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path: root/Source/Core/VideoCommon/PostProcessing.cpp
AgeCommit message (Expand)Author
2026-01-24Clean includesSintendo
2026-01-24Common/FileSearch: Refactor DoFileSearchSintendo
2026-01-17Fix various typos and spelling mistakesSintendo
2025-10-26VideoBackends / VideoCommon: add support for specifying include files in shad...iwubcode
2025-03-09VideoCommon: Move backend_info out of VideoConfig struct.Jordan Woyak
2024-12-30Core/VideoCommon: Fix some weird (!eof) logic.Jordan Woyak
2024-01-23PostProcessing: Don't potentially leak memory in BlitFromTexture()Lioncash
2024-01-23PostProcessing: Remove unnecessary get() calls in BlitFromTexture()Lioncash
2023-12-15VideoBackends / VideoCommon: add type enum to dictate whether a texture is a ...iwubcode
2023-12-11PostProcessing: Mark helper functions as staticLioncash
2023-08-18Video: fix post process shaders with parameters failing to build on OpenGLFiloppi
2023-08-18Video: implement output resampling (upscaling/downscaling) methodsFiloppi
2023-06-19Video: implement color correction to match the NTSC and PAL color spaces (and...Filoppi
2023-06-08Video: Fix Post Process shader options issuesFilippo Tarpini
2023-04-13Common/IniFile: Move interface into Common namespaceLioncash
2023-01-31Split AbstractGfx out of RendererScott Mansell
2023-01-31Move Presenting, Dumping and ImGui out of RendererScott Mansell
2023-01-29VideoCommon: Don't create pipelines with no render targetsTellowKrinkle
2022-08-02Common::Timer: use chrono::steady_clock internallyShawn Hoffman
2022-06-24D3D / VideoCommon: generate HLSL from SPIRViwubcode
2022-02-17VideoCommon: Convert OptionType to enum classDentomologist
2022-01-01VideoCommon: Add names for textures and shadersPokechu22
2021-07-18PostProcessing: fix link error when switching shadersTillmann Karras
2021-07-07PostProcessing: Fix OpenGL UBO linking with configuration optionsblÄhaj
2021-07-06Merge pull request #9862 from delroth/spdx-tagsMai M
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2021-04-13Allow shaders to query reciprocal of window resolutionValeri
2020-11-17VideoCommon: Migrate over to fmtLioncash
2020-05-25VideoCommon/ShaderGenCommon: Make template functions regular functionsLioncash
2019-12-29Use std::istringstream or std::ostringstream instead of std::stringstream whe...David Korth
2019-11-23VideoCommon: Make use of fmt outside of shader generatorsLioncash
2019-10-02PostProcessing: Use interface blocks for shadersStenzek
2019-10-02Renderer: Draw ImGui interface to both eyesStenzek
2019-10-02PostProcessing: Use correct layer in quad-buffered modesStenzek
2019-10-02PostProcessing: Don't use GS expansion shader for quad buffering w/ OpenGLStenzek
2019-07-23StringUtil: Use std::string_view moreJosJuice
2019-07-16VideoCommon: Remove unused MathUtil.h include from VideoCommon.hLioncash
2019-05-04VideoCommon: Implement passive stereoscopic 3Diwubcode
2019-04-30Remove redundant initializationFilip Gawin
2019-02-19Move most backend functionality to VideoCommonStenzek
2019-02-13Use empty instead of sizeFilip Gawin
2018-05-21PostProcessing: Default constructor and destructor of PostProcessingShaderCon...Lioncash
2017-11-18VideoConfig: Make StereoMode an enum classLioncash
2017-06-23replace DoFileSearch with optimized versionShawn Hoffman
2017-04-25VideoConfigDiag: Move post-processing shader list to post processorStenzek
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-01-17VideoCommon: Header cleanupLioncash
2015-05-28Pass strings by const reference where possibleLioncash
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras