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VideoCommon
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PixelShaderGen.cpp
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Commit message (
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Author
2019-12-05
VideoCommon/BoundingBox: Make interface for querying bounding box data
Lioncash
2019-06-08
Merge pull request #8139 from lioncash/const
Connor McLaughlin
2019-05-30
VideoCommon: Remove unnecessary memset on ShaderUid instances.
Lioncash
2019-05-29
VideoCommon/PixelShaderGen: Fix up wonky comment formatting
Lioncash
2019-05-29
VideoCommon/PixelShaderGen: Make arrays immutable
Lioncash
2019-05-29
VideoCommon/PixelShaderGen: Brace control structures that travel more than on...
Lioncash
2019-05-09
bbox minor fx
weihuoya
2019-04-20
PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
Stenzek
2019-04-03
PixelShaderGen: Fix bounding box coordinates being offset by 1 pixel
Techjar
2019-03-29
PixelShaderGen: Use subgroup reduction operations for bounding box
Stenzek
2019-03-25
VideoBackends: Scale bounding box rectangle in the pixel shader
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-01-24
ShaderGen: Don't use interface blocks on Vulkan without GS
Stenzek
2019-01-23
ShaderGen: Omit some unused varyings when possible
Stenzek
2018-11-07
PixelShaderGen: Split bbox into seperate variables
Stenzek
2018-10-09
VideoCommon: remove unnecessary floor()
Tillmann Karras
2018-09-01
Revert "ShaderGen: Drop broken fragment shader index workaround for Vulkan"
Pierre Bourdon
2018-08-28
ShaderGen: Drop broken fragment shader index workaround for Vulkan
Stenzek
2018-08-24
PixelShaderGen: Ensure all components of ocol1 are initialized
Stenzek
2018-05-26
ShaderGen: Don't emit integer outputs when logic op is unsupported
Stenzek
2018-05-26
ShaderCache: Remove unused UID bits before inserting into shader map
Stenzek
2018-04-12
Reformat all the things!
spycrab
2018-03-27
PixelShaderGen: Invert conditional in WriteColor()
Lioncash
2018-03-27
PixelShaderGen: Remove dead code in WriteColor()
Lioncash
2018-03-23
PixelShaderGen/UberShaderPixel: Silence -Wmissing-braces warnings
Lioncash
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-02-15
PixelShaderGen: Implement table-based fog range as in software renderer
Stenzek
2018-01-05
Enable shader_framebuffer_fetch blend path on ubershaders
Jonathan Hamilton
2018-01-05
Workaround qualcomm driver bug
Jonathan Hamilton
2018-01-05
Implement dual-source blending in shader
Jonathan Hamilton
2017-11-22
LightingShaderGen: Always calculate lighting for both color channels
Stenzek
2017-09-07
D3D: Fix shader compile error with logicop and alpha test enabled
Stenzek
2017-09-05
VideoBackends: Clear uid bits that are unused for the current backend
Stenzek
2017-09-03
ShaderGen: Support writing integer colors when logic op is enabled
Stenzek
2017-08-01
Ubershaders: Fix 6-bit color truncation not being applied
Stenzek
2017-07-30
PixelShaderGen: Don't include host early z support in UID
Stenzek
2017-07-30
Ubershaders: Support per-pixel lighting
Stenzek
2017-07-30
ShaderGen: Use consistent variable names for texture coordinates
Stenzek
2017-07-30
Vulkan: Uber shader support
Stenzek
2017-07-30
ShaderGen: Implement pixel ubershaders
Stenzek
2017-07-30
PixelShaderGen: Move header generation to seperate function
Stenzek
2017-07-30
BPMemory: Convert a number of unions to BitFields
Scott Mansell
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
ShaderGen: Remove host state from shader uids
Stenzek
2017-07-05
PixelShaderGen: Add missing inputs.
Jules Blok
2017-05-03
Add a workaround for a PowerVR glsl compiler bug
Jonathan Hamilton
2017-03-15
videoconfig: add BBoxPreferStencilImplementation
Michael Maltese
2017-03-15
VideoConfig: add bSupportsFragmentStoresAndAtomics
Michael Maltese
2017-03-05
VideoCommon: remove unnecessary trunc()
Tillmann Karras
2017-02-01
LightingShaderGen: Remove unnecessary includes
Lioncash
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