summaryrefslogtreecommitdiff
path: root/src/code/z_player_lib.c
AgeCommit message (Expand)Author
2021-10-02Fix/cleanup/rephrase miscellaneous stuff (#983)Dragorn421
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...engineer124
2021-08-22Document EnGoroiwa and BgJyaGoroiwa (#860)Dragorn421
2021-08-22Big cleanup (#775)louist103
2021-05-30"Decompile" more objects. (#784)louist103
2021-05-26Decompile a bunch of objects (#603)louist103
2021-05-02Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)Roman971
2021-04-14Use `gDPSetScissor` more and fix a few gbi macros (#776)Tharo
2021-04-12EnGoma OK (#770)Synray
2021-04-10Player animation offsets (#762)EllipticEllipsis
2021-03-31OnePointDemo OK (#719)petrie911
2021-02-24Rename Matrix_Pull to Matrix_Pop (#703)Roman971
2021-02-13Fix most compiler warnings in the boot and code segments (#674)Tharo
2021-02-12All* Get Item objects decompiled (#668)Tharo
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2021-01-17Document Collision_Check (#468)petrie911
2021-01-08z_bgcheck.c, 800430A0.c, 80043480.c (#256)mzxrules
2020-12-29Docs for the Anime part of SkelAnime (#517)petrie911
2020-12-26Consistent naming for Math_ functions (#542)petrie911
2020-12-11G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) ...petrie911
2020-12-06decompile z_camera (#398)krimtonz
2020-12-01SkelAnime "Skeleton" Documentation Pass (#497)petrie911
2020-11-25Matched z_player_lib (#499)petrie911
2020-10-29Use macros for oGfxCtx accesses (#465)fig02
2020-10-03libultra cleanup (#215)Random
2020-09-29All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)fig02
2020-09-18Decompile Player (#387)Roman971
2020-08-31Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371)Roman971
2020-08-29Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)Roman971
2020-08-08z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)AdamKiddle
2020-07-12fix func_8008EF30 (#250)Lucas Shaw
2020-07-09En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)fig02
2020-06-14Actor struct cleanup (#208)fig02
2020-06-13Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead o...Roman971
2020-06-07Actor* player.unk_684 (#193)cmon-meow
2020-06-01Decompile z_camera data, and some camera WIP (#173)krimtonz
2020-05-22Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)Random
2020-05-19Decompile some more of z_player_lib (#137)Tharo
2020-05-1035/37 Functions Decompiled in ovl_En_Heishi2 (#117)Lucas Shaw
2020-04-19Fix all RAM pointers in overlays (#81)Roman971
2020-04-16Decompile z_play.c and Match/Document some of z_view.c (#74)Roman971
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker