index
:
mm
main
Decompilation of The Legend of Zelda: Majora’s Mask
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
code
Age
Commit message (
Expand
)
Author
2021-04-18
DoorAna: OK (#90)
Isghj
2021-04-12
z_skin_matrix OK (#81)
Rozelette
2021-04-07
z_lib fully matched (#85)
Rozelette
2021-03-27
z_en_item00 (#78)
Rozelette
2021-03-27
Some OOT transfers, some renaming, etc (#75)
Lucas Shaw
2021-03-27
z_lights fully matched (#80)
Rozelette
2021-03-27
Bg_Lotus OK (#86)
Rozelette
2021-03-27
TwoHeadArena and TwoHeadGfxArena OK (#83)
kyleburnette
2021-03-27
Door_Spiral OK (from zel) (#87)
Rozelette
2021-03-24
EnPoFusen: OK (#69)
Isghj
2021-03-22
z_collision_check.c (#58)
Tharo
2021-03-16
yaz0.c OK (#71)
Rozelette
2021-03-16
Decompiles z_vr_box (from zel) (#73)
Kenix3
2021-03-11
functions and variables headers cleanup (#63)
Tharo
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-28
Add OoT actor structs and enums (#55)
Zelllll
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
2020-10-11
Arms_Hook OK (#33)
fullgrowngaming
2020-10-11
z_skelanime OK (#34)
fullgrowngaming
2020-09-27
GlobalContext: unwrap CameraContext (#31)
Bonfam
2020-09-27
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29)
Rozelette
2020-09-13
Bootstrap actors (#14)
Rozelette
2020-08-31
Split headers to be more similar to OOT (#13)
Rozelette
2020-08-29
Decompile z_snap (#11)
Rozelette
2020-08-07
Add object enum (#9)
Rozelette
2020-08-06
Cleanup some function identifications. (#7)
Rozelette
2020-08-06
Add actor and scene enums (#8)
Rozelette
2020-07-24
Initial code format
Kenix3
2020-06-23
Merge branch 'master' of https://github.com/zeldaret/mm
Kenix3
2020-06-23
func_800B72F8 decompiled
Rafael Moura
2020-06-23
Decompile `game.c`
MMDecomp
2020-06-06
Adds TODO comments to remove implementation defined pointer manipulation.
Kenix3
2020-06-04
z_lib now uses SEGMENTED_TO_VIRTUAL macro
Kenix3
2020-06-04
Added macros header
Kenix3
2020-06-04
Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather tha...
Kenix3
2020-06-04
All z_scene functions now OK
Kenix3
2020-04-29
z_scene functions now use the same structs as OOT (#3)
Kenix3
2020-04-23
Decompile z_prenmi.c
rozlette
2020-04-22
Decompile z_rpc.c
rozlette
2020-04-21
Some work on z_view
rozlette
2020-04-21
Fix build issue
rozlette
2020-04-08
Adds in fully matching Scene_HeaderCommand00
Kenix3
2020-04-08
Merge pull request #2 from Kenix3/master
Kenix3
2020-04-08
Decompile functions in z_scene
Kenix
2020-03-19
Decompile code_0x800AF710.c
rozlette
2020-03-18
z_actor.c: Some functions
Egor Ananyin
2020-03-15
Rename many functions, structs, and variables to match the oot decomp. Some t...
rozlette
2020-03-10
More functions from z_actor.c (#6)
Cleverking2003
2020-03-04
Some functions from z_actor.c (#5)
Cleverking2003
2020-03-02
Update names in z_bgcheck.c
rozlette
[prev]
[next]