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path: root/src/code/z_actor.c
AgeCommit message (Expand)Author
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-07-12Remove `BINANG_SUB` (#1297)Dragorn421
2022-06-25Some names and docs on dynapoly (#1287)Dragorn421
2022-06-24Fix misc 15 (#1298)Dragorn421
2022-06-20Document Viewpoints and Scene Cam Types (#1285)engineer124
2022-06-20Some doc on actor overlays alloc types (#1266)Dragorn421
2022-06-17Document Camera BgCamData (#1232)engineer124
2022-06-15Enable int-conversion warnings and fix all current instances (#1280)Roman971
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-06-03Use `DMG_` defines in code (#1245)Dragorn421
2022-06-03Doc Actor Rotation Functions (last 4 funcs in actor.c) (#1249)Derek Hensley
2022-06-03Fix a number of warnings when compiling with GCC (#1239)Tharo
2022-05-23Document Magic (#1199)engineer124
2022-05-21PlayState Rename (#1231)fig02
2022-05-21Documentation pass on scene/room commands (#1226)Dragorn421
2022-05-20Environment documentation pass (#1115)fig02
2022-05-18Gameplay_ -> Play_ and this (#1229)fig02
2022-05-12Document Sub-Cameras (#989)engineer124
2022-05-12Remove many redundant parentheses (eg. in boolean conditions) (#1220)Roman971
2022-05-09Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)fig02
2022-04-29Fixup `feetFloorFlags` doc and -> `feetFloorFlag` (#1180)Dragorn421
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...Dragorn421
2022-04-24Angle cleanup - macros names (#1193)Dragorn421
2022-04-23Name variables for Audio_PlaySoundGeneral (#1198)engineer124
2022-04-18document most navi enemies as enum type (#1110)playerskel
2022-04-09Names for some view things (#1191)Robin Allen
2022-04-03Angle cleanup - miscellaneous (#1159)Dragorn421
2022-03-19Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)Dragorn421
2022-03-16Fix misc 8 (#1150)Dragorn421
2022-03-13Angle cleanup - `RADF_TO_BINANG` (#1155)Dragorn421
2022-03-09`PlayerMeleeWeaponAnimation` enum (#1154)Dragorn421
2022-03-08Name variables holding poly normals and variables used in `COLPOLY_GET_NORMAL...Dragorn421
2022-02-20sword -> meleeWeapon (#1147)Dragorn421
2022-02-20Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)Dragorn421
2022-02-18Defines for `Actor#bgCheckFlags` (#1126)Dragorn421
2022-02-13Run formatter (#1139)Dragorn421
2022-01-31Document some z_actor.c functions (#1091)hatal175
2022-01-25Document the lens system (#1079)louist103
2022-01-17Defines for player state flags (#1081)Dragorn421
2022-01-17Misc. doc/cleanup 4 (#1093)Dragorn421
2022-01-11Cleanup around some generic animation info structs (#1059)Dragorn421
2022-01-10Document code_8006BA00 (Audio Sound Sources) (#997)engineer124
2022-01-11Document undocumented matrix functions (#955)Dragorn421
2021-12-10Doc dodongo's cavern stuff (#1019)Dragorn421
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-05Document Sequence Modes and Related Functions (#1046)engineer124
2021-12-01Document `Actor_DrawDoorLock` (#1045)Dragorn421
2021-11-30Name the coordinate transformation matrices (#1042)engineer124
2021-11-30Misc Cleanup 2 (#1007)Dragorn421