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VideoCommon
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VertexLoaderManager.cpp
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Commit message (
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Author
2021-12-18
Eliminate VarType for ComponentFormat
Pokechu22
2021-12-18
VideoCommon: Move VertexLoaderManager logic out of CPState
Pokechu22
2021-12-18
Refactor OpcodeDecoding and FIFO analyzer to use callbacks
Pokechu22
2021-12-18
Create and use CPArray enum class
Pokechu22
2021-12-18
Convert OpcodeDecoder::Opcode and OpcodeDecoder::Primitive to enum class
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-05-07
Move vertex size and component calculation to VertexLoaderBase
Pokechu22
2021-05-07
Remove VertexLoader::ToString
Pokechu22
2021-04-06
Track and log CP commands 0x00/0x10/0x20 differently from other unknown commands
Pokechu22
2021-04-06
Log a warning for inexact uses of MATINDEX or VCD commands
Pokechu22
2021-04-06
Add game quirks for unknown BP/CP/XF commands
Pokechu22
2021-03-26
Refactor CP array constants slightly
Pokechu22
2021-03-06
Convert BPMemory to BitField and enum class
Pokechu22
2021-03-06
Convert CPMemory to BitField and enum class
Pokechu22
2021-03-06
Create constants for CP registers and masks
Pokechu22
2019-12-05
VideoCommon/IndexGenerator: Eliminate static state
Lioncash
2019-07-10
VideoCommon/Statistics: Rename stats global to g_stats
Lioncash
2019-07-10
VideoCommon/Statistics: Normalize statistic variable names
Lioncash
2019-06-01
Common/CommonFuncs: Remove now-unneccessary ArraySize function
Lioncash
2019-05-31
VideoCommon: Constrain the array_base registers
booto
2019-05-06
Reformat repo to clang-format 7.0 rules
Techjar
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2017-07-30
Vulkan: Uber shader support
Stenzek
2017-07-30
ShaderGen: Implement vertex ubershaders
Stenzek
2017-07-30
VertexLoaderManager: Add methods to generate "uber" vertex formats
Stenzek
2017-05-18
Remove D3D12
Helios747
2017-03-26
VertexLoaderManager: Return debug strings by value
Lioncash
2017-03-26
VertexLoaderBase: Return debug strings by value
Lioncash
2017-02-18
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Lioncash
2016-10-08
Remove Frameskip
anthony
2016-09-17
VertexLoaderJit: Fix out-of-bounds access for zfreeze.
degasus
2016-08-21
VertexManagerBase: Get rid of static behavior
Lioncash
2016-06-26
VideoBackends: Merge Initialize and Shutdown functions.
degasus
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-02-15
D3D12: Additions to VideoCommon to support D3D12 backend.
hdcmeta
2016-01-31
VideoCommon: Convert some DataReader includes into forward declarations
Lioncash
2016-01-17
VideoCommon: Header cleanup
Lioncash
2016-01-06
VideoSW: Use more VideoCommon
degasus
2015-12-22
VertexLoaderBase: Get rid of explicit delete and new
Lioncash
2015-11-24
NativeVertexFormat: Inline Initialize in contructor
degasus
2015-11-02
VideoCommon: VertexManager -> VertexManagerBase
Tillmann Karras
2015-11-01
VideoCommon: flush vertex manager if components change
Tillmann Karras
2015-10-22
VertexLoaderManager: symbolize magic constant
Tillmann Karras
2015-07-08
VertexLoader: avoid empty lines in perf-$pid.map
Tillmann Karras
2015-06-07
zfreeze: cache vertex positions
Tillmann Karras
2015-05-30
Add a dirty flag for arraybases.
Scott Mansell
2015-05-30
Clean up cached_arraybases. Update VideoSW to new scheme.
Scott Mansell
2015-05-29
Fix invalid pointer errors in Burnout 2.
Scott Mansell
2015-05-25
Merge pull request #2274 from degasus/disable_bbox
Ryan Houdek
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