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Core
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VideoCommon
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VertexShaderGen.cpp
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Commit message (
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Author
2015-01-21
Lighting Attenuation Fixes
NanoByte011
2015-01-03
Move worldpos into it's own varying.
Scott Mansell
2014-12-28
PixelShaderGen: Don't assign to input variables.
Jules Blok
2014-12-28
VertexShaderGen: Don't read from output variables.
Jules Blok
2014-12-28
DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore.
Jules Blok
2014-12-28
VideoCommon: Don't pass structs between shaders, use the interface blocks ins...
Jules Blok
2014-12-19
VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_l...
Jules Blok
2014-12-19
VideoCommon: Add in/out qualifiers to centroid storage qualifier.
Jules Blok
2014-12-18
VideoCommon: Don't pass structs between shader stages when geometry shaders a...
Jules Blok
2014-12-18
VideoCommon: Only use interface blocks when geometry shaders are supported.
Jules Blok
2014-12-18
VideoCommon: Pass interface blocks between shader stages to resolve naming co...
Jules Blok
2014-12-15
VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.
Jules Blok
2014-12-14
D3D: Add geometry shader stereoscopy support.
Jules Blok
2014-12-05
Common: Remove locale based functions from CommonFuncs.
Lioncash
2014-11-29
Renamed DEPTHPARAMS to PIXELCENTERCORRECTION
Yuriy O'Donnell
2014-11-29
D3D: Replaced shader-based depth range remap with viewport
Yuriy O'Donnell
2014-11-23
ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
Jules Blok
2014-11-23
GeometryShader: Adjust positions after projection.
Jules Blok
2014-11-23
VideoConfigDiag: Add stereoscopy options group.
Jules Blok
2014-11-23
Cosmetics.
Jules Blok
2014-11-23
ShaderGenCommon: Move uniforms into a common static string.
Jules Blok
2014-11-23
ShaderGen: Handle ShaderCode objects directly.
Jules Blok
2014-11-23
ShaderGen: Add a stereoscopy flag in the UID data.
Jules Blok
2014-11-23
VertexShaderManager: Compute stereoscopy projection matrices.
Jules Blok
2014-11-23
Pass VS_OUTPUT structs between shaders.
Jules Blok
2014-10-21
Use pointers instead of references in GetUidData to avoid the undefined behav...
comex
2014-09-28
Mechanical changes to move most CP state to a struct rather than separate glo...
comex
2014-08-30
VideoCommon: Clean up brace placements
Lioncash
2014-06-19
LightingShader: hard code const variable
degasus
2014-05-16
Video backends: mass-replace "xfregs" with "xfmem".
magumagu
2014-05-05
ShaderGen: make uv readonly
degasus
2014-05-05
ShaderGen: OGL: don't make a copy of "Normal"
degasus
2014-05-05
ShaderGen: make clipPos readonly
degasus
2014-05-05
ShaderGen: inline constant shaders
degasus
2014-05-05
ShaderGen: use cbuffers for D3D
degasus
2014-04-30
Changes posmtx vertex attribute to integer.
Ryan Houdek
2014-04-24
VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
Tony Wasserka
2014-04-11
VideoBackend: remove unused config vars.
magumagu
2014-04-03
Add initial support for GLSL ES 3.10.
Ryan Houdek
2014-03-14
LightingShaderGen: Perform more lighting calculations with integers.
Tony Wasserka
2014-03-14
LightingShaderGen: Perform some lighting calculations with integers.
Tony Wasserka
2014-03-14
ShaderGen: Store material uniforms as integers.
Tony Wasserka
2014-03-14
ShaderGen: Store light color uniforms as integers.
Tony Wasserka
2014-03-11
Fixes spacing for "for", "while", "switch" and "if"
Matthew Parlane
2014-03-09
clang-modernize -use-nullptr
Tillmann Karras
2014-02-26
remove (ATTR|VARY)(IN|OUT) macros
degasus
2014-02-18
Convert all includes to relative paths.
Lioncash
2014-02-01
OGL: remove ubo workaround
degasus
2014-02-01
VertexShaderGen: fix D3D posmtx attribute regression by VertexLoaderCleanup b...
degasus
2014-01-31
PortableVertexFormat: use AttributeFormat for posmtx attribute format
degasus
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