| Age | Commit message (Collapse) | Author |
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* Rename yDistToWater -> yDistUnderWater
* yDistUnderWater -> depthInWater
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* name vars and add enum
* name some spin attack stuff
* fix right and left
* forward/backward
* format
* fix retail bss
* sControlStickWorldYaw
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* Fix miscategorized scenes
* Sort includes
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* Set up gc-eu and match all code
* Format
* Mark gc-eu-mq as WIP until it builds OK
* Move original/MQ map mark data to separate files
* Add #includes to .inc.c files to help out VS Code
* Use #if in spec instead of .inc.c files
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* Match retail BSS ordering
* Revert moving some global variables to headers
* Adjust block numbers after header changes
* Fix debug build
* Overlay bss ordering
* Fix BSS ordering after header changes
* gc-eu-mq OK
* Implement preprocessor for #pragma increment_block_number
* Transfer usage comment from reencode.sh
* Use temporary directory instead of temporary file
* Move ColChkMassType back
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* Create CAM_DEBUG_RELOAD_PARAMS and CAM_DEBUG_RELOAD_PREG macros
* Create debug macros for camera OREGs
* Move static data into Camera_Demo5
* Match retail camera functions, except Camera_Battle1
* Match camera data and bss sizes
* Restore R_CAM reg names, remove OREG_DEBUG[_SCALED]
* CAM_DATA_n -> CAM_GLOBAL_n
* Remove old debug macros
* Add braces to CAM_DEBUG_RELOAD_PREG macro
* Hackily match Camera_Battle1
* Format
* Better Camera_Battle1 match
* Format
* Revert R_CAM_N comments for sOREGInit
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* Fix various data issues
* D_80153D78 -> sMessageDebuggerTextboxCount
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* create some enums
* gonna try struct instead of array
* struct works. add docs too
* inline function comments
* fix function comment
* name faces, move enums
* rename textures
* outnames
* remove comments
* change comment slightly
* fixup face comments
* review
* offset comments
* add and use PLAYER_FACE_MAX
* typo
* more comment on blinkDuration
* another change to the comment
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* toucherFlags, bumperFlags -> atElemFlags, acElemFlags
* TOUCH_ -> ATELEM_
* BUMP_ -> ACELEM_
* ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC
* toucher,bumper -> atDmgInfo,acDmgInfo
* Update docs and zcolchk funcs names
* run formatter
* remove the last mentions of "bump" for colliders
* Update renamed functions in disasm
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* Introduce assets/_extracted/VERSION, with text extracted there
* move to `extracted/text/`
* Update gitignore s
* rework args for msgenc.py
* put mkdir with others, until theyre all moved at once
* move 0xFFFC back to being extracted, making it use specific macro `DEFINE_MESSAGE_NES` to handle its special behavior
* prettier gitignore
* Move messages 0xFFFC, 0xFFFD to committed message_data.h
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* KaleidoMgrOverlay
* GameStateOverlay
* ActorOverlay
* EffectSsOverlay
* MapMarkDataOverlay
* Missed DEFINE_ACTOR_UNSET
* ROM_FILE_UNSET
* DEFINE_OBJECT_EMPTY
* DmaEntry
* ACTOR_UNSET
* romfile.h
* newline
* Format
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alignments explicit for gcc (#1901)
* Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc
* ALIGNEDn -> ALIGNED(n), reposition alignment attribute for PreNmiBuff
* Correct positioning of ALIGNED for filter data in audio/lib/data.c
* Add ALIGNED to TypenameMacros
* ALIGNED(4) on same line for PreNmiBuff
* Revert audio load.c change, to be submitted separately
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when it is u16 (#1900)
* Add proper bug comment for gSaveContext.save.dayTime getting cleared as s32 when it is u16
* Formatting?
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* Filename & line number args cleanup
* Use int for line number args over s32/u32
* Add missing const qualifiers from filename args
* Fix gcc warning in game.c
* Add comment to weird assignments in GameState_Init
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* Match retail audio data
* Fix various small code data problems
* Disable terminal colors in debug builds
* Match z_actor_dlftbls.c .rodata
* Use _3 for unused nameString macro parameter
* Move sDebugCutsceneScriptBuf to be in-function static
* Comment on actor name being NULL
* Split out padding the fault_drawer.bss.s
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* RNG doc
* Add some missing note qualifiers in comments
* code_800FD970 -> rand in Makefile and disasm CSVs
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* Match OnePointCutscene_Init by inlining static data
* Inline what's left of z_onepointdemo_data.inc.c
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* only Environment_Update plus 1 fake match
* more WIP
* remove fake matches
* Environment_Update OK
* void
* add fake comment
* better match for update
* cleanup
* fix fake match
* more fixes
* add comment
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* 2 funcs left
* so close
* bgcheck OK
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* OK
* PR Review
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* Skelanime retail OK
* kanfont retail OK
* PR review
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* Match retail z_fbdemo.c and z_fbdemo_fade.c
* Tweak macro arguments
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* Shuffle spec segments for retail
* Remove z_text.o from retail
* Un-#if DebugCamera_ScreenTextColored
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* rcp OK
* Format
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* one more function in prerender
* one non matching
* ran format.py
* var name change
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* Match retail __osMalloc.c
* Add TODO about N64 ArenaNode debug info
* FLAG prefix -> FLAG suffix
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* Match system_malloc.c and z_malloc.c
* Rename CHECK_POINTER
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* IndentPPDirectives: AfterHash
* AllowShortEnumsOnASingleLine: false
* IndentPPDirectives: BeforeHash
* format
* format
* TypenameMacros: [BAD_RETURN]
* IndentPPDirectives: None
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* Match retail z_skin_matrix.c
* Match retail z_skin_awb.c
* Match retail z_skin.c
* Remove same-line hacks
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* z_draw.c OK
* more files
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* match z_debug for retail
* prototype
* directive
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* Match retail padmgr.c
* Match retail sys_rumble.c
* Poke jenkins
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* Match code effects files
* Poke jenkins
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* Match stackcheck.c
* Match code_800FC620.c
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* match title and sample
* change to directive
* no bad return
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* z_player_lib OK
* space
* line break
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