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Source
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Core
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VideoCommon
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VideoConfig.h
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Commit message (
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Author
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2018-04-01
Remove support for projection hacks
JosJuice
2018-03-26
Implement "Skip" ubershader mode
Stenzek
2018-03-10
ShaderCache: Implement background shader compilation
Stenzek
2018-03-10
VideoConfig: Collapse ubershader configuration fields to a single value
Stenzek
2018-03-10
OGL: Re-implement async shader compiling
Stenzek
2018-02-11
TextureCache: Add an option to disable EFB copies to VRAM
Stenzek
2018-02-11
VideoConfig: Remove bForceCopyToRam field
Stenzek
2018-01-20
CustomTextures: Drop format convertion.
degasus
2018-01-08
Specify underlying types for enums that get casted from integers
JosJuice
2018-01-05
Implement dual-source blending in shader
Jonathan Hamilton
2018-01-03
Allow users to specify the encoder used for framedumping.
Vlad Firoiu
2017-11-21
VideoConfig: Remove bSupportsInternalResolutionFrameDumps
Stenzek
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-11-18
VideoConfig: Make AspectMode an enum class
Lioncash
2017-11-17
HybridXFB: Fix lint errors
iwubcode
2017-11-17
Software Backend: Force EFB/XFB to copy to ram
iwubcode
2017-11-17
Add 'immediate xfb' which reduces xfb latency at the cost of graphical errors
iwubcode
2017-11-17
Add new GUI option to skip XFBToRam and remove old XFB options
iwubcode
2017-11-17
Add ability to dump xfb copies to texture for debugging purposes
iwubcode
2017-11-17
Add support for hybrid XFB
iwubcode
2017-11-10
VideoConfig: Add const specifier to IsVSync() member function
Lioncash
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-08-08
Remove non-integer IRs
JosJuice
2017-08-01
Merge pull request #5834 from stenzek/bc7
Stenzek
2017-08-01
HiresTextures: Support loading BC7 (BPTC) from DDS files
Stenzek
2017-07-31
VideoConfig: Drop force vertex/pixel ubershader settings
Stenzek
2017-07-30
Ubershaders: Support per-pixel lighting
Stenzek
2017-07-30
VideoBackends: Support a different number of threads for precompiling
Stenzek
2017-07-30
VideoConfig: Add config options for ubershaders
Stenzek
2017-07-30
ShaderGen: Implement pixel ubershaders
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
VideoCommon: Move shader cache filename generation to common
Stenzek
2017-07-20
ShaderGen: Remove host state from shader uids
Stenzek
2017-07-05
D3D: Add quad-buffer stereoscopy support.
Jules Blok
2017-06-15
VertexShaderManager: Rename projection hack variables
MerryMage
2017-06-11
VideoConfig: Remove bRunning
MerryMage
2017-06-07
video: change multisample/AA setting to u32
Shawn Hoffman
2017-06-03
GameConfigLoader: Add GFX Game INI translations
MerryMage
2017-04-29
HiresTextures: Support parsing DDS files directly
Stenzek
2017-04-25
VideoConfigDiag: Move post-processing shader list to post processor
Stenzek
2017-04-04
Add configurable toggle that rounds vertices to the nearest pixel when
iwubcode
2017-04-01
VideoBackends: Add configuration field for GPU texture decoding
Stenzek
2017-04-01
VideoBackends: Add support flag for compute shaders
Stenzek
2017-03-15
videoconfig: add BBoxPreferStencilImplementation
Michael Maltese
2017-03-15
VideoConfig: add bSupportsFragmentStoresAndAtomics
Michael Maltese
2017-03-14
OGL: Remove support for NV_depth_buffer_float.
Jules Blok
2017-03-10
Merge pull request #4935 from Armada651/depth-range-fix
Markus Wick
2017-03-10
VideoBackends: Move max texture size to VideoConfig
Stenzek
2017-02-27
Dump to arbitrary URLs.
Vlad Firoiu
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