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Decompilation of The Legend of Zelda: Ocarina of Time
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z_actor.c
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Author
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-07-12
Remove `BINANG_SUB` (#1297)
Dragorn421
2022-06-25
Some names and docs on dynapoly (#1287)
Dragorn421
2022-06-24
Fix misc 15 (#1298)
Dragorn421
2022-06-20
Document Viewpoints and Scene Cam Types (#1285)
engineer124
2022-06-20
Some doc on actor overlays alloc types (#1266)
Dragorn421
2022-06-17
Document Camera BgCamData (#1232)
engineer124
2022-06-15
Enable int-conversion warnings and fix all current instances (#1280)
Roman971
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-06-03
Use `DMG_` defines in code (#1245)
Dragorn421
2022-06-03
Doc Actor Rotation Functions (last 4 funcs in actor.c) (#1249)
Derek Hensley
2022-06-03
Fix a number of warnings when compiling with GCC (#1239)
Tharo
2022-05-23
Document Magic (#1199)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-21
Documentation pass on scene/room commands (#1226)
Dragorn421
2022-05-20
Environment documentation pass (#1115)
fig02
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-12
Document Sub-Cameras (#989)
engineer124
2022-05-12
Remove many redundant parentheses (eg. in boolean conditions) (#1220)
Roman971
2022-05-09
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
fig02
2022-04-29
Fixup `feetFloorFlags` doc and -> `feetFloorFlag` (#1180)
Dragorn421
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2022-04-24
Angle cleanup - macros names (#1193)
Dragorn421
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-04-18
document most navi enemies as enum type (#1110)
playerskel
2022-04-09
Names for some view things (#1191)
Robin Allen
2022-04-03
Angle cleanup - miscellaneous (#1159)
Dragorn421
2022-03-19
Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)
Dragorn421
2022-03-16
Fix misc 8 (#1150)
Dragorn421
2022-03-13
Angle cleanup - `RADF_TO_BINANG` (#1155)
Dragorn421
2022-03-09
`PlayerMeleeWeaponAnimation` enum (#1154)
Dragorn421
2022-03-08
Name variables holding poly normals and variables used in `COLPOLY_GET_NORMAL...
Dragorn421
2022-02-20
sword -> meleeWeapon (#1147)
Dragorn421
2022-02-20
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)
Dragorn421
2022-02-18
Defines for `Actor#bgCheckFlags` (#1126)
Dragorn421
2022-02-13
Run formatter (#1139)
Dragorn421
2022-01-31
Document some z_actor.c functions (#1091)
hatal175
2022-01-25
Document the lens system (#1079)
louist103
2022-01-17
Defines for player state flags (#1081)
Dragorn421
2022-01-17
Misc. doc/cleanup 4 (#1093)
Dragorn421
2022-01-11
Cleanup around some generic animation info structs (#1059)
Dragorn421
2022-01-10
Document code_8006BA00 (Audio Sound Sources) (#997)
engineer124
2022-01-11
Document undocumented matrix functions (#955)
Dragorn421
2021-12-10
Doc dodongo's cavern stuff (#1019)
Dragorn421
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-05
Document Sequence Modes and Related Functions (#1046)
engineer124
2021-12-01
Document `Actor_DrawDoorLock` (#1045)
Dragorn421
2021-11-30
Name the coordinate transformation matrices (#1042)
engineer124
2021-11-30
Misc Cleanup 2 (#1007)
Dragorn421
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