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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2020-12-22
z_collision_check OK (#558)
petrie911
2020-12-18
additional matching functions in z_room, z_camera, and En_Zl3 (#541)
petrie911
2020-12-17
Fix some non matchings in actors and parameter (#540)
Roman971
2020-12-12
Undefined Symbols in the ASM (#527)
petrie911
2020-12-11
G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) ...
petrie911
2020-12-11
Match gfxprint.c (#520)
Synray
2020-12-10
En_GeldB (#516)
petrie911
2020-12-08
Decompiled ovl_En_Ta (#518)
Ethan Roseman
2020-12-07
ovl_demo_effect 100% OK (#466)
Kenix3
2020-12-06
decompile z_camera (#398)
krimtonz
2020-12-06
Bombchu bowling OK (#496)
EllipticEllipsis
2020-12-04
Poe Actor Decomps (#463)
Tharo
2020-12-04
Matched EnMb and EnDoor (#510)
petrie911
2020-12-03
Decomp EnMb (#445)
louist103
2020-12-03
ovl_Door_Shutter OK (#413)
Tharo
2020-12-03
ovl_En_Door (#402)
Tharo
2020-12-02
ovl_En_Nb Decompiled (#298)
Lucas Shaw
2020-12-01
SkelAnime "Skeleton" Documentation Pass (#497)
petrie911
2020-12-01
En_Nwc (#475)
petrie911
2020-12-01
Decompiled ovl_En_Zl3 (2 non-matchings) (#491)
Ethan Roseman
2020-12-01
Matched functions in sys_matrix (#505)
petrie911
2020-11-25
Matched z_player_lib (#499)
petrie911
2020-11-23
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
petrie911
2020-11-23
ovl_En_Ik (#461)
Sirius902
2020-11-19
Three new matching functions (#492)
petrie911
2020-11-16
Fix prototype for Audio_PlaySoundGeneral and fix related types in structs (#481)
Tharo
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-28
Decompile the last of libultra_code_O2 (#464)
Tharo
2020-10-28
En_Elf Decompiled (#432)
fig02
2020-10-26
Revert accidental rename of Matrix_MtxFToNewMtx (#460)
Roman971
2020-10-26
code_800F7260 (#433)
Tharo
2020-10-13
A few minor fixes/cleanups (#449)
Roman971
2020-10-12
Match a few more functions (#446)
Roman971
2020-10-12
Decompiled ovl_Bg_Haka_MeganeBG (#448)
Ethan Roseman
2020-10-12
ovl_En_Horse_Normal (#403)
Sirius902
2020-10-12
Decompile z_kanfont (#443)
Tharo
2020-10-11
Make Gamestates use thisx for entry point functions (#437)
fig02
2020-10-11
Decompile z_sram.c (#431)
Random
2020-10-03
libultra cleanup (#215)
Random
2020-10-01
ovl_En_Part (#383)
maekclena
2020-09-29
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
fig02
2020-09-27
Decompile En_Mag (#406)
Roman971
2020-09-20
audio_heap: 1 non-matching (#381)
zelda2774
2020-09-18
Decompile Player (#387)
Roman971
2020-09-15
Use dummies to match bss ordering and some functions in z_collision_check.c (...
Roman971
2020-09-15
Decompile PreRender.c (#319)
Random
2020-09-14
Matched fault.c (#389)
Lucas Shaw
2020-09-14
Decompiles ovl_En_St (#349)
krimtonz
2020-09-05
z_lights.c OK (#343)
fig02
2020-09-04
ovl_Effect_Ss_Extra (#339)
maekclena
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