Src/ folders
Jasper St. Pierre