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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2022-02-20
Fix misc 7 (#1149)
Dragorn421
2022-02-20
Fix misc 6 (#1148)
Dragorn421
2022-02-19
Add GCC compiler option. (#1056)
Revo
2022-02-18
Defines for `Actor#bgCheckFlags` (#1126)
Dragorn421
2022-02-13
Use `__builtin_offsetof` for non IDO builds (#1140)
Anghelo Carvajal
2022-02-13
Run formatter (#1139)
Dragorn421
2022-02-11
Force required alignment on DMA related stuff (#1135)
Anghelo Carvajal
2022-02-06
Correctly align program stacks (#1133)
Tharo
2022-02-05
fix Math_GetAtan2Tbl (#1132)
fig02
2022-02-02
Documentation for fault.c and fault_drawer.c (#1106)
Tharo
2022-02-01
Implement the scene table with defines (#1128)
Roman971
2022-01-31
Document some z_actor.c functions (#1091)
hatal175
2022-01-24
proposal for link age macros (#1119)
playerskel
2022-01-25
Document the lens system (#1079)
louist103
2022-01-23
lifemeter_z.c documentation (#1092)
hatal175
2022-01-23
Whitespace (#1112)
playerskel
2022-01-23
Document RCP functions (#1087)
hatal175
2022-01-17
Defines for player state flags (#1081)
Dragorn421
2022-01-17
Misc. doc/cleanup 4 (#1093)
Dragorn421
2022-01-14
Improve River_Sound Docs (#1100)
engineer124
2022-01-12
Small Skin system documentation pass (#1017)
Anghelo Carvajal
2022-01-12
Misc. doc/cleanup 5 (#1096)
Dragorn421
2022-01-11
Cleanup around some generic animation info structs (#1059)
Dragorn421
2022-01-11
Migrate Remaining Audio Data & Cleanup some Audio Data externs (#1097)
engineer124
2022-01-10
Document Parts of Camera Data (#1054)
engineer124
2022-01-10
Document code_8006BA00 (Audio Sound Sources) (#997)
engineer124
2022-01-11
Document undocumented matrix functions (#955)
Dragorn421
2021-12-27
Nature Ambience Documentation (#1063)
engineer124
2021-12-27
Objects4 (#1057)
louist103
2021-12-10
Doc dodongo's cavern stuff (#1019)
Dragorn421
2021-12-07
Cleanup more u32 being used as pointers. (#1052)
louist103
2021-12-07
Name one is-controller-valid symbol (#1060)
Dragorn421
2021-12-06
Cleanup `variables.h` (#1061)
Dragorn421
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-05
Document Sequence Modes and Related Functions (#1046)
engineer124
2021-12-04
Remove THIS macro (#1047)
fig02
2021-12-03
Clean Up Sequence Structs in Scene/Save/z64 (#1051)
engineer124
2021-12-02
boss_ganon (Ganondorf) OK (#1037)
fig02
2021-12-02
Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT` (#993)
engineer124
2021-12-01
Document `Actor_DrawDoorLock` (#1045)
Dragorn421
2021-12-01
Symbol cleanup 4 (#1050)
Dragorn421
2021-11-30
libultra files and directories restructure (#1038)
Tharo
2021-11-30
Name the coordinate transformation matrices (#1042)
engineer124
2021-11-30
Misc Cleanup 2 (#1007)
Dragorn421
2021-11-30
Audio Sequence Player Ids Enum (#1040)
engineer124
2021-11-28
Improve gfxprint documentation and strings (#1028)
Roman971
2021-11-28
Cleanup unnecessary &'s on function/array pointers (#1031)
Roman971
2021-11-26
Various minor cleanups (#1029)
Roman971
2021-11-23
Minor data/ cleanups (#1025)
Roman971
2021-11-24
Add pad_text to mkldscript and update progress.py (#1024)
Roman971
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