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path: root/Source/Core/VideoBackends/OGL/Render.cpp
AgeCommit message (Expand)Author
2016-08-31OGL: Remove unnecessary renderer global referencesLioncash
2016-08-23OGL: Handle cases where reversed depth is already used.Jules Blok
2016-08-19Fix a really stupid GLSL version parsing bugChris Burgener
2016-08-18OGL: Workaround gl_ClipDistance bug on Mesa i965.Jules Blok
2016-08-16Improve documentation.Jules Blok
2016-08-15Cosmetics.Jules Blok
2016-08-15DriverDetails: Add bug for broken gl_ClipDistance on i965.Jules Blok
2016-08-15VideoCommon: Add a user-defined far clipping plane.Jules Blok
2016-08-15OGL: Disable clip distance on when not in a game-like state.Jules Blok
2016-08-15OGL: Check for GL_DEPTH_CLAMP support.Jules Blok
2016-08-15VertexShaderGen: Use reversed depth range.Jules Blok
2016-08-15VideoBackends: Enable depth clamping.Jules Blok
2016-08-15VertexShaderGen: Clip z using user-defined clipping planes.Jules Blok
2016-08-15VideoCommon: Implement depth range equation in vertex shader.Jules Blok
2016-06-26VideoBackends: Merge Initialize and Shutdown functions.degasus
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-06-20analytics: Report OpenGL's adapter name too.Scott Mansell
2016-05-30[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZEAnthony Serna
2016-05-11OGL: Drop QC ES3.1 workaround.degasus
2016-05-08D3D12: Implement XFB encoding/decoding (support Real XFB)Stenzek
2016-03-26OpenGL: Cache query to max texture size.Scott Mansell
2016-01-28Merge pull request #3426 from Sonicadvance1/ES_fix_framedumpRyan Houdek
2016-01-25Fifo: Make g_bSkipCurrentFrame a TU-local variableLioncash
2016-01-20Blacklist Sandy Bridge on mesa from using geometry shaders.Ryan Houdek
2016-01-12Fifo: Create a "Fifo" namespace.degasus
2016-01-10[Android] Add support for rotation and minimizing the applicationRyan Houdek
2016-01-10Merge pull request #3439 from Armada651/depth-rangePierre Bourdon
2016-01-09Disable geometry shaders on mesa AMD/ATI drivers.Ryan Houdek
2016-01-09Add support for framedumping to OpenGL ES.Ryan Houdek
2016-01-09Merge pull request #3451 from RisingFog/libavPierre Bourdon
2016-01-07Use ffmpeg for Windows Video Dumping instead of VFWChris Burgener
2016-01-06Merge pull request #3428 from Sonicadvance1/proper_glextensionsRyan Houdek
2016-01-04Merge pull request #3434 from lioncash/enumMarkus Wick
2016-01-03OGL: Correct unique_ptr typesLioncash
2016-01-03Render: Clamp the z range to the full range.Jules Blok
2016-01-02VideoBackend: Get rid of a boolean globalLioncash
2016-01-02OnScreenDisplay: Make CallbackType an enum classLioncash
2016-01-02Make GLExtensions no longer require slghtly modified GL headers.Ryan Houdek
2016-01-01Merge pull request #3336 from Sonicadvance1/improve_glextensionsRyan Houdek
2015-12-30Merge pull request #3361 from stenzek/d3d-vectored-efb-pokesMarkus Wick
2015-12-23OGL: Fix for black framebuffer when resolution/msaa mode changesStenzek
2015-12-22Render: Get rid of explicit new and deleteLioncash
2015-12-20VideoBackends: Simplify initialization and deinitialization of resourcesLioncash
2015-12-20VideoCommon: Change PokeEFB to take a pointer rather than a vectorStenzek
2015-12-15MSAA: Store samples in ini files.degasus
2015-12-13[OGL] Update extension checks in Render.Ryan Houdek
2015-11-19Enable Anisotropic filtering in ES.Ryan Houdek
2015-11-05Remove the "Show EFB Copy Regions" debug option.Scott Mansell
2015-10-18Support Conservative Depth as a fallback for EarlyZScott Mansell
2015-09-29OGL: Remove unnecesary FPSCounter include from Render.cppLioncash