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path: root/Source/Core/VideoBackends
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2013-11-25TextureConverter: Use integer math for swizzlingdegasus
2013-11-25TextureConverter: Use gl_FragCoord instead of uv0degasus
2013-11-25OpenGL: attributeless rendering for efb2ramdegasus
2013-11-25OpenGL: attributeless rendering for postprocessingdegasus
2013-11-25OpenGL: attributeless rendering in emulate format changesdegasus
2013-11-25OpenGL: cleanup efb2texdegasus
2013-11-25OpenGL: drop texture_rect hackdegasus
2013-11-25OpenGL: fix emulate format changes for texture2ddegasus
2013-11-25OpenGL: fix efb2tex for texture2ddegasus
2013-11-25OpenGL: fix xfb for texture2ddegasus
2013-11-25OpenGL: always use texture2d as efbdegasus
2013-11-25OpenGL: also remove VAO from xfb convertiondegasus
2013-11-25Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali...Ryan Houdek
2013-11-24[Android] Due to recent changes in code breaking Tegra 4 support, and also th...Ryan Houdek
2013-11-24OpenGL: cleanup yuv2rgb (real xfb) workflowdegasus
2013-11-25Add comments for anybody attempting accuracy improvements in the future.Scott Mansell
2013-11-25OpenGL: Enable filtering for EFB to Real XFB copies.Scott Mansell
2013-11-24Fix Desktop GLSL versions in the recent changes.Scott Mansell
2013-11-24Fix OpenGL ES 3 in the recent changes. texelFetch doesn't require the lod arg...Ryan Houdek
2013-11-24Opengl: fix real XFB sample positionsdegasus
2013-11-24Opengl: Fix opengl realxfb "macroblocking"/bluring issue.Scott Mansell
2013-11-24VideoCommon: reorder cbufid in orderer. We've used once two timesdegasus
2013-11-24Merge branch 'efb2tex_alpha'degasus
2013-11-24D3D: also fix MAX_COPY_BUFFERSdegasus
2013-11-24Unused arguments removed from XFBSource::DrawMatthew Parlane
2013-11-24Dynamically allocate color textures.Scott Mansell
2013-11-24Increase res of color texture to match PAL Super Smash Bros: BrawlScott Mansell
2013-11-23Remove c++11 feature so VC2010 can be happy.Scott Mansell
2013-11-23Merge branch 'master' into videosoftware-xfbScott Mansell
2013-11-22OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish s...Tony Wasserka
2013-11-17std::string can't be passed to ... format.Matthew Parlane
2013-11-17Don't pass char* to std::string.Matthew Parlane
2013-11-17Use IOFile for TextureToPng to support non-asciiMatthew Parlane
2013-11-16[Core] Fix a mismatched dealloc in Render.cpp in the OGL backend. Should be d...Lioncash
2013-11-16Change software rasterizer screenshot code due to change in api just now.Ryan Houdek
2013-11-17Api was too confusing for people.Matthew Parlane
2013-11-16Woops, vim copy and paste issue with a double include.Ryan Houdek
2013-11-15Screenshot capability of Software rasterizer for feature completness.Ryan Houdek
2013-11-16[OGL] Textures now save to PNG not TGAMatthew Parlane
2013-11-15Reworked Screenshot saving.Matthew Parlane
2013-11-14Fixed ZComploc and Zfreeze values being incorrectly saved.Jordan Cristiano
2013-11-14More warning fixes, OSX build fix.Jordan Cristiano
2013-11-14Use libpng for saving images.Matthew Parlane
2013-11-14more warning fixesJordan Cristiano
2013-11-14atlbase not needed. Interim fix until I get png done.Matthew Parlane
2013-11-14Support texture and screenshot dumping using WIC, no XP support.Matthew Parlane
2013-11-14Revert "D3D: Reintroduce depencency on D3DX11 because it's the most straightf...Matthew Parlane
2013-11-13warnings and code formattingJordan Cristiano
2013-11-13Fix format string warningsTillmann Karras
2013-11-10D3D: Use D3DX11 for taking screenshots.Tony Wasserka