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Decompilation of The Legend of Zelda: Ocarina of Time
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z_lights.c
Age
Commit message (
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Author
2024-02-01
Misc Small Retail Files OK (#1687)
engineer124
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-07-05
Reduce hardcoded constants in Lights_GlowCheck, some more comments on the CPU...
Tharo
2022-11-01
Some doc on env light settings (#1307)
Dragorn421
2022-10-21
improve matches (#1413)
engineer124
2022-10-13
Fix misc 17 (#1392)
Dragorn421
2022-06-12
Enable more IDO warnings and apply fixes (#1264)
Roman971
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-20
Environment documentation pass (#1115)
fig02
2022-02-20
Fix misc 7 (#1149)
Dragorn421
2022-01-31
Document some z_actor.c functions (#1091)
hatal175
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-01-24
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
Zelllll
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-09-29
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
fig02
2020-09-05
z_lights.c OK (#343)
fig02
2020-08-19
Match Lights_Free (#333)
Roman971
2020-08-15
Match a few functions (#324)
Random
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-05-18
Decompile most effect files in "code" (#144)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker