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Decompilation of The Legend of Zelda: Ocarina of Time
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z_sram.c
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Author
2026-05-27
Document `EnSa` (#2744)
Jordan Longstaff
2025-06-17
Document `Save.cutsceneIndex` and adjacent data / code (#2286)
Leonid Kapitonov
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-04-05
Remove functions.h (#2501)
fig02
2025-03-27
SoundMode -> SoundOutputMode (#2475)
fig02
2025-02-24
Reduce dependencies on global.h (9) (#2488)
mzxrules
2025-02-20
Create headers for Game States (#2482)
fig02
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-15
Use enums for settings in SRAM header (#2429)
cadmic
2025-01-20
Write about IDO and EGCS in compilers.md (#2432)
cadmic
2025-01-17
[iQue] Match z_sram (#2426)
cadmic
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2024-12-21
Restructure event flags in z64save.h (1/?) (#2380)
mzxrules
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-09-30
[ntsc-1.0/1.1] Match "game engine" files (#2244)
cadmic
2024-09-28
[PAL N64] Match file select language selection (#2240)
cadmic
2024-09-12
Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
cadmic
2024-08-24
T() macro 4 (#2084)
Dragorn421
2024-08-23
T() macro 2 (#2073)
Dragorn421
2024-08-08
Match NTSC file select (#1998)
cadmic
2024-07-17
Create FILENAME_ macros for NTSC filename encoding (#1986)
cadmic
2024-02-27
Add proper bug comment for gSaveContext.save.dayTime getting cleared as s32 w...
Tharo
2024-02-07
Match retail z_sram.c (#1722)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-01-10
Fix misc 19 (#1488)
Dragorn421
2022-12-05
Cleanup post good scene names (#1452)
Dragorn421
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-16
Update item names (#1376)
Dragorn421
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-15
Enum comments on some arrays (#1404)
Dragorn421
2022-10-13
Fix misc 17 (#1392)
Dragorn421
2022-08-23
Minor Misc Cleanup (#1360)
engineer124
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-06-23
Rename game states (#1294)
Dragorn421
2022-06-13
Fix misc 14 (#1279)
Dragorn421
2022-05-23
Document Magic (#1199)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-20
Environment documentation pass (#1115)
fig02
2022-05-09
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
fig02
2022-05-09
Audio Ocarina Documentation (#1026)
engineer124
2022-05-02
Memstuff (#1164)
EllipticEllipsis
2022-04-30
Doc equips usage (inventory, current and player-specific constants) (#1142)
Dragorn421
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
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