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Core
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VideoCommon
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PixelShaderGen.cpp
Age
Commit message (
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Author
2017-02-01
LightingShaderGen: Remove unnecessary includes
Lioncash
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2016-12-13
PixelShaderGen: Fix incorrect indexing of tevLerpBias
Stenzek
2016-10-31
PixelShaderGen: Remove unused global variable.
Jules Blok
2016-10-31
DriverDetails: Make the bug identifiers humanly readable.
Jules Blok
2016-10-30
PixelShaderGen: Don't use a global variable.
Jules Blok
2016-10-29
OGL: Fall back to the old dual-source blending behaviour.
Jules Blok
2016-10-24
PixelShaderGen: Don't use dual source blend if unsupported.
Jules Blok
2016-10-23
PixelShaderGen: Fix implicit type conversions.
Jules Blok
2016-10-10
PixelShaderGen: Use dual source blending to do 8-bit blending.
Jules Blok
2016-10-10
PixelShaderGen: Only set dither uid bit if actually used.
Jules Blok
2016-10-10
VideoConfig: Add an option to force RGB8 EFB format.
Jules Blok
2016-10-10
PixelShaderGen: Always truncate the alpha channel to 6-bit.
Jules Blok
2016-10-10
PixelShaderGen: Add support for dithering.
Jules Blok
2016-10-10
PixelShaderGen: Add support for RGBA6 EFB format truncation.
Jules Blok
2016-10-04
PixelShader: Drop redundant warning.
degasus
2016-10-04
LightingShader: Drop xfmem usage.
degasus
2016-10-04
PixelShaderGen: Drop dstAlphaMode constant in shader generation.
degasus
2016-10-01
Vulkan: Work around indexed fragment output bug on AMD drivers
Stenzek
2016-10-01
VideoCommon: Add APIType entry for Vulkan
Stenzek
2016-10-01
ShaderGen: Specify attribute/output locations/bindings explicitly
Stenzek
2016-09-07
PixelShaderGen: Always divide the texture coordinates by q.
Jules Blok
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-06-26
VideoCommon: Fix some warnings.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second pass over Pixel Shadergen.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
Scott Mansell
2016-06-26
Remove global refrences from common code.
Scott Mansell
2016-06-26
Multithreadded Shadergen: First pass over pixel Shadergen
Scott Mansell
2016-06-26
UID Change: Fix bug with indirect stage UIDs
Scott Mansell
2016-06-26
Shader UID change: Only store the two bits of components we need.
Scott Mansell
2016-06-26
Multithreadded Shadergen: First Pass over vertex/lighting Shadergens
Scott Mansell
2016-06-24
Further fixes to the formatting change. WX sucks.
Pierre Bourdon
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-04-23
VideoCommon: Simplify indirect texture lookup code slightly
Jeffrey Pfau
2016-04-23
Revert "VideoBackend: Remove extraneous shifts from indirect texture lookups"
Jeffrey Pfau
2016-04-10
PixelShaderGen: Fixes implicit type conversion or PR #3772.
degasus
2016-04-09
PixelShaderGen: Move constant multiplication to constant generation.
degasus
2016-03-30
ShaderGen: Only specify storage qualifier in interface block when needed
Stenzek
2016-03-26
Merge pull request #3719 from Sonicadvance1/workaround_osx_video_drivers
Pierre Bourdon
2016-03-09
Workaround OS X video driver bug #24983074
Ryan Houdek
2016-02-29
Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
Jules Blok
2016-02-08
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
Jules Blok
2016-01-25
VideoBackend: Remove extraneous shifts from indirect texture lookups
Jeffrey Pfau
2016-01-18
Merge pull request #3523 from lioncash/video
Pierre Bourdon
2016-01-17
VideoCommon: Header cleanup
Lioncash
2016-01-15
PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinates
Stenzek
2016-01-02
ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string ...
Stenzek
2015-12-26
ShaderGenerators: Remove unnecessary inline keywords
Lioncash
2015-12-26
ShaderGeneration: Get rid of static buffers
Lioncash
2015-12-15
MSAA: Store samples in ini files.
degasus
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