index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoBackends
/
D3D
/
Render.cpp
Age
Commit message (
Expand
)
Author
2017-01-23
RenderBase: Forward declare EFBAccessType
Lioncash
2017-01-23
VideoBackendBase: Convert EFBAccessType into an enum class
Lioncash
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2016-12-27
VideoBackends: Clamp the range to the maximum depth value supported in the z ...
Jules Blok
2016-12-27
VideoBackends: Use the full depth range when inverted depth range is unsuppor...
Jules Blok
2016-12-27
VideoCommon: Don't process the depth range in the vertex shader if it's not o...
Jules Blok
2016-12-09
TextureCacheBase: Eliminate static state
Lioncash
2016-11-28
VideoCommon: Remove backbuffer size parameters from methods
Stenzek
2016-11-27
Remove unnecessary ConfigManager includes
Léo Lam
2016-11-13
Cosmetics.
Jules Blok
2016-11-11
Frame: Use PauseAndLock when switching fullscreen modes.
Jules Blok
2016-11-11
D3DBase: Create the swapchain in fullscreen mode if enabled.
Jules Blok
2016-11-11
D3D: Move exclusive mode switching to UI thread.
Jules Blok
2016-11-04
AVIDump: Add a struct for the state.
degasus
2016-10-21
Merge pull request #4194 from Armada651/efb-source-format
Jules Blok
2016-10-10
VideoBackends: Always enable dual-source blending if supported.
Jules Blok
2016-10-10
AVIDump: Move CoreTiming into caller.
degasus
2016-10-10
Merge pull request #4326 from degasus/framedump
Markus Wick
2016-10-08
Merge pull request #4322 from Helios747/I_hate_features
Markus Wick
2016-10-08
Renderer: Merge screenshot logic into VideoCommon.
degasus
2016-10-08
Remove Frameskip
anthony
2016-10-08
AVIDump: Hard code rgba.
degasus
2016-10-08
VideoCommon: Add custom stride for framedumping.
degasus
2016-10-08
D3D: Skip redundant format convertions.
degasus
2016-10-08
Framedumps: Add finish() function to limit memory lifetime.
degasus
2016-10-08
VideoCommon: Drop RepeatFrameDumpFrame helper.
degasus
2016-10-07
D3D: Use VideoCommon framedumping helpers.
degasus
2016-10-04
Fix frame dumps on file close in certain situations
Chris Burgener
2016-10-03
VideoCommon: Minor changes
Shawn Hoffman
2016-08-31
D3D: Remove unnecessary renderer global references
Lioncash
2016-08-23
D3D: Correctly invert the viewport depth range.
Jules Blok
2016-08-16
Improve documentation.
Jules Blok
2016-08-15
VideoBackends: Enable depth clamping.
Jules Blok
2016-06-27
Fix D3D crashes/issues
Chris Burgener
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-05-19
D3D11: Fix CPU EFB color reads when MSAA is enabled
Stenzek
2016-03-30
D3D: Amend code to fix a new VS warning
Lioncash
2016-03-24
VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function
EmptyChaos
2016-03-24
VideoBackends: Do not use Anisotropy on Point filtered textures.
EmptyChaos
2016-01-28
Merge pull request #3426 from Sonicadvance1/ES_fix_framedump
Ryan Houdek
2016-01-25
Fifo: Make g_bSkipCurrentFrame a TU-local variable
Lioncash
2016-01-17
VideoCommon: Header cleanup
Lioncash
2016-01-14
Merge pull request #3495 from Armada651/d3d-float
Jules Blok
2016-01-12
Fifo: Create a "Fifo" namespace.
degasus
2016-01-11
D3D: Use the full depth range for Z pokes.
Jules Blok
2016-01-10
Merge pull request #3439 from Armada651/depth-range
Pierre Bourdon
2016-01-09
Add support for framedumping to OpenGL ES.
Ryan Houdek
2016-01-07
Use ffmpeg for Windows Video Dumping instead of VFW
Chris Burgener
2016-01-03
Render: Clamp the z range to the full range.
Jules Blok
2015-12-30
Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
Markus Wick
[next]