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path: root/src/code/z_scene.c
AgeCommit message (Expand)Author
2024-01-16Move Scene_SetTransitionForNextEntrance to z_scene.c (#1609)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2023-07-10Use intptr in most remaining code files (#1438)Roman971
2022-12-24z_demo documentation (#1327)fig02
2022-12-12`z_actor` documentation pass (#1445)Anghelo Carvajal
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-16More documentation for `z_std_dma.c` (#1415)Tharo
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-29Move object table from `z_scene.c` to new file `object_table.c` (#1416)Dragorn421
2022-10-21improve matches (#1413)engineer124
2022-10-16Rename scene lists (#1344)fig02
2022-10-15Document elf_message scripting system (#1398)fig02
2022-10-07Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)engineer124
2022-08-31Doc room drawing (#1283)Dragorn421
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-07-30Rename "Scene Setup Index" to "Scene Layer" (#1300)fig02
2022-06-20Document Viewpoints and Scene Cam Types (#1285)engineer124
2022-06-17Document Camera BgCamData (#1232)engineer124
2022-06-09Doc pass on scene & room headers (#1240)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-05-21Documentation pass on scene/room commands (#1226)Dragorn421
2022-05-20Environment documentation pass (#1115)fig02
2022-05-18Gameplay_ -> Play_ and this (#1229)fig02
2022-05-09Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)fig02
2022-04-08Message Queues, Threads, and surroundings cleanup (#1178)Tharo
2022-03-16Fix misc 8 (#1150)Dragorn421
2022-02-20Fix misc 7 (#1149)Dragorn421
2022-01-12Misc. doc/cleanup 5 (#1096)Dragorn421
2021-12-03Clean Up Sequence Structs in Scene/Save/z64 (#1051)engineer124
2021-11-22z_message_PAL, message_data_static and surrounding doc (#996)Tharo
2021-11-01Introducing Macros for BGM (Background Music) (#979)engineer124
2021-09-20Decompile z_kankyo (#956)petrie911
2021-09-04Cleanup translation comments (#924)Dragorn421
2021-08-29Implement define tables for objects, actors and effect soft sprites (#906)Roman971
2021-08-15Global Context And General Cleanup (#863)Zelllll
2021-07-27Audio WIP (#836)krimtonz
2021-05-08Add scene macros (#792)Anghelo Carvajal
2021-04-29`assert` macro OK (#755)Anghelo Carvajal
2021-03-31OnePointDemo OK (#719)petrie911
2021-02-13Fix most compiler warnings in the boot and code segments (#674)Tharo
2021-01-20Reduce hardcoded sizes for a few data tables (#646)Tharo
2021-01-08z_bgcheck.c, 800430A0.c, 80043480.c (#256)mzxrules
2020-12-26Consistent naming for Math_ functions (#542)petrie911
2020-11-19Three new matching functions (#492)petrie911
2020-10-13A few minor fixes/cleanups (#449)Roman971
2020-10-03libultra cleanup (#215)Random
2020-09-05z_lights.c OK (#343)fig02