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path: root/tools/sizes/code_functions.csv
AgeCommit message (Expand)Author
2022-07-12Introducing z64camera.h (#797)engineer124
2022-07-11`z_player_lib`: Part 1 (#688)Anghelo Carvajal
2022-07-11z_map_exp OK and somewhat documented (#877)Tom Overton
2022-07-11Match and Document code_80172BC0.c (#909)engineer124
2022-07-11Effect Hitmark Ok (#874)Derek Hensley
2022-06-29`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763)Anghelo Carvajal
2022-06-26PlayState rename (#835)Tom Overton
2022-06-20Code_800E8EA0 Docs (#832)Derek Hensley
2022-06-20SubS Time Paths (Finale) (#823)Derek Hensley
2022-06-19VisMono OK and documented (#829)Tom Overton
2022-05-25`sys_matrix` OK, documented, rename some other mathematics functions (#787)EllipticEllipsis
2022-05-25EffectSsKirakira OK (#801)Derek Hensley
2022-05-25SubS models (#807)Derek Hensley
2022-04-22SubS Shadows, Cutscenes, Exchange, and Planes (#773)Derek Hensley
2022-03-29`z_kaleido_setup` (#768)Anghelo Carvajal
2022-03-29SubS General Pathing Helpers (#760)Derek Hensley
2022-03-27`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)Anghelo Carvajal
2022-03-27z_message progress (#701)Andzura
2022-03-27En_Gakufu OK and Documented + Related Audio Functions (#662)engineer124
2022-03-27River_Sound OK and Documented + River_Sound Related `z_actor`/`Audio` Functio...engineer124
2022-03-26SubS ActorPathing (#689)Derek Hensley
2022-03-24Oceff wipe6 (#686)Nick
2022-03-23Audio_Heap OK and Documented (#621)engineer124
2022-03-23Audio_Load OK and Documented (#620)engineer124
2022-03-23`z_skin` and `z_skin_awb` OK and documented a bit (#415)Anghelo Carvajal
2022-03-09Document `Actor_DrawDamageEffects` (#645)engineer124
2022-03-05Decompile and partially document some functions in z_play (#582)EllipticEllipsis
2022-03-05`z_player_call` OK (#693)Anghelo Carvajal
2022-03-04`z_demo` with 4 NON_MATCHINGs (#514)Anghelo Carvajal
2022-02-20Camera Preparation (#644)engineer124
2022-02-19SubS Cutscenes, Flags, Objects, and Angles (#665)Derek Hensley
2022-02-14SubS Animations and LimbRotTables (#624)Derek Hensley
2022-02-05code_8012EC80.c OK and Documented + parameter_static extraction (#534)engineer124
2022-01-30Audio Playback OK and Mostly Documented (#556)engineer124
2022-01-30Rename "Quake2" -> "Distortion" (#588)engineer124
2022-01-16SubS Skelanime functions (#572)Derek Hensley
2022-01-16Audio_Effects OK and Documented (#549)engineer124
2022-01-11z_sound_source OK (#353)engineer124
2022-01-10`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)Anghelo Carvajal
2022-01-04SubS Actor Getters OK (#475)Derek Hensley
2021-12-27code_80194710 OK (Audio libultra_code_O2) (#474)engineer124
2021-12-27Decompile and clean up some effect files (#342)Roman971
2021-12-19Name coordinate transformation matrix similar to OoT (#499)engineer124
2021-12-16Tutorial (#362)EllipticEllipsis
2021-11-20Audio BGM Macros (#460)engineer124
2021-11-19`z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322)Anghelo Carvajal
2021-11-14Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_b...Kenix3
2021-10-29Decompile graph.c (#274)Tharo
2021-10-28`actorfixer.py` hotfix (#374)Anghelo Carvajal
2021-10-24z_game_over.c (#263)Tharo