summaryrefslogtreecommitdiff
path: root/assets/xml/objects
AgeCommit message (Expand)Author
2024-12-21Set up build system for ique-cn (#2382)cadmic
2024-12-09Document Mido functions, fields, and animations (#2289)Leonid Kapitonov
2024-10-15EnHy + objects docs (#1499)Derek Hensley
2024-09-10Added eye texture offsets for extraction for object_oE5.xml (#2181)AJ Otto
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-08-11Set up build system and disassembly for ntsc-1.2 (#2021)cadmic
2024-08-09Match remaining GC retail versions (#2019)cadmic
2024-06-26Extract NTSC assets for gc-us (#1973)cadmic
2024-06-24Rename gTitleZeldaShieldLogoMQTex -> gTitleZeldaShieldLogoTex (#1974)cadmic
2024-06-24 Set up multiversion assets with ZAPD and match gc-eu (#1967)cadmic
2024-03-23Document Player's Face and z_actor FaceChange functions (#1928)fig02
2023-12-15Document ``z_bg_mizu_movebg.c`` (#1565)Yanis42
2023-12-10Doc Actor: En_Ma1 (Child Malon) (#1584)hiisuya
2023-11-19Doc Actor: En_Brob (Jabu Jabu Wobble Flesh Block) (#1581)hiisuya
2023-11-12Changed gLinkChildSlinghotStringDL to gLinkChildSlingshotStringDL (#1576)Javarooster
2023-09-19Dekunut Salesman Docs (#1493)Billy
2023-08-19En_Cow Doc (#1492)Billy
2023-07-03Ensure all boss title cards are extracted as IA8 (#1512)Tom Overton
2023-06-20Fix issues with texture sizes in `object_mori_tex` (#1505)Tom Overton
2023-02-26another round of trailing whitespaces (#1495)playerskel
2022-12-08Documentation For En_Ik (#1190)Parker Burnett
2022-11-21Document En_Ko Animations (#1306)Charles Averill
2022-11-21Doc object_rs (#1439)Derek Hensley
2022-11-02Objects tw and tr (#1410)Derek Hensley
2022-10-21Document object_os (#1414)Derek Hensley
2022-10-12Document all non-Koume/Kotake parts of object_tw (#1401)Tom Overton
2022-10-12Document object_bdoor (boss doors) (#1403)Tom Overton
2022-10-07Fix mori_tex object (#1380)louist103
2022-10-06Document object_bw (Torch Slug) (#1390)Tom Overton
2022-10-06Document Bg_Ice_Shelter (Red Ice) (#1358)HylianFreddy
2022-09-12Replace player animation names with original names derived from OoT3D (#1369)Tom Overton
2022-08-29Document object_gndd (Young Ganondorf) (#1353)Tom Overton
2022-08-29Document Ganon objects (#1345)Tom Overton
2022-08-28Fixup asset XMLs (#1363)Dragorn421
2022-08-02Some `TlutOffset` cleanup (#1342)Dragorn421
2022-07-30Doc pass on EnDoor and transition actors (#1243)Dragorn421
2022-07-14Misc Cleanup/Docs (#1315)engineer124
2022-07-12object_cne (#1310)Derek Hensley
2022-06-24Fix misc 15 (#1298)Dragorn421
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03include ``gameplay_keep`` in boss_ganon & link_boy (#1253)Yanis42
2022-05-07Document En_Rd (#1179)Tom Overton
2022-04-30Fix misc 10 (#1208)Dragorn421
2022-04-08Cleanup pass on in-actor effects systems (#1167)Dragorn421
2022-03-19`object_human` OK (#1004)Anghelo Carvajal
2022-03-12Define gMorphaAndPoolWaterTex to remove unknown bytes. (#1174)MegaMech
2022-03-12Renamed gLinkTunic1Tex to gDekuStickTex (#1169)MegaMech
2022-03-12Doc player drawing (#1098)Dragorn421
2022-02-27Doc misc 1 (#1160)Dragorn421
2022-02-20Fix misc 7 (#1149)Dragorn421