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Render.cpp
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Commit message (
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Author
2016-08-31
OGL: Remove unnecessary renderer global references
Lioncash
2016-08-23
OGL: Handle cases where reversed depth is already used.
Jules Blok
2016-08-19
Fix a really stupid GLSL version parsing bug
Chris Burgener
2016-08-18
OGL: Workaround gl_ClipDistance bug on Mesa i965.
Jules Blok
2016-08-16
Improve documentation.
Jules Blok
2016-08-15
Cosmetics.
Jules Blok
2016-08-15
DriverDetails: Add bug for broken gl_ClipDistance on i965.
Jules Blok
2016-08-15
VideoCommon: Add a user-defined far clipping plane.
Jules Blok
2016-08-15
OGL: Disable clip distance on when not in a game-like state.
Jules Blok
2016-08-15
OGL: Check for GL_DEPTH_CLAMP support.
Jules Blok
2016-08-15
VertexShaderGen: Use reversed depth range.
Jules Blok
2016-08-15
VideoBackends: Enable depth clamping.
Jules Blok
2016-08-15
VertexShaderGen: Clip z using user-defined clipping planes.
Jules Blok
2016-08-15
VideoCommon: Implement depth range equation in vertex shader.
Jules Blok
2016-06-26
VideoBackends: Merge Initialize and Shutdown functions.
degasus
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-06-20
analytics: Report OpenGL's adapter name too.
Scott Mansell
2016-05-30
[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE
Anthony Serna
2016-05-11
OGL: Drop QC ES3.1 workaround.
degasus
2016-05-08
D3D12: Implement XFB encoding/decoding (support Real XFB)
Stenzek
2016-03-26
OpenGL: Cache query to max texture size.
Scott Mansell
2016-01-28
Merge pull request #3426 from Sonicadvance1/ES_fix_framedump
Ryan Houdek
2016-01-25
Fifo: Make g_bSkipCurrentFrame a TU-local variable
Lioncash
2016-01-20
Blacklist Sandy Bridge on mesa from using geometry shaders.
Ryan Houdek
2016-01-12
Fifo: Create a "Fifo" namespace.
degasus
2016-01-10
[Android] Add support for rotation and minimizing the application
Ryan Houdek
2016-01-10
Merge pull request #3439 from Armada651/depth-range
Pierre Bourdon
2016-01-09
Disable geometry shaders on mesa AMD/ATI drivers.
Ryan Houdek
2016-01-09
Add support for framedumping to OpenGL ES.
Ryan Houdek
2016-01-09
Merge pull request #3451 from RisingFog/libav
Pierre Bourdon
2016-01-07
Use ffmpeg for Windows Video Dumping instead of VFW
Chris Burgener
2016-01-06
Merge pull request #3428 from Sonicadvance1/proper_glextensions
Ryan Houdek
2016-01-04
Merge pull request #3434 from lioncash/enum
Markus Wick
2016-01-03
OGL: Correct unique_ptr types
Lioncash
2016-01-03
Render: Clamp the z range to the full range.
Jules Blok
2016-01-02
VideoBackend: Get rid of a boolean global
Lioncash
2016-01-02
OnScreenDisplay: Make CallbackType an enum class
Lioncash
2016-01-02
Make GLExtensions no longer require slghtly modified GL headers.
Ryan Houdek
2016-01-01
Merge pull request #3336 from Sonicadvance1/improve_glextensions
Ryan Houdek
2015-12-30
Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
Markus Wick
2015-12-23
OGL: Fix for black framebuffer when resolution/msaa mode changes
Stenzek
2015-12-22
Render: Get rid of explicit new and delete
Lioncash
2015-12-20
VideoBackends: Simplify initialization and deinitialization of resources
Lioncash
2015-12-20
VideoCommon: Change PokeEFB to take a pointer rather than a vector
Stenzek
2015-12-15
MSAA: Store samples in ini files.
degasus
2015-12-13
[OGL] Update extension checks in Render.
Ryan Houdek
2015-11-19
Enable Anisotropic filtering in ES.
Ryan Houdek
2015-11-05
Remove the "Show EFB Copy Regions" debug option.
Scott Mansell
2015-10-18
Support Conservative Depth as a fallback for EarlyZ
Scott Mansell
2015-09-29
OGL: Remove unnecesary FPSCounter include from Render.cpp
Lioncash
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