| Age | Commit message (Expand) | Author |
|---|---|---|
| 2014-11-23 | ShaderGenCommon: Move uniforms into a common static string. | Jules Blok |
| 2014-11-23 | ShaderGen: Handle ShaderCode objects directly. | Jules Blok |
| 2014-11-23 | GeometryShaderGen: Allow stereoscopy to be disabled. | Jules Blok |
| 2014-11-23 | PixelShaderGen: Sample the correct texture layer. | Jules Blok |
| 2014-11-23 | VertexShaderManager: Compute stereoscopy projection matrices. | Jules Blok |
| 2014-11-23 | Pass VS_OUTPUT structs between shaders. | Jules Blok |
| 2014-11-23 | Add geometry shader generator for stereo 3D. | Jules Blok |
