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Core
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VideoCommon
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ShaderGenCommon.cpp
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Commit message (
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Author
2024-04-28
VideoCommon: allow custom shaders to set the alpha value for use when blendin...
iwubcode
2023-08-22
VideoCommon: Fix custom shader constants on GLES
JosJuice
2023-08-20
VideoCommon: add milliseconds elapsed time value to pixel shaders as a unifor...
iwubcode
2023-08-20
VideoCommon: add custom pixel shader definition and custom shader header to s...
iwubcode
2023-02-25
D3D: Restore workaround for erroneous NaN optimization
Dentomologist
2023-02-14
VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
TellowKrinkle
2022-12-27
PixelShaderGen: Clamp texture layer when using manual texture sampling with s...
Pokechu22
2022-10-22
VideoCommon: Move repeated point/line expansion code to ShaderGenCommon
TellowKrinkle
2022-10-22
VideoCommon: Add vertex shader point and line expansion
TellowKrinkle
2022-09-19
VideoCommon: Add dynamic vertex loader to ubershaders
TellowKrinkle
2022-07-21
VideoBackends: Add Metal renderer
TellowKrinkle
2022-06-24
D3D / VideoCommon: generate HLSL from SPIRV
iwubcode
2021-12-28
ShaderGenCommon: Add bit for LOD bias
OatmealDome
2021-11-17
VideoCommon: Handle custom texture sizes correctly
Pokechu22
2021-11-17
VideoCommon: Add option to use old behavior (Fast Texture Sampling)
Pokechu22
2021-11-17
VideoCommon: Add signed version of BitfieldExtract
Pokechu22
2021-11-17
VideoCommon: Allow BitfieldExtract in specialized shaders
Pokechu22
2021-09-07
Use custom isnan implementation to avoid HLSL optimizer issues
Pokechu22
2021-07-28
Recompile shaders when 'Enable API Validation Layers' is toggled
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2020-11-09
ShaderGenCommon: Rename WriteFmt() to Write()
Lioncash
2020-05-25
VideoCommon/ShaderGenCommon: Make template functions regular functions
Lioncash
2019-11-23
VideoCommon: Make use of fmt outside of shader generators
Lioncash
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2018-05-26
VideoConfig: Add a field for indicating logic op support in the backend
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-01-05
Implement dual-source blending in shader
Jonathan Hamilton
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-07-30
ShaderGen: Implement pixel ubershaders
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek