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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2020-07-20
EnBx (#266)
Kelebek1
2020-07-19
Split remaining unsplit asm files and migrate more rodata (#277)
Tharo
2020-07-19
Add COMPARE and NON_MATCHING build options (#275)
Roman971
2020-07-19
Bg_Heavy_Block and Eff_Ss_Dust (#258)
fig02
2020-07-18
Decomp and matching in fault.c and game.c (#265)
jacobly0
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-07-16
Decompile ovl_En_Fhg_Fire (#248)
Léo Peltier
2020-07-15
Match and improve some non matchings (#254)
Roman971
2020-07-12
fix func_8008EF30 (#250)
Lucas Shaw
2020-07-12
Decompiled ovl_Shot_Sun (#236)
Sirius902
2020-07-11
Clean up SkelAnime_GetFrameCount usage (#245)
fig02
2020-07-09
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
fig02
2020-07-08
Decompile shrink_window.c (#232)
Random
2020-07-06
Matched most remaining libultra files (#221)
Lucas Shaw
2020-07-05
Fixed one non-matching in z_actor (#240)
Ethan Roseman
2020-07-04
Various SFX fixes (#237)
Roman971
2020-07-04
Decompiled ovl_En_Zl2 (2 nonmatchings) (#223)
Ethan Roseman
2020-06-30
Fix and improve some non matchings (#229)
Roman971
2020-06-28
Replace unnecessary Vtx_t uses by Vtx (#228)
Roman971
2020-06-25
match func_80034B54 (#227)
krimtonz
2020-06-24
Rename culling related variables (#225)
fig02
2020-06-21
Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217)
Random
2020-06-17
Arms_Hook OK (#210)
fig02
2020-06-17
Decompile pausemgr.c (#211)
Random
2020-06-17
Matched some controller files (#178)
Lucas Shaw
2020-06-14
Actor struct cleanup (#208)
fig02
2020-06-13
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead o...
Roman971
2020-06-13
z_select decompiled, 1 non matching left (#202)
fig02
2020-06-09
Decompile flg_set.c (#200)
Random
2020-06-07
Decompile mempak.c (#191)
Random
2020-06-07
Fix and match func_800BFCB8 (#196)
Roman971
2020-06-07
Actor* player.unk_684 (#193)
cmon-meow
2020-06-05
Fix remaining rom/ram pointers (#190)
Roman971
2020-06-05
ucode_disas.c progress (#188)
Random
2020-06-04
Give names to KaleidoScope_Update & KaleidoScope_Draw (#185)
Robin Allen
2020-06-04
rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c (#181)
krimtonz
2020-06-03
Convert z_map_data to C (#183)
Robin Allen
2020-06-01
Decompile z_camera data, and some camera WIP (#173)
krimtonz
2020-05-31
Actor Cleanups (#177)
fig02
2020-05-30
Decompiled ovl_En_Zl1 (#169)
Ethan Roseman
2020-05-29
En_Kz OK (#176)
fig02
2020-05-27
Decompile flg_set data (#172)
Tharo
2020-05-27
Scene Header Command 0x0B is now OK (#147)
Kenix3
2020-05-27
Fix more raw pointers (rsp and part of .data) (#170)
Roman971
2020-05-27
code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163)
Lucas Shaw
2020-05-26
Decompiled 101 of the 110 scenes. (#153)
Nicholas Estelami
2020-05-26
en_sb OK (#159)
fig02
2020-05-26
Decompiles sched.c (#145)
krimtonz
2020-05-26
Move last 3 functions in z_message_PAL.c to a separate file (#158)
Roman971
2020-05-26
Migrate z_common_data.c's .bss to C (#157)
Roman971
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