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SWRenderer.cpp
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Commit message (
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Author
2019-12-05
VideoCommon/BoundingBox: Make interface for querying bounding box data
Lioncash
2019-07-16
VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
Lioncash
2019-06-08
Merge pull request #8049 from stenzek/crop
Connor McLaughlin
2019-05-30
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Lioncash
2019-05-04
Merge pull request #7839 from ShFil119/impr/redundant
Léo Lam
2019-04-30
Remove redundant initialization
Filip Gawin
2019-04-28
Renderer: Adjust target rectangle in the base class
Stenzek
2019-04-21
Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
Stenzek
2019-04-16
AbstractPipeline: Support returning "cache data"
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-01-25
Decouple XFB scanout from presentation
Stenzek
2019-01-25
VideoBackends: Store a backbuffer 'scale'
Stenzek
2019-01-25
Remove old RasterFont classes
Stenzek
2019-01-25
Renderer: Use imgui for drawing debug text and OSD
Stenzek
2018-12-04
Renderer: Add backbuffer format to base class
Stenzek
2018-10-20
GLContext: Remove global context pointer
Stenzek
2018-10-20
Drop Host_GetRenderSurface and pass display to backend
Stenzek
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2018-03-02
VideoCommon: Add support for Abstract Framebuffers
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2018-01-27
VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Stenzek
2017-12-01
Merge pull request #6193 from stenzek/readbacks
Stenzek
2017-11-23
OGL: Fix headless frame dumping
Stenzek
2017-11-22
VideoBackends: Add AbstractStagingTexture class
Stenzek
2017-11-22
VideoCommon: Move abstract texture creation function to Renderer
Stenzek
2017-11-19
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
Lioncash
2017-11-17
Hybrid XFB: Fix lint errors
iwubcode
2017-11-17
Video Backends: Remove the right of the xfb region for games where the
iwubcode
2017-11-17
Software Backend: Fix xfb output and add vertical scaling support
iwubcode
2017-11-17
Support frame and video dumping from VideoCommon
iwubcode
2017-11-17
Add support for hybrid XFB
iwubcode
2017-06-11
VideoConfig: Remove bRunning
MerryMage
2017-06-03
GameConfigLoader: Add GFX Game INI translations
MerryMage
2017-03-04
VideoCommon: Move some common initialization logic to RenderBase
Stenzek
2017-01-23
RenderBase: Forward declare EFBAccessType
Lioncash
2017-01-23
VideoBackendBase: Convert EFBAccessType into an enum class
Lioncash
2016-11-27
Remove unnecessary ConfigManager includes
Léo Lam
2016-11-04
AVIDump: Add a struct for the state.
degasus
2016-10-11
VideoSW: Use VideoCommon frame dumping.
degasus
2016-10-10
AVIDump: Move CoreTiming into caller.
degasus
2016-10-08
Remove Frameskip
anthony
2016-09-21
EfbInterface: Change out parameters on getters to return by value
Lioncash
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-05-18
VideoSW: Fix XFB config.
degasus
2016-01-25
Fifo: Make g_bSkipCurrentFrame a TU-local variable
Lioncash
2016-01-17
VideoCommon: Header cleanup
Lioncash
2016-01-12
Fifo: Create a "Fifo" namespace.
degasus
2016-01-06
VideoSW: Use more VideoCommon
degasus
2016-01-02
OnScreenDisplay: Make CallbackType an enum class
Lioncash
2015-10-14
VideoSW: Split up OGL window handling
degasus
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