| Age | Commit message (Collapse) | Author |
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* document hookshot attachment
* change comment
* swap hookshot function comment
* remove comments
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* name some start modes
* document blue warp mode
* Revert "document blue warp mode"
This reverts commit d4071a81234b5a8a52635ff4ad8f5a7946cd5660.
* name movement modes
* fix door mode comment, it is not broken
* Player_PutSwordInHand
* typo
* how the hell did that happen
* add sword clarification
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* set up start mode
* note unused modes
* fix bss
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* rename OOT_DEBUG to DEBUG_FEATURES
* makefile changes
* add DEBUG_ASSETS
* fix DEBUG_FEATURES usages
* format
* fix errors
* review
* fix problem and review2
* review
* add DEBUG_FEATURES to DEBUG_ASSETS check
* review
* whoops
* format
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* Use debug macros even in N64-only code
* Use UNK_FILE/UNK_LINE instead
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* [document] `enum PauseState`, game over parts
* apply Jenkins fixes (automatic code formatting)
also, as previously, i've rerun the "make" to check integrity
* add `PAUSE_STATE_GAME_OVER_*` comments
in case it helps to rename them later, if the need ever arises
* improve `PAUSE_STATE_GAME_OVER_SAVE_*` comments
also i've noticed, that `z64pause.h` doesn't comply fully with the `.clang-format`
temporary changing a couple of setting to
- ColumnLimit: 0
- AlignTrailingComments: false
fixes the issue. i don't want to push unrelated formatting here
* remove redundant comments
https://github.com/zeldaret/oot/pull/2283#discussion_r1827652667
* apply PR naming suggestions
reverified with
> `check_format.py ...`
> `make ...`
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* Match ntsc-1.0/1.1 loose ends
* Revert audioseq_padding
* Fix spelling
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* name arrow actor flags
* fix flag check
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* rename enkusa cut to bush destroyed
* bush -> grass
* clump
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* Document `PLAYER_STATE1_SHIELDING`
* Fix format
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* document switch activation
* format
* activate -> press
* fix comment
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* name ACTOR_FLAG_HIT_PLAYER_THUMP_SFX
* ACTOR_FLAG_HIT_PLAYER_THUMP_SFX -> ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
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`PLAYER_STATE2_USING_OCARINA` (#2277)
* Document ACTOR_FLAG_UPDATE_DURING_OCARINA
* document PLAYER_STATE2_USING_OCARINA
* format
* comment tweak
* treat var as flag
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* document ACTOR_FLAG_THROW_ONLY
* flip function name
* add comments
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* document object_bba
* Clean up cne
* object bob
* object_aob
* object_cob
* object_bji
* object_ahg
* object_boj
* All functions named plus some cleanup
* enums
* Remove body wiggle comments
* Format
* Remove case comments
* comments with default
* Format
* format
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* Rename RoomBehaviorType1 to RoomType
* suggestions
* Update include/z64scene.h
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
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* Document Player_Action_8084F390
* Rename linkYawToStepTowards into shapeYawTarget
* Fix BSS
* Address reviews
* Fix format
* Address Review
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* Rename RoomBehavior2
* fig proposal
* fig comment
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* Document Player_Action_8084ECA4
* Name func_8083721C
* Add note
* Move BottleCatchAnimationData declaration
* Apply format
* Revert "Name func_8083721C"
This reverts commit aeb7ea83abf470e81f88056e577bd1fb796ad7ec.
* Revert "Merge branch 'main' of github.com:zeldaret/oot into bottle-info"
This reverts commit 10f1a4500368a66097c80cdb08f86ff2456ba9fb, reversing
changes made to 547280abf2a041a8f6884d43b2eada7802c7feec.
* Reapply "Merge branch 'main' of github.com:zeldaret/oot into bottle-info"
This reverts commit e9bf122be5a5641d31238d53c7ba788e560d8dd1.
* Some more bottle docs (#1)
* more docs
* struct comments
* format.py
* Revert "Merge branch 'main' of github.com:zeldaret/oot into bottle-info"
This reverts commit 10f1a4500368a66097c80cdb08f86ff2456ba9fb, reversing
changes made to 547280abf2a041a8f6884d43b2eada7802c7feec.
* add clarifying comment
* review, fix bss
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
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* document turn in place
* format
* modify comments
* sWaterSpeedFactor
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* name talking related things
* Player_Action_TalkExchangeItem -> Player_Action_ExchangeItem
* splitting action stuff to new PR
* format
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* document Player_Action_Idle
* Player_DecelerateToZero
* cleanup R_RUN_SPEED_LIMIT usages
* format
* typo
* reorder reg
* shake timer is used for fall damage
* comment on shake timer only being processed in one place
* format and edit comment
* shakeTimer -> fallDamageStunTimer
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* Docs: some player rotation logic/data
* Improve misleading comment
* rename temps
* unk_6AE_rotFlags
* format
* disasm metadata
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* [ntsc-1.0/1.1] Match audio library
* Don't include versions.h in audio table headers
* Include versions.h where audio tables are used
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* document most of Player_ChooseNextIdleAnim
* finish documenting Player_ChooseNextIdleAnim
* capital letter
* dummy block numbers for the script
* fix bss
* bug comment
* SpeicalIdle -> Fidget, clean up related things
* fix rng chance comment
* normal -> default
* rework Player_CheckForIdleAnim
* swap idle anim defines
* remove COMMON_FIDGET
* add ARRAY_COUNT_2D
* change macro def
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* name top level stuff
* newlines
* Document Player AnimMovement
* tweak comment
* spelling
* review
* rework comment
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* document x rot carry flag
* tweak comment
* typo
* review
* flag tweak
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`z64{object,player,scene}.h` (#2250)
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h`
* bss
* sSceneCmdHandlers
* bss
* bss
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(#2248)
* [headers] Create z64malloc.h, move protos to z64effect.h, and misc fixups
* zelda_arena.h
* bss
* bss2
* bss3
* bss
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* document talking related actor flags
* tweak comment
* review
* tweak
* accept -> accepted
* add more clarification
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* [PAL N64] Match file select language selection
* sInitialLanguageInputTimerY -> sInitialLanguageInputTimerX
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* [ntsc-1.0/1.1] Match viconfig changes
* SREG(48) -> R_VI_MODE_EDIT_STATE
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`z64{player,view}.h` (#2233)
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h
* oops
* bss
* comment on player_lib protos & format
* format map.h
* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h
* bss
* revert move screen_width/height
* bss
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* [headers] z64bgcheck.h functions
* format
* bss
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* [headers] Move libultra protos to ultra64.h (as a temporary measure)
* format ultra64.h
* bss
* bss
* bss
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* Pause docs: Quest quads
* `QUAD_QUEST_` -> `QUEST_QUAD_`
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* document Player_ActionHandler_Talk
* format
* comment tweak
* review
* capitalization
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* progress
* changing branches
* start comments
* last few changes
* name the handler after rolling only
* comment tweak
* format
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* [headers] Create z64shrink_window.h, move more protos from functions.h
* format
* include
* bss
* letterbox.h
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* [headers] audio functions to z64audio.h and z64ocarina.h
* bss
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* Pause docs: Songs playback
* `VREG(21-25)` -> `VREG(21) to VREG(25)`
* comments on quest-song related main states
* make `sPlayedSongBtns` `+1`-sized to account for trailing INVALID button note in a 8-btn-notes song
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* [headers] gfx_setupdl.h and z64skin_matrix.h
* include z64skin_matrix.h
* bss
* bss
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* ucode_disas.h
* create UcodeType
* bss
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* Pause doc: `KaleidoScope_DrawQuestStatus` (partial)
* review
* format
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* Z-Targeting loose ends
* format
* add stateflag comment
* typo
* unname PLAYER_STATE1_19 for now
* tweak parallel comment
* one more tweak
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* document knockback related functions
* rotation -> yRot
* implement some changes
* Renames and comments
* mq bss
* format
* Intangibility and Invulnerability
* bss
* .bss
* add #pragma increment_block_number to z_en_item00.c
* .bss
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