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Decompilation of The Legend of Zelda: Ocarina of Time
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z_player_lib.c
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Commit message (
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Author
2021-10-02
Fix/cleanup/rephrase miscellaneous stuff (#983)
Dragorn421
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-22
Document EnGoroiwa and BgJyaGoroiwa (#860)
Dragorn421
2021-08-22
Big cleanup (#775)
louist103
2021-05-30
"Decompile" more objects. (#784)
louist103
2021-05-26
Decompile a bunch of objects (#603)
louist103
2021-05-02
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
Roman971
2021-04-14
Use `gDPSetScissor` more and fix a few gbi macros (#776)
Tharo
2021-04-12
EnGoma OK (#770)
Synray
2021-04-10
Player animation offsets (#762)
EllipticEllipsis
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-02-24
Rename Matrix_Pull to Matrix_Pop (#703)
Roman971
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-02-12
All* Get Item objects decompiled (#668)
Tharo
2021-01-24
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
Zelllll
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-17
Document Collision_Check (#468)
petrie911
2021-01-08
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
mzxrules
2020-12-29
Docs for the Anime part of SkelAnime (#517)
petrie911
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-11
G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) ...
petrie911
2020-12-06
decompile z_camera (#398)
krimtonz
2020-12-01
SkelAnime "Skeleton" Documentation Pass (#497)
petrie911
2020-11-25
Matched z_player_lib (#499)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-09-29
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
fig02
2020-09-18
Decompile Player (#387)
Roman971
2020-08-31
Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371)
Roman971
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-08
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
AdamKiddle
2020-07-12
fix func_8008EF30 (#250)
Lucas Shaw
2020-07-09
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
fig02
2020-06-14
Actor struct cleanup (#208)
fig02
2020-06-13
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead o...
Roman971
2020-06-07
Actor* player.unk_684 (#193)
cmon-meow
2020-06-01
Decompile z_camera data, and some camera WIP (#173)
krimtonz
2020-05-22
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
Random
2020-05-19
Decompile some more of z_player_lib (#137)
Tharo
2020-05-10
35/37 Functions Decompiled in ovl_En_Heishi2 (#117)
Lucas Shaw
2020-04-19
Fix all RAM pointers in overlays (#81)
Roman971
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker
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