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Decompilation of The Legend of Zelda: Ocarina of Time
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z_map_exp.c
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Author
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-06-15
Interface improvements (#822)
Zelllll
2021-05-02
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
Roman971
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-01-24
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
Zelllll
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2020-12-03
ovl_Door_Shutter OK (#413)
Tharo
2020-11-19
Three new matching functions (#492)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-11
Decompile z_sram.c (#431)
Random
2020-10-03
libultra cleanup (#215)
Random
2020-08-30
Match/Improve more non matching functions (#366)
Roman971
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-23
Match/Improve a bunch of non matchings (#342)
Roman971
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-05-26
Decompiles sched.c (#145)
krimtonz
2020-05-22
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
Random
2020-05-14
Decomp game.c (#129)
krimtonz
2020-05-01
Decompile z_map_exp.c (2 non matchings left) (#104)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker