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path: root/Source/Core/DSPCore
AgeCommit message (Expand)Author
2009-07-01revert r3521 - r3523Shawn Hoffman
2009-06-30DSPLLE some more exception clean up, still couldn't get zelda to work:(nakeee
2009-06-30DSPLLE enabled int on resetnakeee
2009-06-30DSPLLE got rid of exception in progress hack.nakeee
2009-06-28DSPLLE: Setting breakpoints and stepping through code now works in the (still...hrydgard
2009-06-28DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef....hrydgard
2009-06-28Compile fixnakeee
2009-06-28give the DSP breakpoints that can be toggled but don't work yet :phrydgard
2009-06-28added an AX disasm with (few) comments. Moved some code around to prepare to ...hrydgard
2009-06-28DSP: build fixin', more movin', some comments.hrydgard
2009-06-28DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. ...hrydgard
2009-06-26fixed copy paste error:)nakeee
2009-06-26DSP LLE: results of wide if testing please test :)nakeee
2009-06-21DSP: update docs for lrs/srshrydgard
2009-06-21dsp: disable the newfangled ext stuff until it can be verified and used. fix ...hrydgard
2009-06-21Implement the newly discovered DSP opcodes that I named LSRN and ASRN. Also (...hrydgard
2009-06-21unbreak dsptool/dspspyhrydgard
2009-06-21Some LLE memory accessnakeee
2009-06-21New DSP debugger: step one. (not ready yet, but try loading zelda WW and look...hrydgard
2009-06-21DSP: Fix the invalid memory accesses that the Zelda Ucode does in LLE. No LLE...hrydgard
2009-06-18opsss..nakeee
2009-06-18dspcodeutil now name is always dsp_code as needed by main_spy.nakeee
2009-06-17DSPCodeUtil some code fixingnakeee
2009-06-17Fixed buffer overflow in CodesToHeader, now dsptool -m creates files correctl...nakeee
2009-06-17createtest fixes and compile fixes for linuxnakeee
2009-06-17sorryhrydgard
2009-06-17Implement the findings about CR and lrs/srs in LLE plugin. Don't hear any dif...hrydgard
2009-06-15More work on create test (almost working beside some annoying bug)nakeee
2009-06-13dsp: renamed R09 to WR1 in some tests, removed unused code in DSPTables.cpp, ...Shawn Hoffman
2009-06-12Fix for tatsunoko vs capcom and those wii games getting corrupted memory errorsl1nk3.s
2009-06-12DSPSpy can now dump all microcodes in a press of a button (2 on the Wii). Ple...XTra.KrazzY
2009-06-11DSPTool now accepts multiple files with the '-m' flag. See usage for more inf...XTra.KrazzY
2009-06-08DSPSpy: Added preliminary support for realtime multiple microcode processingXTra.KrazzY
2009-06-07DSP LLE: Just some renaming and cleanup. Prepared for proper base address sup...hrydgard
2009-05-03(just some obsessive code cleanup)hrydgard
2009-05-03DSP: add a crazy little shell script that will build DSPCore into DSPSpy. mak...hrydgard
2009-05-02DSP: Improve multiplier code. Add support for unsigned operation - but tempor...hrydgard
2009-05-02compile fixnakeee
2009-05-02DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the differe...hrydgard
2009-05-02DSP: Document in a comment what CLR15/SET15 appears to do. (unsigned multipli...hrydgard
2009-05-01DSPLLE: Wrapping behaviour for single increments/decrements of address regist...hrydgard
2009-05-01DSPLLE: hrydgard
2009-05-01oopshrydgard
2009-05-01DSP: I hereby name R08-R11 WR0-WR3, standing for Wrap control Registers 0-3.hrydgard
2009-05-01Tiny fixesXTra.KrazzY
2009-05-01DSP: Fixed case and some printing in asmnakeee
2009-05-01DSP: reverting some condition code until we handle 0x1 and 0x2 correctly nakeee
2009-04-28DSP: updated condition codenakeee
2009-04-25Tiny fixXTra.KrazzY
2009-04-25Completely fixed DSPTool, on all of its memory leaks, bad API and bad C++. (c...XTra.KrazzY