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path: root/src/code/code_800FC620.c
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2024-11-01libu64 (#2267)Dragorn421
* libu64 * logutils.o -> debug.o in spec * stackcheck.c is part of libu64 * review * add paragraph about Overlay_Load calling an external function * audio code*
2024-09-08[headers 13] osMalloc.h -> include/libc64/os_malloc.h (#2175)Dragorn421
* [headers 13] osMalloc.h -> include/libc64/os_malloc.h * also update the #includes :)
2024-09-07Fix some boot and code data (#2155)cadmic
2024-09-04[ntsc-1.2] Match __osMalloc.c and code_800FC620.c (new/delete) (#2106)cadmic
* Match __osMalloc * Match src/code/code_800FC620.c (new/delete) * Wrap versions-specific files in ifdefs to fix compilation * Fix bss * Remove {FAULT,RAND,OSMALLOC}_VERSION in favor of PLATFORM_N64 * Fix __osMalloc data splits, add unused strings * __osMalloc.h -> osMalloc.h * Fix merge
2024-03-23More data fixes (#1929)cadmic
2024-02-01Match stackcheck.c and code_800FC620.c (#1656)cadmic
* Match stackcheck.c * Match code_800FC620.c
2023-11-12Fix misc 21 (#1573)Dragorn421
* Make `sNew` in (unused) `code_800FC620.c` a string It is passed as a filename to `__osMallocDebug` so should be a nul-terminated string, not a char[3] missing an explicit \0 * Fix gcc warning in `JpegDecoder_ParseNextSymbol` about SLL on negative value -1U is an unsigned value, aka 0xFFFFFFFF I keep -1 because it seems that's what a jpeg standard has too References: https://stackoverflow.com/questions/40508958/shifting-a-negative-signed-value-is-undefined https://www.w3.org/Graphics/JPEG/itu-t81.pdf (page 105, figure F.12) * Small cleanup * Fix few mistakes (thanks gcc warnings) * Add `@bug` in file select settings draw code, using the wrong array * format * format main * rename arg for a happy formatter * Move important function call out of a printf
2022-10-04Fix many missing NULLs (#1389)Roman971
* Fix many missing NULLs * Fix a raw actor id in en_horse
2022-05-31Overlay Functions Cleanup (#1235)Derek Hensley
* Cleanup load functions * Some cleanup * forgot . * Split off Overlay_Load * review * OverlayRelocationType -> MIPSRelocationType * Reloc type macro and mips relocations
2022-05-15Fix misc 12 (#1222)Dragorn421
* (light) `src` to `src/code/code_8006C510.c` * `setup + entrance` -> `entrance + setup` * Decimal for `gdSPDefLights1` args (colors, unit vector) * Run formatter * `firstDone` bool -> `materialFlag` * `ENTR_MAX`: 0x613 -> 0x614 * revert `materialFlag` to bool++ for now
2021-09-05Add do whiles to all remaining gbi macros (#946)Roman971
* Add do whiles to all remaining gbi macros * Cleanup and remove unnecessary do whiles
2021-09-04Cleanup translation comments (#924)Dragorn421
* `// Translates to:` -> `//` * `// Translation: ([^"].*)` -> `// "$1"` * Manual cleanup * Manual cleanup in `src/code/` * Use more lowercase for some all caps translations * Move translations to end of lines where it fits under 100 bytes * Move one translation to end of line manually * Run formatter * Cleanup in EnHeishi1 as suggested by Roman * Update src/code/z_play.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-02-13Fix most compiler warnings in the boot and code segments (#674)Tharo
* Less warnings in boot & code segments * few more warnings gone * Ran formatter * z_view warning gone * -> 1 * f31 -> 31 * Remove function casts * Few more small improvements * Separate declaration and assignment in func_80091738 and Item_Give Co-authored-by: Thar0 <maximilianc64@gmail.com>
2020-10-03libultra cleanup (#215)Random
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
2020-08-19Match Overlay_Relocate (#330)krimtonz
* Finally match Overlay_DoRelocation * remove asm, rename Overlay_DoRelocation to Overlay_Relocate * formatter * comment updates * comment update
2020-07-30Math Sizes (#297)louist103
* Math Sizes Added sizes to most variable types * Removed sizes and fixed pads Removed sizes from base types and cleaned up pads * PR fixes
2020-04-16Decompile z_play.c and Match/Document some of z_view.c (#74)Roman971
* Decompile z_play.c and Match/Document some of z_view.c Also fix the last non matching in z_sample.c and update some game state functions. * Suggestions from PR #74 * Fix undefined reference to Gameplay_DrawOverlay * Suggestion from PR #74 (2) * Fix a fake argument in func_800BC450
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker