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path: root/Source/Core/VideoCommon/PixelShaderGen.cpp
AgeCommit message (Expand)Author
2023-12-12VideoCommon: prepare graphics mods for custom shader material dataiwubcode
2023-08-20VideoCommon: add milliseconds elapsed time value to pixel shaders as a unifor...iwubcode
2023-08-20VideoCommon: pixel shader gen changes needed to support custom pixel shaders ...iwubcode
2023-08-15Remove out-dated hack of AMD driver issue WRT dual-source blending output index.takayhan-AMD
2023-02-14VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)TellowKrinkle
2023-02-09VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.degasus
2023-02-09Merge pull request #11522 from phire/KillRendererWithFireScott Mansell
2023-01-31Move BoundingBox out of RenderBaseScott Mansell
2023-01-31Fix warning about using & with boolsScott Mansell
2023-01-30VideoCommon: Better logic op invert approximationTellowKrinkle
2022-12-27PixelShaderGen: Clamp texture layer when using manual texture sampling with s...Pokechu22
2022-10-18Merge pull request #10836 from iwubcode/d3d_uint_fixJMC47
2022-08-29BPMemory: Make TevKSel more clearPokechu22
2022-08-06VideoCommon: fix uint shader compiler error in specialized shaders. This err...iwubcode
2022-07-21VideoBackends:Metal: Use DriverDetails for bugsTellowKrinkle
2022-07-17Merge pull request #10747 from tellowkrinkle/LateUIDFixupJMC47
2022-07-13VideoCommon: Better driver bug handlingTellowKrinkle
2022-07-13VideoCommon: Properly mask fbfetch logic op emulationTellowKrinkle
2022-06-24VideoCommon: update pixel shader output to match old D3D codeiwubcode
2022-06-24VideoCommon: fix support of stereoscopic rendering after moving d3d to SPIRV ...iwubcode
2022-06-24D3D / VideoCommon: generate HLSL from SPIRViwubcode
2022-06-16VideoCommon: Fix SSBO layout and remove associated "bug"TellowKrinkle
2022-04-24Merge pull request #10290 from OatmealDome/m1-earlyz-bugJMC47
2022-04-22VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormalPokechu22
2022-04-20DriverDetails: Add broken discard with early-Z bug on Apple Silicon GPUsOatmealDome
2022-04-19PixelShaderGen: Add support for non-dual source shader blendingOatmealDome
2022-04-10MoltenVK: Fix pixel shader typoJosJuice
2022-02-28Shadergen: Use real_ocol0 workaround for shader logic opsJosJuice
2022-02-28PixelShaderGen: Check uid_data for use_shader_logic_opJosJuice
2022-02-08Treat alpha as 0 if alpha is 1 for blendingPokechu22
2022-02-08Use the same logic for lerp bias for color and alphaPokechu22
2022-01-13Fix non-constexpr format stringsPokechu22
2022-01-12PixelShaderGen: Fix invalid use of int3(0)Pokechu22
2021-12-28GLES: Fix LOD bias int/float mismatchJosJuice
2021-12-28PixelShaderGen: Add LOD bias to texture() call on systems that don't support ...OatmealDome
2021-12-22Merge pull request #10215 from OatmealDome/shader-logic-opsJMC47
2021-12-18PixelShaderGen: Convert to EnumMapPokechu22
2021-12-06PixelShaderGen: Add shader logic ops support on OpenGL ESOatmealDome
2021-12-06PixelShaderGen: Add shader logic ops support on MetalOatmealDome
2021-12-06PixelShaderGen: Add logic ops to pixel_shader_uid_dataOatmealDome
2021-11-24ConstantManager: Add logic ops to PixelShaderConstantsOatmealDome
2021-11-17VideoCommon: Skip textureQueryLevels if it doesn't existPokechu22
2021-11-17VideoCommon: Handle custom texture sizes correctlyPokechu22
2021-11-17VideoCommon: Add option to use old behavior (Fast Texture Sampling)Pokechu22
2021-11-17VideoCommon: Implement diagonal LODPokechu22
2021-11-17VideoCommon: Use coarse derivatives for Manual Texture Sampling if possiblePokechu22
2021-11-17VideoCommon: Manually handle texture wrapping and samplingPokechu22
2021-11-17VideoCommon: Expose SamplerState to shadersPokechu22
2021-11-17VideoCommon: Provide raw texdims to shadersPokechu22
2021-11-17VideoCommon: Allow BitfieldExtract in specialized shadersPokechu22