| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-02-01 | ShaderGenCommon: Remove unnecessary includes | Lioncash | |
| 2017-02-01 | LightingShaderGen: Remove unnecessary includes | Lioncash | |
| 2017-01-23 | RenderBase: Forward declare EFBAccessType | Lioncash | |
| 2017-01-23 | VideoBackendBase: Convert EFBAccessType into an enum class | Lioncash | |
| 2017-01-06 | OGL: Use VideoCommon blend state for framebuffer configuration. | degasus | |
| 2016-12-27 | VideoBackends: Clamp the range to the maximum depth value supported in the z ↵ | Jules Blok | |
| buffer. | |||
| 2016-12-27 | VideoCommon: Don't process the depth range in the vertex shader if it's not ↵ | Jules Blok | |
| oversized. | |||
| 2016-12-23 | Merge pull request #4224 from lioncash/tcache | Mat M | |
| TextureCacheBase: Eliminate static state | |||
| 2016-12-12 | OGL: Fix black screen when MSAA is enabled | Stenzek | |
| 2016-12-09 | TextureCacheBase: Eliminate static state | Lioncash | |
| 2016-12-03 | OGL: Fix assertion when minimizing window | Stenzek | |
| Also fixes a potential divide by zero in Renderer::RenderText. | |||
| 2016-11-28 | OGL: Support full-resolution frame dumping | Stenzek | |
| 2016-11-28 | OGL: Move frame rendering procedures to seperate methods | Stenzek | |
| 2016-11-28 | VideoCommon: Remove backbuffer size parameters from methods | Stenzek | |
| We have the s_backbuffer_{width,height} fields to represent this, so there's no point in passing them as parameters every time. | |||
| 2016-11-27 | Remove unnecessary ConfigManager includes | Léo Lam | |
| Making changes to ConfigManager.h has always been a pain, because it means rebuilding half of Dolphin, since a lot of files depend on and include this header. However, it turns out some includes are unnecessary. This commit removes ConfigManager includes from files which don't contain SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the ConfigManager include is not used). (I've also had to get rid of some indirect includes.) | |||
| 2016-11-10 | OGL: Fix frame dump on emulation close. | degasus | |
| 2016-11-10 | OGL: Only flush the frame dumping thread on dumping. | degasus | |
| This fixes the screenshot stutter, as this needs more than a frame. So we won't stall on the png writing at all until emulation stops or a new screenshot is requested. | |||
| 2016-11-07 | OGL: Avoid reallocation of frame dumping PBO. | degasus | |
| 2016-11-07 | OGL: Use PBO for framedump, with async readback. | degasus | |
| 2016-11-04 | AVIDump: Add a struct for the state. | degasus | |
| So AddFrame use no global state and can be threaded well. | |||
| 2016-10-31 | DriverDetails: Make the bug identifiers humanly readable. | Jules Blok | |
| 2016-10-29 | OGL: Fall back to the old dual-source blending behaviour. | Jules Blok | |
| 2016-10-27 | DriverDetails: Disable dual-source blending on AMD OGL drivers. | Jules Blok | |
| 2016-10-21 | Merge pull request #4194 from Armada651/efb-source-format | Jules Blok | |
| PixelShaderGen: Add support for RGBA6 EFB format truncation. | |||
| 2016-10-10 | VideoBackends: Always enable dual-source blending if supported. | Jules Blok | |
| 2016-10-10 | AVIDump: Move CoreTiming into caller. | degasus | |
| 2016-10-10 | Merge pull request #4326 from degasus/framedump | Markus Wick | |
| Framedump: Merge screenshot code with framedumping. | |||
| 2016-10-08 | Merge pull request #4322 from Helios747/I_hate_features | Markus Wick | |
| Remove Frameskip | |||
| 2016-10-08 | Renderer: Merge screenshot logic into VideoCommon. | degasus | |
| 2016-10-08 | Remove Frameskip | anthony | |
| 2016-10-08 | AVIDump: Hard code rgba. | degasus | |
| 2016-10-08 | VideoCommon: Add custom stride for framedumping. | degasus | |
| 2016-10-08 | Framedumps: Add finish() function to limit memory lifetime. | degasus | |
| 2016-10-08 | VideoCommon: Drop RepeatFrameDumpFrame helper. | degasus | |
| This was needed with fixed framerate dumping. As we now synchronize the frames, the last one will just get padded. | |||
| 2016-10-07 | OGL: Use VideoCommon framedump helpers. | degasus | |
| 2016-10-07 | OGL/Render: Drop write-only variable. | degasus | |
| 2016-10-04 | Fix frame dumps on file close in certain situations | Chris Burgener | |
| 2016-10-03 | VideoCommon: Minor changes | Shawn Hoffman | |
| Make Renderer::GetMaxTextureSize return u32 instead of int. | |||
| 2016-10-02 | Merge pull request #4245 from aldelaro5/logs-levels-changes | Mat M | |
| Lots of Logs levels changes (also enable INFO level in every build) | |||
| 2016-10-01 | Reorganise a ton of logs level | aldelaro5 | |
| Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels. | |||
| 2016-10-01 | VideoCommon: Call Renderer::SurfaceChanged on render parent resize | Stenzek | |
| This is needed because for some reason the WSI for NV Vulkan drivers doesn't return VK_ERROR_OUT_OF_DATE_KHR, so there is no other way to know that a resize has occured apart from polling, which is a poor solution for X11 (since it is blocking). | |||
| 2016-10-01 | VideoCommon: Extend DriverDetails to support both OpenGL and Vulkan | Stenzek | |
| 2016-08-31 | OGL: Remove unnecessary renderer global references | Lioncash | |
| 2016-08-23 | OGL: Handle cases where reversed depth is already used. | Jules Blok | |
| 2016-08-19 | Fix a really stupid GLSL version parsing bug | Chris Burgener | |
| 2016-08-18 | OGL: Workaround gl_ClipDistance bug on Mesa i965. | Jules Blok | |
| 2016-08-16 | Improve documentation. | Jules Blok | |
| 2016-08-15 | Cosmetics. | Jules Blok | |
| 2016-08-15 | DriverDetails: Add bug for broken gl_ClipDistance on i965. | Jules Blok | |
| 2016-08-15 | VideoCommon: Add a user-defined far clipping plane. | Jules Blok | |
