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Decompilation of The Legend of Zelda: Ocarina of Time
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code_80097A00.c
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Author
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2022-12-12
Some cleanup/doc on the item icons (#1263)
Dragorn421
2022-11-16
Update item names (#1376)
Dragorn421
2022-10-15
Enum comments on some arrays (#1404)
Dragorn421
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-17
Doc misc 5 (#1223)
Dragorn421
2022-04-30
Doc equips usage (inventory, current and player-specific constants) (#1142)
Dragorn421
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2021-11-26
Various minor cleanups (#1029)
Roman971
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-06-15
Interface improvements (#822)
Zelllll
2021-05-02
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
Roman971
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-02-12
Decompile en_sw (#679)
krimtonz
2020-10-13
A few minor fixes/cleanups (#449)
Roman971
2020-10-11
Decompile z_sram.c (#431)
Random
2020-10-03
libultra cleanup (#215)
Random
2020-09-18
Decompile Player (#387)
Roman971
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker