index
:
oot
main
Decompilation of The Legend of Zelda: Ocarina of Time
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
assets
Age
Commit message (
Expand
)
Author
2022-08-29
Document object_gndd (Young Ganondorf) (#1353)
Tom Overton
2022-08-29
Document Ganon objects (#1345)
Tom Overton
2022-08-28
Fixup asset XMLs (#1363)
Dragorn421
2022-08-23
Minor Misc Cleanup (#1360)
engineer124
2022-08-02
Some `TlutOffset` cleanup (#1342)
Dragorn421
2022-07-30
Doc pass on EnDoor and transition actors (#1243)
Dragorn421
2022-07-14
Misc Cleanup/Docs (#1315)
engineer124
2022-07-12
object_cne (#1310)
Derek Hensley
2022-06-24
Fix misc 15 (#1298)
Dragorn421
2022-06-20
Format script improvements and use strict name checks (#1275)
Roman971
2022-06-19
Extract skyboxes and backgrounds (#1252)
louist103
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
include ``gameplay_keep`` in boss_ganon & link_boy (#1253)
Yanis42
2022-05-23
Document Magic (#1199)
engineer124
2022-05-08
Add offsets to map 48x85 (#1216)
louist103
2022-05-07
Document En_Rd (#1179)
Tom Overton
2022-04-30
Fix misc 10 (#1208)
Dragorn421
2022-04-27
Document Transition System (#1131)
fig02
2022-04-23
Parameter/Item Misc Cleanup (#1201)
engineer124
2022-04-08
Cleanup pass on in-actor effects systems (#1167)
Dragorn421
2022-03-19
Document more PathwayLists for scenes (#1181)
Dragorn421
2022-03-19
`object_human` OK (#1004)
Anghelo Carvajal
2022-03-19
Update market_alley_n.xml (#1173)
MegaMech
2022-03-12
Define gMorphaAndPoolWaterTex to remove unknown bytes. (#1174)
MegaMech
2022-03-12
Renamed gLinkTunic1Tex to gDekuStickTex (#1169)
MegaMech
2022-03-12
Doc player drawing (#1098)
Dragorn421
2022-02-27
Doc misc 1 (#1160)
Dragorn421
2022-02-20
Fix misc 7 (#1149)
Dragorn421
2022-02-20
Fix misc 6 (#1148)
Dragorn421
2022-01-23
Whitespace (#1112)
playerskel
2022-01-17
Cleanup symbols 7 (#1073)
Dragorn421
2022-01-17
Extract z_select_static (#1074)
louist103
2022-01-17
Asset header split (#1023)
louist103
2022-01-10
Change all instances of "palette" in object symbols/OutNames to "tlut" (#1099)
Tom Overton
2022-01-10
Document code_8006BA00 (Audio Sound Sources) (#997)
engineer124
2021-12-27
Objects4 (#1057)
louist103
2021-12-10
Doc dodongo's cavern stuff (#1019)
Dragorn421
2021-12-07
Replace more constants with proper asset symbols (#1071)
Dragorn421
2021-12-02
boss_ganon (Ganondorf) OK (#1037)
fig02
2021-12-02
Replace some more constants with proper asset symbols (#1053)
Dragorn421
2021-12-01
Symbol cleanup 4 (#1050)
Dragorn421
2021-12-01
Cleanup asset xmls (#1044)
Dragorn421
2021-11-30
Misc Cleanup 2 (#1007)
Dragorn421
2021-11-28
Fix the format of some overlay textures (#1030)
Roman971
2021-11-24
Texture alignment macro and a bit of cleaning (#927)
Anghelo Carvajal
2021-11-24
Even more objects (#913)
louist103
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-11-15
File Select (z_file_choose) OK (#1012)
fig02
2021-11-14
Fix ovl_Oceff_Spot xml (#1021)
Tharo
2021-11-08
Scene cleanups (#1002)
louist103
[prev]
[next]