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TextureCache.cpp
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Commit message (
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Author
2018-10-20
Refactoring and cleanup of GLInterface (now GLContext)
Stenzek
2018-08-30
GL/TextureCache: Clean up inline shader code
spycrab
2018-05-22
EFB2RAM: Apply copy filter as a float coefficient after sampling
Stenzek
2018-05-17
Merge pull request #6743 from stenzek/faster-disabled-copy-filter
Markus Wick
2018-05-05
OGL: Fix incorrect clamping in EFB copies
Stenzek
2018-05-03
TextureConversionShader: Don't sample from adjacent rows when not needed
Stenzek
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-01
VideoBackends: Restore the framebuffer as part of the API state
Stenzek
2018-02-22
OGL: Track state of last bound vertex array object
Stenzek
2018-01-22
AbstractTexture: Move Bind() method to Renderer
Stenzek
2017-12-06
VideoCommon: Drop now unused efb2tex matrix generation.
degasus
2017-12-02
VideoCommon: Rename TextureConversionShader namespace.
degasus
2017-12-02
VideoCommon: Create a namespace for TextureConversionShaderGen.
degasus
2017-12-02
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
Markus Wick
2017-11-22
VideoCommon: Move abstract texture creation function to Renderer
Stenzek
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-11-17
HybridXFB: Fix lint errors
iwubcode
2017-11-17
Video Common: Add XFB decoding via the GPU
iwubcode
2017-10-21
TextureCache: don't create texture decoding resources if not enabled
Michael M
2017-09-17
OGL/TextureCache: Move file statics to the TextureCache class
Lioncash
2017-08-03
Video: Clearly separate Texture and EFB Copy formats
N.E.C
2017-06-13
Video Backends: Split texture cache code out into separate files, introduce '...
iwubcode
2017-06-07
fix various instances of -1 being assigned to unsigned types
Shawn Hoffman
2017-04-29
TextureCache: Move host texture utility functions to VideoCommon
Stenzek
2017-04-29
OGL: Use native compressed textures on supported drivers
Stenzek
2017-04-29
TextureCache: Support compressed textures and pass pitch/size to upload
Stenzek
2017-04-12
VideoBackends: Support updated texture encoding shader generators
Stenzek
2017-04-07
TextureCache: Fix incomplete GPU texture decoding of non-square mips
Stenzek
2017-04-01
OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
Stenzek
2017-04-01
OGL: Implement GPU texture decoding backend
Stenzek
2017-04-01
OGL: Use ARB_texture_storage to allocate TextureCache entries
Stenzek
2017-04-01
OGL: Fix render-target texture mipmap allocation
Stenzek
2017-02-01
LightingShaderGen: Remove unnecessary includes
Lioncash
2016-12-26
TextureCache: Drop unused parameter in backend API.
degasus
2016-12-26
TextureCache: Extract BP enum check to VideoCommon.
degasus
2016-12-23
Merge pull request #4224 from lioncash/tcache
Mat M
2016-12-15
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
Stenzek
2016-12-09
TextureCacheBase: Eliminate static state
Lioncash
2016-10-01
VideoBackends: Make TextureCache::CompileShaders return a bool
Stenzek
2016-09-09
OGL: Remove unnecessary c_str calls
Lioncash
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-02-14
Copy all layers of textures with CopyRectangleFromTexture
mimimi085181
2015-12-29
TextureCache, fix an incorrect assert.
Scott Mansell
2015-12-26
ShaderGeneration: Get rid of static buffers
Lioncash
2015-12-21
StreamBuffer: Make factory function return a std::unique_ptr
Lioncash
2015-11-30
Make sure not to use a GL texture buffer past the max size.
Ryan Houdek
2015-11-15
TextureCache: Rewrite EFB Copy control flow
degasus
2015-11-15
TextureCache: Split efb2ram from efb2tex
degasus
2015-11-15
OGL-TextureConverter: Keep care about the global state ifself
degasus
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