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Decompilation of The Legend of Zelda: Ocarina of Time
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z_debug_display.c
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Author
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-15
Fix misc 12 (#1222)
Dragorn421
2022-01-11
Document undocumented matrix functions (#955)
Dragorn421
2021-11-30
Name the coordinate transformation matrices (#1042)
engineer124
2021-11-28
Cleanup unnecessary &'s on function/array pointers (#1031)
Roman971
2021-11-17
Fix matrices documentation (#952)
Dragorn421
2021-10-11
Use void* instead of u32 for segmented addresses in debug display (#995)
louist103
2021-01-24
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
Zelllll
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-04-28
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
krimtonz
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-04-05
Fixes in PR #50 (3)
Random
2020-04-04
Decompile graph.c
Random
2020-03-23
skelanime WIP, name Matrix_TranslateThanRotateZYX, match Matrix_Translate
KrimtonZ
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker