index
:
oot
main
Decompilation of The Legend of Zelda: Ocarina of Time
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
code
/
z_scene.c
Age
Commit message (
Expand
)
Author
2024-01-16
Move Scene_SetTransitionForNextEntrance to z_scene.c (#1609)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-07-10
Use intptr in most remaining code files (#1438)
Roman971
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-12
`z_actor` documentation pass (#1445)
Anghelo Carvajal
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-16
More documentation for `z_std_dma.c` (#1415)
Tharo
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-29
Move object table from `z_scene.c` to new file `object_table.c` (#1416)
Dragorn421
2022-10-21
improve matches (#1413)
engineer124
2022-10-16
Rename scene lists (#1344)
fig02
2022-10-15
Document elf_message scripting system (#1398)
fig02
2022-10-07
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
engineer124
2022-08-31
Doc room drawing (#1283)
Dragorn421
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-07-30
Rename "Scene Setup Index" to "Scene Layer" (#1300)
fig02
2022-06-20
Document Viewpoints and Scene Cam Types (#1285)
engineer124
2022-06-17
Document Camera BgCamData (#1232)
engineer124
2022-06-09
Doc pass on scene & room headers (#1240)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-21
Documentation pass on scene/room commands (#1226)
Dragorn421
2022-05-20
Environment documentation pass (#1115)
fig02
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-09
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
fig02
2022-04-08
Message Queues, Threads, and surroundings cleanup (#1178)
Tharo
2022-03-16
Fix misc 8 (#1150)
Dragorn421
2022-02-20
Fix misc 7 (#1149)
Dragorn421
2022-01-12
Misc. doc/cleanup 5 (#1096)
Dragorn421
2021-12-03
Clean Up Sequence Structs in Scene/Save/z64 (#1051)
engineer124
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-11-01
Introducing Macros for BGM (Background Music) (#979)
engineer124
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-08-29
Implement define tables for objects, actors and effect soft sprites (#906)
Roman971
2021-08-15
Global Context And General Cleanup (#863)
Zelllll
2021-07-27
Audio WIP (#836)
krimtonz
2021-05-08
Add scene macros (#792)
Anghelo Carvajal
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-01-20
Reduce hardcoded sizes for a few data tables (#646)
Tharo
2021-01-08
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
mzxrules
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-11-19
Three new matching functions (#492)
petrie911
2020-10-13
A few minor fixes/cleanups (#449)
Roman971
2020-10-03
libultra cleanup (#215)
Random
2020-09-05
z_lights.c OK (#343)
fig02
[next]