| Age | Commit message (Collapse) | Author |
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* move
* format
* bss
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* ActorMove -> ActorMovement
* more move -> movement
* ANIM_FLAG_ENABLE_MOVEMENT
* format
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* document autoLockOnActor
* format.py
* backtick
* grammar
* comment adjustments
* word
* letter
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* [PAL N64] Match handwritten audio sequences
* Remove offset comments from PAL-only audio code
* Reorder includes
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* [headers] z64inventory.h
* move savectx/inventory macros to z64save.h
* commit the file
* bss
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* [PAL N64] Create macros for 50-Hz-related values
* Use FRAME_RATE_DEPENDENT for player speeds and boot data too
* FRAME_RATE_DEPENDENT -> FRAMERATE_CONST
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* name main fields and regs for pages drawing
* comments
* format
* more comments
* roll -> pitch (oops)
* Document `PauseContext.offsetY`, `R_PAUSE_OFFSET_VERTICAL` as "y origin 1/2"
* copypaste comment on page pitches fields
* "offset depth" -> "depth offset"
* review
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* PLAYER_STATE1_DEAD
* change comment
* format
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* elemType -> elemMaterial
* format
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* name charge state flag
* format
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* document zTargetActiveTimer
* edit comments
* Update src/overlays/actors/ovl_player_actor/z_player.c
Co-authored-by: cadmic <cadmic24@gmail.com>
* capitalization
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Co-authored-by: cadmic <cadmic24@gmail.com>
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various sfx arrays (#2137)
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays
* Fix whitespace in aseq.h
* Fix sequence 0 sfx id generator
* Suggested changes, adjust some MML syntax and add more instruction descriptions
* Correct some formatting in aseq.h
* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively
* aseq.h tweaks
* MM review suggestions, aseq.h adjustments
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* document flag
* Player_FriendlyLockOnOrParallel
* quirk
* z target functions
* more comments
* more comment changes
* format
* comment change
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* document flag and functions
* format
* adjust comment
* make the comment more public-facing-friendly
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* Match ntsc-1.2
* Add ntsc-1.2 to CI
* Apply fixes from Jenkins
* Promote ntsc-1.2 to "supported" in Makefile
* Declare D_80858AD8 as a u64 array
* Tweak wording
* Hopefully make ntsc-1.2 bss more stable
* Restore segmented_address.h include
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* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h
* Add PAL_N64 shorthand
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* colType -> colMaterial
* fixups
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* Pause doc: Prompt page and save prompt state
* bss
* `QUAD_PROMPT_` -> `PROMPT_QUAD_`
* `QUAD_MAP_WORLD_`, `QUAD_MAP_` -> `WORLD_MAP_QUAD_`
* `PAUSE_QUAD_CURSOR_` -> `PAUSE_CURSOR_QUAD_`
* `PAUSE_SAVE_PROMPT_STATE_RETURN_TO_MENU_ALT` -> `_2`
* bss
* bss
* add comments to help clarify save prompt vs prompt
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* Match N64 audio tables
* ifdef PERMANENT_POOL_SIZE rather than EXTRA_SIZE
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* [headers 14] libc64 headers
* bss
* bss
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* [headers 12] add kaleido_manager.h, move various protos to headers
* BSS
* bss
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`MATRIX_FINALIZE_AND_LOAD` (#1983)
* clean up gSPMatrix usage
* add weird hybrid macro gSPMATRIX_SET_NEW
* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE
* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD
* format
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* name some more flags
* format
* cdi suggestion
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* boomerang state flags
* finish comment
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* [headers 13] osMalloc.h -> include/libc64/os_malloc.h
* also update the #includes :)
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* actor carry flag
* format and add comments
* comment changes
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* rand.h -> libc64/qrand.h
* Add rand.h with z64 rand wrappers
* yeet comment
* code/rand.c -> libc64/qrand.c
* fixup
* move libc64 source to src/libc64/
* fix
* bss
* update file splits disasm metadata
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* Document `ACTOR_FLAG_SFX_` flags and functions
* format
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* [headers 11] stackcheck.h, jpeg functions
* bss
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* name func and flag
* rest of the docs
* format and comment change
* comment
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* Pause doc: Cursor drawing
* bss
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* document actor flags 0, 2, 3, and 27
* format
* fly -> hover
* wodring
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* Misc small headers untangling
* mv gSaveContext to where it is in MM in the header
* newline police
* move rand functions back to functions.h
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symbols (#2151)
* [headers 8] Add main.h and changes for main.c symbols
* fix gSystemHeapSize is size_t only in MM
* segmented_address.h
* rm now useless include
* actually commit segmented_address.h, oops
* rm gGraphThread (faulty copypaste from MM)
* bss
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* Pause doc: Trade quest location
* trade quest location -> marker
* comment on tradeQuestMarker
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* Import n64dd code from Decompollaborate/n64dd
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
* Don't stub out missing textures
* Remove @brief
* Add low-effort file comments
* Match OoT if style
* Fix n64dd matching due to int vs long
* Fix English n64dd error textures
* Compress n64dd segment
* Align n64dd to 0x40
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
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* TargetContext -> Attention
* targetCtx -> attention
* Target_ -> Attention_
* FindTargetableActor -> FindActor
* targetableActorP -> attentionActorP
* data vars (and 1 function I missed)
* targetMode -> attentionRangeType
* attention range enum comments
* ATTENTION_RANGE_
* attention range data
* TargetColor -> AttentionColor
* missed one
* fixup color variables
* targetArrowOffset -> lockOnArrowOffset
* focus pos comment
* targetPriority -> attentionPriority
* assets
* loose-ends
* Attention System Description
* format
* skj range type
* enemy bgm
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* move graph_alloc and open/close Disps to gfx.h
* zcolchk bss reeeeeee
* fix matching gc-eu-mq (bss)
* remove __gfxCtx extern
* revert makefile -Werror=implicit-function-declaration
* bss
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* Match z_map_exp.c, z_map_mark.c
* Format
* DMA_REQUEST_SYNC -> DmaMgr_RequestSync
* Remove Gfx forward declaration
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* Pause doc: World map points
* bss
* `WORLD_MAP_POINT_HYLIA_LAKESIDE` -> `_LAKE_HYLIA`
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* [headers 6] collision_check functions and structs
* bss
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* add sys_matrix.h, based on MM's
* move matrix debug macros to sys_matrix.h
* bss
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* Match z_actor_dlftbls.c
* Update src/code/z_actor_dlftbls.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Miscellaneous libultra header fixes
* Fix bss?
* Reword RCP timeout
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* Clean up uses of !PLATFORM_N64 vs PLATFORM_GC
* Put N64 button colors first
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