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path: root/Source/Core/VideoBackends/D3D/Render.cpp
AgeCommit message (Expand)Author
2017-01-23RenderBase: Forward declare EFBAccessTypeLioncash
2017-01-23VideoBackendBase: Convert EFBAccessType into an enum classLioncash
2017-01-04VideoCommon: Make dst_alpha state implicit.degasus
2016-12-27VideoBackends: Clamp the range to the maximum depth value supported in the z ...Jules Blok
2016-12-27VideoBackends: Use the full depth range when inverted depth range is unsuppor...Jules Blok
2016-12-27VideoCommon: Don't process the depth range in the vertex shader if it's not o...Jules Blok
2016-12-09TextureCacheBase: Eliminate static stateLioncash
2016-11-28VideoCommon: Remove backbuffer size parameters from methodsStenzek
2016-11-27Remove unnecessary ConfigManager includesLéo Lam
2016-11-13Cosmetics.Jules Blok
2016-11-11Frame: Use PauseAndLock when switching fullscreen modes.Jules Blok
2016-11-11D3DBase: Create the swapchain in fullscreen mode if enabled.Jules Blok
2016-11-11D3D: Move exclusive mode switching to UI thread.Jules Blok
2016-11-04AVIDump: Add a struct for the state.degasus
2016-10-21Merge pull request #4194 from Armada651/efb-source-formatJules Blok
2016-10-10VideoBackends: Always enable dual-source blending if supported.Jules Blok
2016-10-10AVIDump: Move CoreTiming into caller.degasus
2016-10-10Merge pull request #4326 from degasus/framedumpMarkus Wick
2016-10-08Merge pull request #4322 from Helios747/I_hate_featuresMarkus Wick
2016-10-08Renderer: Merge screenshot logic into VideoCommon.degasus
2016-10-08Remove Frameskipanthony
2016-10-08AVIDump: Hard code rgba.degasus
2016-10-08VideoCommon: Add custom stride for framedumping.degasus
2016-10-08D3D: Skip redundant format convertions.degasus
2016-10-08Framedumps: Add finish() function to limit memory lifetime.degasus
2016-10-08VideoCommon: Drop RepeatFrameDumpFrame helper.degasus
2016-10-07D3D: Use VideoCommon framedumping helpers.degasus
2016-10-04Fix frame dumps on file close in certain situationsChris Burgener
2016-10-03VideoCommon: Minor changesShawn Hoffman
2016-08-31D3D: Remove unnecessary renderer global referencesLioncash
2016-08-23D3D: Correctly invert the viewport depth range.Jules Blok
2016-08-16Improve documentation.Jules Blok
2016-08-15VideoBackends: Enable depth clamping.Jules Blok
2016-06-27Fix D3D crashes/issuesChris Burgener
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-05-19D3D11: Fix CPU EFB color reads when MSAA is enabledStenzek
2016-03-30D3D: Amend code to fix a new VS warningLioncash
2016-03-24VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper functionEmptyChaos
2016-03-24VideoBackends: Do not use Anisotropy on Point filtered textures.EmptyChaos
2016-01-28Merge pull request #3426 from Sonicadvance1/ES_fix_framedumpRyan Houdek
2016-01-25Fifo: Make g_bSkipCurrentFrame a TU-local variableLioncash
2016-01-17VideoCommon: Header cleanupLioncash
2016-01-14Merge pull request #3495 from Armada651/d3d-floatJules Blok
2016-01-12Fifo: Create a "Fifo" namespace.degasus
2016-01-11D3D: Use the full depth range for Z pokes.Jules Blok
2016-01-10Merge pull request #3439 from Armada651/depth-rangePierre Bourdon
2016-01-09Add support for framedumping to OpenGL ES.Ryan Houdek
2016-01-07Use ffmpeg for Windows Video Dumping instead of VFWChris Burgener
2016-01-03Render: Clamp the z range to the full range.Jules Blok
2015-12-30Merge pull request #3361 from stenzek/d3d-vectored-efb-pokesMarkus Wick