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2024-11-07libu64 (#1705)Dragorn421
* libu64 * libu64 -O2 * Add libu64.md
2024-10-22Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add ↵engineer124
MATRIX_FINALIZE_AND_LOAD (#1729) * mtx-finalize * cleanup gSPMatrix
2024-09-06Update Room Documentation (#1678)mzxrules
* Implement Room Documentation * nit * Resolve Dragorn fixes (OoT) * Resolve Fig suggestions, fix comment wording (OoT) * hensldm nit
2024-06-20z_map decompiled (#1032)mzxrules
* First batch of functions * more ok * z_map_data OK * More OKs, MinimapList ZAPD breaking change * func_80103A58 improvements, more OK * func_80106D5C and func_801091F0 decomped * func_801031D0 decomped and some fixes * house cleaning, more OKs more decomp * Even more OKs * func_80105C40 almost OK, more OKs * func_80108AF8 OK and more * All functions attempted * func_8010534C OK * Start documentation, rename DoorCtx * More OKs, split map_data.data, more doc * incremental clean-up, more function names * more function names * func_801068FC OK * old uncommitted changes * minor tweaks * implement easy fixes * more fixes * z_map_disp OK, implement more suggestions * delete utility program * migrate data * TransiActor ->TransitionActor * Major documentation pass * first pass of changes * warning fix attempt, revert ZFile.cpp * Fix FAKE match * Easy fixes * implement gDPLoadTextureBlock_Runtime * z_demo bss patch * Extract white square texture * Implement more suggestions * rework MapIndex/DungeonIndex * revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions * more suggestions * minor nits * fix #include
2024-04-25More header cleanup (#1604)Anghelo Carvajal
* low hanging fruits on variables.h * z_actor functions * Move RomFile to z64object.h * Revert "z_actor functions" This reverts commit aa99967d165070d651901e459368c4f5418ef0ab. * yeet * z64actor_dlftbls.h * Move object segment declarations to object_table.c * Move Camera functions * z64nmi_buff.h * fix merge * su_mtx.h, sys_cmpdma.h and sys_initial_check.h * sys_ucode.h * sys_flashrom.h * Remove unnecessary includes * z64kanfont.h * flg_set.h * z64DLF.h * z64lifemeter.h * z64path.h * format * ObjectOverlay * bss * Yeet ObjectOverlay * review * review * format * bss * z64font.h
2024-01-29General Cleanup 3 (#1543)Derek Hensley
* voicestopread -> voicestopreaddata * PadMgr_ThreadEntry * PointLight_t * OS_VI_UNK28 * print stuff * Remove OS_PRIORITY_THREADTAIL * sBoeDlists -> sBoeModelInfo * Prerender_DrawBackground2D * segments * Revert "print stuff" This reverts commit 1d833e2f0d2e013d73ab9c4826fac8efefdc830b. * format * Update src/overlays/actors/ovl_En_Mkk/z_en_mkk.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-01-15General Cleanup (#1529)Derek Hensley
* Cleanup * vi define cleanup * kdebugserver * osmotor * Remove sqrtf.c * Move osFlash out of libultra * PadUtils_Destroy * BOOT_ADDRESS_ULTRA * Fault * Format * viconfig.h * More small cleanups * gfx cleanup * Format * Forgot to save * variables.h * dListTable -> dListSides * Fix header includes
2024-01-14Dmadata Migration (#1526)Derek Hensley
* Matching dmatable * Generate NON_MATCHING dmadata * Clean up dmamgr * Format * Ignore tools/buildtools/mkdmadata * Warnings * Use SYMS flag instead of segment name * PR + more notes * PR cleanups
2023-11-07Struct Returns (#1466)engineer124
* change args * more funcs * cleanup * play cleanup * missed a file * weird warnings * missed some * fix func from honotrap
2023-10-26Yet another libultra cleanup (#1384)Anghelo Carvajal
* os symbols * various variables * more variables * more cleanup * yeet HW_REG * OS_PHYSICAL_TO_K0 and other cleanups * Rename r4300.h * migrate pimgr data and cleanup on initialize.c * rename osFlash symbols * cleanup gu * vimodes * yeet rmon, do libc files * some os files * hardwareinterrupt * cleanup a lot of os files * cleanup osVirtualToPhysical * various io files * another io chunk * final io chunk * yeet hardware.h * yeet PHYSICAL_TO_VIRTUAL and VIRTUAL_TO_PHYSICAL * fix typo * fix merge * remove global.h from libultra files * fixes and format * brief explanation * review * review * review * review * SEGMENTED_TO_K0 * Revert "SEGMENTED_TO_K0" This reverts commit f8d62d670f91af401feb56489e1cbc45a1260049. * take two * bss * bss
2023-10-26Decompile Remaining code_8019AF00.c Functions (1 non-matching) (#1442)engineer124
* remaining code_8019AF00 functions * oops * decimal duration * PR Review
2023-10-05z_kankyo pt 1 (#1377)Derek Hensley
* z64environment.h * remove todo * Cleanup * data + bss + 2 functions * Bring over simple functions * Remove lerp comment * code functions csv * Remove docs changes * ZBufValToFixedPoint * Remove leading 0's * SEGMENT macros * eventDayCount * format * z64bombers_notebook.h * fix merge * Comments --------- Co-authored-by: angie <angheloalf95@gmail.com>
2023-10-03Speedmeter OK (#1393)Derek Hensley
* Match * data + bss * x * Small cleanup * maxVal * gUnkTimeAcc * SET_FULLSCREEN_VIEWPORT_HIRES * Update permuter settings * SET_FULLSCREEN_VIEWPORT_DYNAMIC
2023-09-15Move libultra variables to their respective headers (#1369)Anghelo Carvajal
* internal_rsp; move size_t and NULL to ultratypes.h * guint.h * Move system variables to os_system.h * controller, pi and vi * osint.h * piint.h * siint, ucode, viint, voiceinternal * Remove remaining variables from variables.h * format * final renames * bss * review * review
2023-09-02Move libultra function declarations to libultra headers (#1196)Anghelo Carvajal
* Delete unused headers * Move PR and io to ultra64 * move headers to ultra64 * more cleanups * more reorganizing * i think that should be all * format * ifdef guards cleanup * Add IO_READ and IO_WRITE macros for future use * warnings * review Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * warnings again * warn * ifdef guards * fix merge * fix merge * fix merge * bss * padutils.h * bss * bss * bss * fix merge * bss * bss * bss * fix merge * fixes * fixes * bss * bss * fix merge * fix * fix * fix includepaths * fix paths * bss * fix * ultra64/ -> PR/ * header guards * fix ehader guards * fix * fix++ * format * bss is borken * prevent 2 * :despair: * bss * rename assert to dbg_hungup * fix * a * fix * bss * fix * bss * bss --------- Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2023-06-06Misc Cleanup 3 (#1268)engineer124
* begin more cleanup * more enums * typo * == * fix go.h * fix RaceDogInfo struct * PR Review * PR Suggestions * missed one * missed even more * fix params * fix number
2023-06-04Misc Cleanup (#1257)engineer124
* a lot of brackets, and some other things * oops * another bracket * check flag all * just a few more... * PR suggestions * PR comment * pr * one more bracket
2023-05-28z_rcp.c setupDL docs/cleanup (#1253)engineer124
* SetupDL enum * name functions * namefixer * cleanup * small cleanup * PR Review * don't need address of array * PR Suggestion
2023-05-27`gfx.h` (#1248)Anghelo Carvajal
* gfx.h * move rcp functions and variables to gfx.h * minor cleanup * Update include/gfx.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * format --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-05-22`z_camera` with Partial Docs (3 Non-Equivalent) (#601)engineer124
* more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Clean up most matching with rodata and most warnings * Match Parallel1, minor improvement in Jump and KeepOn * Begin Documentation * More docs, fixed warnings * cleanup * Continuing with docs * Small progress * Fix BSS, All but 1 matching functions freed, continue docs * Fix merge * Many function names * More Names * Change name * Docs * Begin camera_data docs * small progress * Minor change * Improve docs on functions * Player to TrackActor, progress on camera_data * Add Cam_Data Macro and fix warnings * Progress on Camera_Data docs * Document CsCamData * Cleanup * Minor clean up in Battle NON_MATCHING * Small fixes * Fix bss, OK * typo * revert some z64 macros and format * OK * minor settings docs * Many flags, names, and other documentation * Name many camera_data variables * A few more small changes * Refactoring Camera Action Function Structs WIP * Finish Struct reworking * Some door docs * Add my findings of Camera Settings as comments * More camera data names and comments cleanup * A few names * Slow progress on camera_data * More camera_data progress, slow and steady * Many renaming * wip * camera_data WIP * The grind continues * More data wip * All the macros are in! * Format and cleanup * more docs * format * Breakup camera into pieces * format * PR Feedback round 1 * revert macro * Fix header * Document Play Camera and Screen pos * cleanup * revert camera split * Start copying docs from OoT * remaining CAM_INTERFACE_FLAGS * roData and rwData * Change paramData * Flags * More docs * More Cleanup * cleanup * more * More docs * Standardize subcams * macro * Player_UpdateCamAndSeqModes * cleanup from PR * format * sync with bgCam and actorsCsCam PR * sync to z_play cam PR * docs progress * revert player changes * helper function cleanup * match Jump3, thanks petrie & synray * camera bg docs * brackets * cam math docs * more cam bg docs * rename flags * misc docs * more cleanup * some cam docs * some PR * hud visibility * fix macros, sync with PR * sync with PR * sync with PR * helper cleanup * cleanup * PR Suggestions * more PR * fix merge master * PR review * add comment * more quake cleanup * pr suggestions --------- Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2023-04-24Match Room_DrawCullable (#1232)Derek Hensley
* Match Room_DrawCullable * format * Update src/code/z_room.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-03-24THA docs (#1177)Anghelo Carvajal
* THA docs Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * format * namefixer * yada * remove zero pad comment * Update include/z64.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/thga.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * namefixer * bss * namefixer --------- Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-03-23z_room (1 non-matching) (#1143)engineer124
* begin room docs and decomp * match Room_DrawImageSingle * match Room_DrawImageMulti * Room_AllocateAndLoad non-matching * big improvements on Room_DrawCullable * match Room_AllocateAndLoad * improvement? * cleanup * comments * cleanup * small pr suggestions * PR Suggestions * cleanup sceneCmds * some PR * PR Suggestions * more PR Suggestions * col to collision
2022-10-04z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot ↵petrie911
of u32s used to store pointers (#1073) * overlay matches * prototypes * fbdemo too * virtual to physical * names, cleanup, etc * bss reordering * uintptr stuff * fixed now? * one fix * headers and such * fixes'n'stuff * XXX action * docs of a sort * useless error codes * n * format * header? I barely know her! Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
2022-09-30SceneNum -> SceneId (#1036)Derek Hensley
* sceneNum -> sceneId * horse data scene -> sceneId * Clean up scene table * format * PR comments * Some more * It helps if you actually save the file * PR * Remove comment * Format * Conflicts
2022-09-28`z_parameter`: Hud Visibility (#942)engineer124
* Begin interface alpha docs * More Interface Alpha * cleanup docs * Minor fixes * Apply Discord Discussions * More discussions * More suggestions from OoT * fix merge
2022-07-23Hex Cleanup (#960)engineer124
* Hex Cleanup * PR Suggestions
2022-07-22EnBjt OK and documented (#912)EllipticEllipsis
* OK, data imported * Fix some typos * Start docs * Struct almost finished * Start object, add state enum * undefined_syms * Finish object, name some more stuff * Name a few states and another function * PlayState * Minor tweaks in z_room and z_sub_s * Complete documentation * spec * Review 1 * functions.txt * Schedule result enum * Rename schedule results * Review * Remove update comments * Inventory_DeleteItem * PLAYER_STATE * Format * Review * Update struct name
2022-07-11z_map_exp OK and somewhat documented (#877)Tom Overton
* z_map_exp OK * some names * Some more docs * Update prototypes in functions.h * Use reg name * namefixer * Respond to review * Respond to review * Respond to review * Add some blank lines after breaks, whoops * Respond to review * Respond to Engineer's review, pt 2 * Respond to Engineer's review, Pt 3 * Add newline char to end of z64map.h * Respond to engineer's review, Pt 4 * Respond to multiple reviews
2022-06-26PlayState rename (#835)Tom Overton
* PlayState rename * Make this work with the latest master and run format * Respond to hensldm's review * Respond to Elliptic's review * Add Effect_GetPlayState to namefixer.py * Add missed comma
2022-03-05General Cleanup 2 (#681)Derek Hensley
* cleanup * Clean up toto * More ClockTime macro * rename pad * EnGo and format * EntityLineTest booleans * Other bgcheck tests * Graph Allocs * Lib_Segmented * Fix toto comment * Remove macro comment for EnBigpo_DrawLantern * Format and remove sym from undefined_syms.txt * PR suggestions * BgIkanaRay params * One day i'll remember Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-03-04`z_demo` with 4 NON_MATCHINGs (#514)Anghelo Carvajal
* starting * a bunch * and another bunch * a bunch * Match func_800EB1DC * func_800EB4B4 * func_800EB6F8 * 2 more * fix prototype of a random kankyo function * func_800EBD60 non matching * func_800EC678 matched? * func_800EC6D4 * break * func_800ECD7C * A bunch of functions * func_800EE200 * func_800EDF78 and func_800EE0CC * func_800EDBE0 NON_MATCHING * Cutscene_Init NON_MATCHING * func_800EA324 NON_EQUIVALENT * Fix warnings * func_800EC924 NON_EQUIVALENT * Cutscene_ProcessCommands NON_EQUIVALENT * Format * Split z_demo data and import it * Import bss * Match func_800EB364 * Rename Cutscene_Command_SetTime * Improve Cutscene_ProcessCommands a bit (still not equivalent, probably) * Improve Cutscene_ProcessCommands thanks to engineer and anon * Cutscene_ProcessCommands NON_MATCHING * Name some commands * Fix * Renames based on Engineer knowledge of Audio stuff * More command names * Cutscene_Command_GiveTatlToPlayer * Some cutscene commands macros * more command macros * Macros for unknown commands * Improve Cutscene_Command_Textbox a bit * Rename stuff * Name Terminator and Camera * MOTIONBLUR * Macros for textbox commands * CS_PLAYER_ACTION_LIST * A few macro renames * Small cleaning * A bit more of cleanup * Rumble * Entrance comments in func_800EB6F8 * Some var renames * CS_CMD_FADESCREEN * More clean up * Clean functions protos * Move CutsceneStateHandler out of z64.h * Cutscene_DoNothing * Cutscene_IsPlayingCs & Cutscene_GetSceneSetupIndex * And more renames * name some stuff in the cutscenecontext struct * npcActionIndex->actorActionIndex * Undo names of CS_STATE_ enum * Name Cutscene_ActorTranslate family of functions * small docs pass * sfxconvert and format * Hopefully last cleanup * Add some missing functions to actorfixer * Fix merge issues and remove trailing commas * Cutscene commands fix * Cutscene_Command_Misc improved by engineer * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Address review * bss * Match Cutscene_Command_Textbox by anon58 * Fix merge issues * Match Cutscene_Command_Misc by @hensldm * review * float time macros * fix merge issues * format * Fix building assets * fix merge issues * format * Fix * format * fix merge issues * fix * fix * format * fix issues and run format * bss * Fix conflicts, bss and formatter * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64cutscene.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64cutscene.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64cutscene.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * address review and fix some stuff * fix merge problems * more fixes and format * Fixes * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Engineer suggestions * format * Elliptic review * Use dec for ShrinkWindow_SetLetterboxTarget * add a few comments * Cutscene_Command_ChooseCreditsScenes * Update src/code/z_demo.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * format * some cleanups and some comments * change actorActionCmd from hex to dec in the codebase * minor comment on textboxcmd * ahhhh * Update src/code/z_demo.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * brackets * minor comments * rewording * im dumb * brackets * another bracket * Dawn of the New Day * Update src/code/z_demo.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * fixes * Cutscene_Command_TransitionFX by Anon Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2022-02-19Door_Shutter (#623)Maide
* Door_Shutter * PR * Fix macro * PR Co-authored-by: angie <angheloalf95@gmail.com>
2021-12-27Bigslime OK and Documented (#361)engineer124
* git subrepo pull tools/asm-differ --force subrepo: subdir: "tools/asm-differ" merged: "d218cdf0" upstream: origin: "https://github.com/simonlindholm/asm-differ.git" branch: "main" commit: "d218cdf0" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo pull tools/graphovl --force subrepo: subdir: "tools/graphovl" merged: "f5fe93d7" upstream: origin: "https://github.com/AngheloAlf/graphovl.git" branch: "master" commit: "f5fe93d7" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo pull tools/ZAPD --force subrepo: subdir: "tools/ZAPD" merged: "e7a8a48c" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "e7a8a48c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Bring Bigslime over from old branch * Format * Improve docs * format * More cleanup * Fix Zero Vectors Name * Improve docs * Spelling/Grammar * Small typo * Extra space * Fix zapd merge conflict * tab * Fix remaining names * format * Better documentation * format * fix * Add names to identity matrices * Minor Cleanup * easier to read comments * Another touch-up * Missed a spot * one more... * typo * Another typo * Fix merge master, fix EnBigslime_ApplyDamageEffectBigslime * PR Feedback * Fix variable * Add in gZeroVec3f in new prs * Fix gZeroVec3f * gZeroVec3f * PR Feedback, move lots of static data inside functions * Use z_actor decomp of `func_800BE680` for better macro name * Naming gone wrong, but fixed now * Fix dList * Add an extra line of docs about shadows for a function * dList -> shadowDList * Next round of PR feedback * Document object file, still need to double check some * Small cleanup * Improve and fix many docs, unname unknown material texture * format * Oops * Clean up blobs from object file * Aha! I finally get what's going on * Remove Bigslime undefined_syms * Remove more undefined symbols Co-authored-by: Angie <angheloalf95@gmail.com>
2021-10-29Decompile graph.c (#274)Tharo
* Decompiled, 1 non-matching, add some bss reordering helpers * Document stuff * Review suggestions * graphutil.c -> graphalloc.c * Try to fix fault callback warnings * Remove extra comments in GfxMasterList * char pad -> u32 pad Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Fix gameState Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Other suggestions Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-10-24Animation system updated, some more boot files decompiled (+6%), ↵Lucas Shaw
z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) * Progress on various files * gfxprint stuff * split some rodata, add iconv for rodata string parsing * z_std_dma rodata * 2 nonmatchings in gfxprint * mtxuty-cvt ok * more * match a function in idle.c * progress * Cleanup * Rename BgPolygon to CollisionPoly * progress * some effect stuff * more effect progress * updates * made suggested changes * z_effect_soft_sprite_old_init mostly ok * remove old effects enum * gamealloc.c OK * added more files * motor.c almost done * motor.c OK * updates * migration of two files * listalloc.c oK * z_fcurve_data_skelanime split * z_fcurve_data_skelanime.c decompiled * more files split * z_malloc.c OK * contpfs.c OK * fault.c rodata migrated * migrated fault_drawer rodata * update * update preprocess.py * renamed functions in z_skelanime * started z_skelanime cleanup * like halfway through fixing z_skelanime * animation system updated to meet oot standards * remove unused animation structs * rename matrix structs to fit oot * Add -woff 712 * fix diff_settings.py because i accidentally broke it before * fixed merge conflict, doesn't match though * It matches now * Updates * Fixed warnings...added gcc code syntax checking * Remove gcc check, added in Tharo's PR * warnings fixed (i think) * fixed all warnings i think * ok * not sure what to do * Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh) * it matches if i do this * remove comment * accidentally put osPfsFreeBlocks in epilinkhandle.c * memcmp -> bcmp * change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice * format.sh * MTXMODE_NEW and MTXMODE_APPLY to matrix functions * Made suggested changes * pragma sFaultDrawerFont instead of including in repo * add some functions to functions.h * Bss reordering fixed in z_collision_check...added hack to disasm.py * Updated z_en_a_keep.c * Missed suggestion in EnAObj_Destroy * . * update z_fcurve_Data_skelanime and z_skelanime with suggestions * devmgr.c ok * minor changes * Addressed comments * remove redundant file * gfxp -> dlist in game.c * updated actorfixer.py * fixed warnings in z_malloc * Change void* back to Actor* * format * Add the soft_sprit comments back * Rename SV->Flex * remove .common * run format * Update src/code/z_skelanime.c * u32 channel Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-10-12Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> ↵engineer124
`GET_ACTIVE_CAM(globalCtx)` (#283) * PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * formatter * PR Suggestions * `FIRST_ENEMY` -> `GET_FIRST_ENEMY(globalCtx)` * Fix merge conflicts
2021-08-03Overhaul the build system (#234)Tharo
* wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-07-05Document most of global context (#198)Zelllll
* doesn't build for some reason..? * some formatting fixes * windows calculator is trash * fix! * fix2 * most of global context documented * interfacectx * hopefully fix interface * document restrictions * envCtx done * revert accidental change * fix * pause ctx done * fixxxxxxxxxxxxxxx * remove unintended zapd change * fix..? * format files * Update include/z64.h Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * ocarinstaff * Update include/z64.h Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Update include/z64.h Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * suggestions * fix mistake in pausectx * typo * door context * renames * all nb removed * Update include/z64.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * fix kanfont, new docs * format files, merge master * fix typo in linker script * extract asm properly * door context rename * fixes in door context Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-06-17Add current missing functions prototypes (#181)Anghelo Carvajal
* First bash * Another batch * Another bunch * Update actorfixer * run format * Apply suggestions from code review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Suggestion * context renaming * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Fix renamings * fix Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-05-25ovl_Obj_Milk_Bin OK (#161)Anghelo Carvajal
* First pass * second pass * Everything matches now * Fix ori * final pass * Add description * Fix warnings (I hope) * move dlist to top of the file * Fix conflicts
2021-05-20General Cleanup (#155)engineer124
* minor fixes * Consolidate into globalCtx * fix error * Fix Warnings Co-authored-by: engineer124 <engineer124enginer124@gmail.com>
2021-05-18Format everything (#141)Anghelo Carvajal
* Add trailing comma * Run format and add some missing trailing commas * Enforce the same clang-format version for everybody * z_en_m_fire1
2021-04-07z_lib fully matched (#85)Rozelette
* z_lib OK * Documentation * Added stdbool and stdint * Fixup for new names * Fixup bad merge * Feedback * Use u/s32 for intptr_t
2021-03-27Some OOT transfers, some renaming, etc (#75)Lucas Shaw
* Progress on various files * gfxprint stuff * split some rodata, add iconv for rodata string parsing * z_std_dma rodata * 2 nonmatchings in gfxprint * mtxuty-cvt ok * more * match a function in idle.c * progress * Cleanup * Rename BgPolygon to CollisionPoly * progress * some effect stuff * more effect progress * updates * made suggested changes * z_effect_soft_sprite_old_init mostly ok Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-10Initial support of tracking progress per code/boot/overlay, and outputs the ↵Kenix3
stats to csv.
2021-02-23pragma variant for GLOBAL_ASM (#49)Tharo
* pragma GLOBAL_ASM * Revert split_asm.py arg description change
2020-08-06Add actor and scene enums (#8)Rozelette
2020-06-04Added macros headerKenix3
Additionally, updated code to use PHYSICAL_TO_VIRTUAL and ALIGN16 macros. Additionally, retyped gRspSegmentPhysAddrs back to u32 as in OOT. These get the straight return value of PHYSICAL_TO_VIRTUAL, so they are u32.
2020-06-04Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather ↵Kenix3
than void*