| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-07-19 | VideoBackends: Support D24S8 abstract texture format | Stenzek | |
| 2018-05-02 | D3D: Drop gamma parameter from util draw helper | Stenzek | |
| No longer needed as we perform gamma correction during the XFB copy. | |||
| 2018-03-16 | Assert: Remove unused parameter from DEBUG_ASSERT | Lioncash | |
| This brings the macro in line with the regular ASSERT macro, which only has one macro parameter. | |||
| 2018-03-14 | Assert: Uppercase assertion macros | Lioncash | |
| Macros should be all upper-cased. This is also kind of a wart that's been sticking out for quite a while now (we avoid prefixing underscores). | |||
| 2018-03-02 | VideoCommon: Add support for Abstract Framebuffers | Stenzek | |
| 2018-03-01 | AbstractTexture: Add support for depth textures/formats | Stenzek | |
| 2018-03-01 | AbstractTexture: Support multisampled abstract texture | Stenzek | |
| 2018-03-01 | VideoBackends: Restore the framebuffer as part of the API state | Stenzek | |
| It's not often we switch out to draw to the EFB anyway. | |||
| 2018-01-26 | AbstractTexture: Fix crash in Vulkan backend when freeing texture | Stenzek | |
| 2018-01-22 | AbstractTexture: Move Bind() method to Renderer | Stenzek | |
| This makes state tracking simpler, and enables easier porting to command lists later on. | |||
| 2017-11-22 | AbstractTexture: Drop slow map readback path | Stenzek | |
| 2017-11-22 | AbstractTexture: Seperate CopyRectangleFromTexture to two methods | Stenzek | |
| ScaleRectangleFromTexture, which does a draw, and CopyRectangleFromTexture, which where possible, does a bit-for-bit copy. | |||
| 2017-11-22 | VideoBackends: Add AbstractStagingTexture class | Stenzek | |
| Can be used for asynchronous readback or upload of textures. | |||
| 2017-11-22 | AbstractTexture: Support BGRA8 formats | Stenzek | |
| Used for some driver's swap chains, and EFB to RAM. | |||
| 2017-11-17 | HybridXFB: Fix lint errors | iwubcode | |
| 2017-11-17 | Support frame and video dumping from VideoCommon | iwubcode | |
| 2017-09-04 | D3D: Support logic op through integer render target view | Stenzek | |
| This brings D3D to parity with OpenGL and Vulkan. | |||
| 2017-09-02 | D3D: Eliminate redundant ID3D11DeviceChild* casts | Lioncash | |
| 2017-08-01 | HiresTextures: Support loading BC7 (BPTC) from DDS files | Stenzek | |
| 2017-06-13 | Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat | iwubcode | |
| 2017-06-13 | Video Backends: Split texture cache code out into separate files, introduce ↵ | iwubcode | |
| 'AbstractTexture' | |||
