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Core
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VideoCommon
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VertexManagerBase.cpp
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Commit message (
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Author
2020-05-25
VideoCommon/ShaderGenCommon: Make template functions regular functions
Lioncash
2020-04-24
Analytics: Report correct quirk for mismatched xf/bp colors
Sintendo
2020-04-21
Merge pull request #8717 from stenzek/mismatched-xf-bp
JMC47
2020-04-02
Analytics: Add quirk for mismatched xf/bp texgens/colors
Stenzek
2020-04-02
VertexManagerBase: Skip drawing objects with mismatched xf/bp stages
Stenzek
2020-02-09
VideoCommon: Tweak widescreen heuristic and clean up some related Renderer lo...
Jordan Woyak
2019-12-29
Use std::istringstream or std::ostringstream instead of std::stringstream whe...
David Korth
2019-12-07
Merge pull request #8513 from lioncash/bounding-box
Anthony
2019-12-05
VideoCommon/BoundingBox: Make interface for querying bounding box data
Lioncash
2019-12-05
VideoCommon/IndexGenerator: Eliminate static state
Lioncash
2019-07-24
TextureCache: Support saving cache entries, including EFB copies
Stenzek
2019-07-24
VideoBackendBase: Do save state logic on the GPU thread
Stenzek
2019-07-10
VideoCommon/Statistics: Rename stats global to g_stats
Lioncash
2019-07-10
VideoCommon/Statistics: Normalize statistic variable names
Lioncash
2019-06-20
VideoCommon/Statistics: Use std::array for projection values
Lioncash
2019-03-09
FramebufferManager: Implement deferred EFB cache invalidation
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-02-17
TextureCache: Bind textures/samplers after loading all textures
Stenzek
2018-12-04
Use main buffers for utility draws
Stenzek
2018-03-26
Implement "Skip" ubershader mode
Stenzek
2018-03-10
VideoConfig: Collapse ubershader configuration fields to a single value
Stenzek
2018-03-10
Renderer: Remove now-redundant Set{Rasterization,Depth,Blending}State
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-01-17
VideoCommon: Apply custom texture scale for arbitrary mipmaps.
Markus Wick
2017-11-19
VideoCommon: Resolve -Wmissing-brace warnings
Lioncash
2017-11-03
Fix incorrect handling of auto IR
JosJuice
2017-10-27
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher I...
Tommaso Checchi
2017-09-11
VideoBackends: Move SamplerState to common
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-07-30
XFMemory: Convert several registers to bitfields
Stenzek
2017-07-30
BPMemory: Convert a number of unions to BitFields
Scott Mansell
2017-07-10
Implement minimal emulation of TMEM caching
mimimi085181
2017-04-05
VideoCommon: rework anamorphic widescreen heuristic
Michael Maltese
2017-02-08
OpcodeDecoding: Convert #defines into enum constants
Lioncash
2017-01-23
RenderBase: Forward declare EFBAccessType
Lioncash
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2016-12-09
TextureCacheBase: Eliminate static state
Lioncash
2016-09-17
VertexLoaderJit: Fix out-of-bounds access for zfreeze.
degasus
2016-08-22
VertexManager: Correct variable naming scheme
Lioncash
2016-08-21
VertexManagerBase: Get rid of static behavior
Lioncash
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-02-15
D3D12: Additions to VideoCommon to support D3D12 backend.
hdcmeta
2016-01-17
VideoCommon: Header cleanup
Lioncash
2016-01-02
VideoBackend: Get rid of a boolean global
Lioncash
2015-12-20
VideoBackends: Simplify initialization and deinitialization of resources
Lioncash
2015-11-06
VideoCommon: rename TextureCache to TextureCacheBase
Tillmann Karras
2015-11-02
VertexManagerBase: fix indentation
Tillmann Karras
2015-11-02
VideoCommon: VertexManager -> VertexManagerBase
Tillmann Karras
2015-09-09
VideoCommon: Drop "Disable destAlpha" hack
degasus
2015-06-07
zfreeze: cache vertex positions
Tillmann Karras
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