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path: root/src/code/z_debug_display.c
AgeCommit message (Expand)Author
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-01-27Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)mzxrules
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-05-15Fix misc 12 (#1222)Dragorn421
2022-01-11Document undocumented matrix functions (#955)Dragorn421
2021-11-30Name the coordinate transformation matrices (#1042)engineer124
2021-11-28Cleanup unnecessary &'s on function/array pointers (#1031)Roman971
2021-11-17Fix matrices documentation (#952)Dragorn421
2021-10-11Use void* instead of u32 for segmented addresses in debug display (#995)louist103
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
2020-10-29Use macros for oGfxCtx accesses (#465)fig02
2020-10-03libultra cleanup (#215)Random
2020-08-29Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)Roman971
2020-04-28rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)krimtonz
2020-04-16Decompile z_play.c and Match/Document some of z_view.c (#74)Roman971
2020-04-05Fixes in PR #50 (3)Random
2020-04-04Decompile graph.cRandom
2020-03-23skelanime WIP, name Matrix_TranslateThanRotateZYX, match Matrix_TranslateKrimtonZ
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker