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path: root/src/code/z_player_lib.c
AgeCommit message (Expand)Author
2023-09-06Document pause states (excluding gameover) (#1483)Dragorn421
2023-08-15Placeholder names for skelanime moveflags (#1489)Dragorn421
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2023-07-10Use intptr in most remaining code files (#1438)Roman971
2023-02-26Minor Misc Cleanup 2 (#1422)engineer124
2023-01-10Fix misc 19 (#1488)Dragorn421
2022-12-24speedXZ -> speed (#1477)fig02
2022-12-12Introduce Player csMode enum (#1462)engineer124
2022-12-11Good Camera Mode Names (#1455)engineer124
2022-12-04Camera Flags (#1225)engineer124
2022-11-16More documentation for `z_std_dma.c` (#1415)Tharo
2022-11-16Document Timers (#1412)engineer124
2022-11-16Update item names (#1376)Dragorn421
2022-10-23Document Crawlspaces (#1286)engineer124
2022-10-21improve matches (#1413)engineer124
2022-10-09`PlayerActionParam` -> `PlayerItemAction` (#1394)Dragorn421
2022-09-12Replace player animation names with original names derived from OoT3D (#1369)Tom Overton
2022-08-30Fix RaycastFloor flags (#1328)mzxrules
2022-07-31Doc, macros, enums for `SurfaceType.data` (#1293)Dragorn421
2022-06-23Document `SaveContext.gameMode` (#1295)Dragorn421
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-29Documentation pass centered on z_player_lib (#1230)Dragorn421
2022-05-23Document Magic (#1199)engineer124
2022-05-21PlayState Rename (#1231)fig02
2022-05-21Documentation pass on scene/room commands (#1226)Dragorn421
2022-05-18Gameplay_ -> Play_ and this (#1229)fig02
2022-05-12Document Sub-Cameras (#989)engineer124
2022-04-30Doc equips usage (inventory, current and player-specific constants) (#1142)Dragorn421
2022-04-27Document Transition System (#1131)fig02
2022-04-24Angle cleanup - macros names (#1193)Dragorn421
2022-04-08Message Queues, Threads, and surroundings cleanup (#1178)Tharo
2022-04-03Fix misc 9 (#1183)Dragorn421
2022-03-20Doc (partially) player model and anim code data (#1143)Dragorn421
2022-03-19Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)Dragorn421
2022-03-13Angle cleanup - `RADF_TO_BINANG` (#1155)Dragorn421
2022-03-12Doc player drawing (#1098)Dragorn421
2022-03-09`PlayerMeleeWeaponAnimation` enum (#1154)Dragorn421
2022-03-08Document/fix `Player.bodyPartsPos` usage (#1141)Dragorn421
2022-02-20sword -> meleeWeapon (#1147)Dragorn421
2022-02-19Add GCC compiler option. (#1056)Revo
2022-02-18Defines for `Actor#bgCheckFlags` (#1126)Dragorn421
2022-01-24proposal for link age macros (#1119)playerskel
2022-01-17Defines for player state flags (#1081)Dragorn421
2022-01-11Document undocumented matrix functions (#955)Dragorn421
2021-12-27Objects4 (#1057)louist103
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-11-30Name the coordinate transformation matrices (#1042)engineer124
2021-11-22z_message_PAL, message_data_static and surrounding doc (#996)Tharo
2021-11-17Fix matrices documentation (#952)Dragorn421