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Decompilation of The Legend of Zelda: Ocarina of Time
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z_actor.c
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Commit message (
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Author
2021-11-28
Cleanup unnecessary &'s on function/array pointers (#1031)
Roman971
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-11-07
Document parts of audio (#1000)
zelda2774
2021-11-01
Document Camera Settings (#994)
engineer124
2021-10-02
Fix/cleanup/rephrase miscellaneous stuff (#983)
Dragorn421
2021-09-24
EnWf OK and documented (#967)
EllipticEllipsis
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-09-18
Match `z_actor` (#973)
Zelllll
2021-09-12
Fix return UB (#958)
louist103
2021-09-05
Add do whiles to all remaining gbi macros (#946)
Roman971
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-08-31
Rename MtxF members to use the common convention (#923)
Dragorn421
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-22
Document EnGoroiwa and BgJyaGoroiwa (#860)
Dragorn421
2021-08-22
Big cleanup (#775)
louist103
2021-08-15
Global Context And General Cleanup (#863)
Zelllll
2021-08-08
EnMb documented (Moblins) (#861)
Dragorn421
2021-07-04
z_En_Ossan and dependencies (#824)
mzxrules
2021-06-22
Some actor.c docs (in preparation for en_test) (#820)
fig02
2021-06-15
Interface improvements (#822)
Zelllll
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
2021-04-27
Document BodyBreak (en_part, body part spawner) (#797)
fig02
2021-04-17
Volvagia (ovl_Boss_Fd) and related actors (#352)
petrie911
2021-04-15
Match func_800344BC and make func_8002FBAC equivalent (#778)
petrie911
2021-04-11
En_Horse OK (#554)
Synray
2021-04-09
three more matches in BgJyaCobra (#758)
petrie911
2021-04-05
named members of TitleCardContext (#749)
gamestabled
2021-04-03
Gohma (ovl_Boss_Goma) (#397)
Dragorn421
2021-04-02
Misc objects problems (#748)
Anghelo Carvajal
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-02-24
Rename Matrix_Pull to Matrix_Pop (#703)
Roman971
2021-02-15
En_Ba OK (#700)
AdamKiddle
2021-02-15
Armos and object_am OK (#652)
fig02
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-02-12
gameplay_dangeon_keep (#665)
fig02
2021-02-02
Fix most actor compiler warnings (#656)
EllipticEllipsis
2021-01-31
ovl_En_Sa (#625)
Tharo
2021-01-24
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
Zelllll
2021-01-18
Quick type fix (#644)
fig02
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-17
Document Collision_Check (#468)
petrie911
2021-01-08
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
mzxrules
2021-01-04
ovl_En_In OK (#545)
Tharo
2020-12-31
En_Tite OK (#555)
AdamKiddle
2020-12-29
Docs for the Anime part of SkelAnime (#517)
petrie911
2020-12-26
Updated Texture Asset Handling (#478)
Nicholas Estelami
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-10
En_GeldB (#516)
petrie911
2020-12-06
decompile z_camera (#398)
krimtonz
2020-12-03
Decomp EnMb (#445)
louist103
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