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Decompilation of The Legend of Zelda: Ocarina of Time
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z_actor.c
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Commit message (
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Author
2020-12-26
Updated Texture Asset Handling (#478)
Nicholas Estelami
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-10
En_GeldB (#516)
petrie911
2020-12-06
decompile z_camera (#398)
krimtonz
2020-12-03
Decomp EnMb (#445)
louist103
2020-12-03
ovl_En_Door (#402)
Tharo
2020-12-01
SkelAnime "Skeleton" Documentation Pass (#497)
petrie911
2020-11-23
ovl_En_Ik (#461)
Sirius902
2020-11-19
Three new matching functions (#492)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-28
En_Elf Decompiled (#432)
fig02
2020-10-13
A few minor fixes/cleanups (#449)
Roman971
2020-10-12
ovl_En_Horse_Normal (#403)
Sirius902
2020-10-11
Decompile z_sram.c (#431)
Random
2020-10-03
libultra cleanup (#215)
Random
2020-10-01
ovl_En_Part (#383)
maekclena
2020-09-29
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
fig02
2020-09-18
Decompile Player (#387)
Roman971
2020-09-15
Decompile PreRender.c (#319)
Random
2020-09-05
z_lights.c OK (#343)
fig02
2020-08-31
Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371)
Roman971
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-29
attchaedA/attachedB renamed to parent/child (#358)
fig02
2020-08-19
Attack_Niw (#272)
Kelebek1
2020-08-15
Match Interface_Update (#322)
Kelebek1
2020-08-08
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
AdamKiddle
2020-07-20
EnBx (#266)
Kelebek1
2020-07-19
Bg_Heavy_Block and Eff_Ss_Dust (#258)
fig02
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-07-15
Match and improve some non matchings (#254)
Roman971
2020-07-09
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
fig02
2020-07-05
Fixed one non-matching in z_actor (#240)
Ethan Roseman
2020-07-04
Various SFX fixes (#237)
Roman971
2020-07-04
Decompiled ovl_En_Zl2 (2 nonmatchings) (#223)
Ethan Roseman
2020-06-25
match func_80034B54 (#227)
krimtonz
2020-06-24
Rename culling related variables (#225)
fig02
2020-06-17
Arms_Hook OK (#210)
fig02
2020-06-14
Actor struct cleanup (#208)
fig02
2020-05-29
En_Kz OK (#176)
fig02
2020-05-26
en_sb OK (#159)
fig02
2020-05-19
Decompile some more of z_player_lib (#137)
Tharo
2020-05-18
Decompile most effect files in "code" (#144)
Roman971
2020-05-07
En_Floormas OK (#97)
krimtonz
2020-05-01
More actor cleanup Part 1 (#107)
Roman971
2020-05-01
Decompile z_map_exp.c (2 non matchings left) (#104)
Roman971
2020-04-30
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
Roman971
2020-04-30
Split remaining z_camera files (#98)
krimtonz
2020-04-25
z_collision_check.c (#73)
mzxrules
2020-04-22
Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84)
Lucas Shaw
2020-04-18
SkelAnime Updates (#78)
krimtonz
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