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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2021-08-31
audio_synthesis OK + partially documented (#920)
zelda2774
2021-08-31
Rename MtxF members to use the common convention (#923)
Dragorn421
2021-08-31
Match Audio_ProcessSoundRequest (#935)
zelda2774
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-29
Implement define tables for objects, actors and effect soft sprites (#906)
Roman971
2021-08-29
Match func_800E4590 (#922)
zelda2774
2021-08-29
Match func_800EEA50 + some surrounding doc (#916)
zelda2774
2021-08-22
Document EnGoroiwa and BgJyaGoroiwa (#860)
Dragorn421
2021-08-21
Match audio_seqplayer.c (#914)
Synray
2021-08-22
Big cleanup (#775)
louist103
2021-08-20
Remove and change some fake matches (#910)
louist103
2021-08-19
cleanup warnings (#907)
louist103
2021-08-16
Fix non equivalence in Audio_SequenceChannelProcessScript. (#904)
Revo
2021-08-15
Global Context And General Cleanup (#863)
Zelllll
2021-08-12
Match some audio functions (#896)
zelda2774
2021-08-08
Morpha (ovl_Boss_Mo) (#438)
petrie911
2021-08-08
EnMb documented (Moblins) (#861)
Dragorn421
2021-08-05
I did it (#888)
petrie911
2021-08-04
Fix some issues in the vr_box non matching (#887)
Roman971
2021-08-04
Item00 BSS OK (#881)
louist103
2021-08-04
Mark func_800DC910 as NON_EQUIVALENT (#882)
louist103
2021-08-01
Stalfos (en_test) OK and object_sk2 documented (#868)
fig02
2021-08-01
convert remaining RGB5a1 to RGBA16 (#879)
louist103
2021-07-28
z_en_ko OK (#869)
mzxrules
2021-07-27
Audio WIP (#836)
krimtonz
2021-07-28
Match Interface_Draw (z_parameter OK) (#876)
engineer124
2021-07-26
db_camera (#842)
Random
2021-07-04
Change PreRenderContext to just be PreRender (#862)
Zelllll
2021-07-04
Some progress on z_vr_box.c (#838)
Tharo
2021-07-04
z_En_Ossan and dependencies (#824)
mzxrules
2021-06-22
Some actor.c docs (in preparation for en_test) (#820)
fig02
2021-06-19
Match Math3D_LineSegMakePerpLineSeg (#854)
Synray
2021-06-17
Match Camera_PrintSettings (z_camera OK) (#853)
engineer124
2021-06-15
Migrate .bss for fault drawer and .data for item00 (#823)
louist103
2021-06-15
Interface improvements (#822)
Zelllll
2021-06-14
Add struct `LegacyLimb` and rename `AnimationHeader2` for `object_human` (#849)
Anghelo Carvajal
2021-06-03
Improve Audio_SequencePlayerProcessSequence (#844)
zelda2774
2021-06-01
Match Jpeg_Decode (z_jpeg.c OK) (#839)
Roman971
2021-06-01
z_sram OK (#834)
Zelllll
2021-05-30
"Decompile" more objects. (#784)
louist103
2021-05-29
Match ViMode_Configure (z_vimode.c OK) (#830)
Roman971
2021-05-29
Match 2 more functions in z_eff_blure.c (#831)
Roman971
2021-05-26
Decompile a bunch of objects (#603)
louist103
2021-05-26
Improve z_jpeg documentation (#825)
Vijfhoek
2021-05-22
Small bgcheck documentation pass (#816)
mzxrules
2021-05-20
Remove some unused duplicated C files (#818)
Roman971
2021-05-08
Add scene macros (#792)
Anghelo Carvajal
2021-05-03
ViMode progress (#802)
Zach Banks
2021-05-02
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
Roman971
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
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