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Decompilation of The Legend of Zelda: Ocarina of Time
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2022-11-22
Document Hud Mode (#1323)
engineer124
2022-11-20
Small `Actor_UpdateAll` doc (#1432)
Dragorn421
2022-11-16
More documentation for `z_std_dma.c` (#1415)
Tharo
2022-11-16
Document Timers (#1412)
engineer124
2022-11-16
Update item names (#1376)
Dragorn421
2022-11-16
Mempak doc (#1382)
Tharo
2022-11-13
TwoHeadArena and TwoHeadGfxArena docs (#1349)
Tharo
2022-11-13
Improvements to Video Interface related functions and data (#1332)
Tharo
2022-11-13
Fix misc 18 (#1423)
Dragorn421
2022-11-13
Improve rcp.h, remove `HW_REG` macro (#1425)
Tharo
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-11-01
Some doc on env light settings (#1307)
Dragorn421
2022-10-29
Move object table from `z_scene.c` to new file `object_table.c` (#1416)
Dragorn421
2022-10-29
Doc speed_meter timers and misc. low-ish level stuff (#1364)
Dragorn421
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-24
Documentation pass on `DoorShutter` (#1352)
Dragorn421
2022-10-23
Document Crawlspaces (#1286)
engineer124
2022-10-21
improve matches (#1413)
engineer124
2022-10-16
Rename scene lists (#1344)
fig02
2022-10-16
Some `OREG` docs (camera data regs) (#1405)
Dragorn421
2022-10-16
Misc Sequence Docs (#1400)
engineer124
2022-10-15
Enum comments on some arrays (#1404)
Dragorn421
2022-10-15
Lightweight trigonometry doc (#1356)
Dragorn421
2022-10-15
`gbi.h` and `ucode_disas.c` cleanups (#1267)
Tharo
2022-10-15
Document elf_message scripting system (#1398)
fig02
2022-10-15
Improve match for `DbCamera_CalcUpFromPitchYawRoll`, add docs (#1408)
engineer124
2022-10-15
Cleanup `VecSph`: Better Distinguish Between "Spherical" vs. "Geographic" Coo...
engineer124
2022-10-15
Document Talon (En_Ta) (#1348)
Lauri Koskela
2022-10-15
Quake Documentation Pass (#1402)
engineer124
2022-10-15
`GameInfo` -> `RegEditor` (#1354)
Dragorn421
2022-10-13
Fix misc 17 (#1392)
Dragorn421
2022-10-12
Document object_bdoor (boss doors) (#1403)
Tom Overton
2022-10-12
Doc dynapoly move flags (#1372)
Dragorn421
2022-10-10
Document Malon's Singing (#1395)
engineer124
2022-10-09
Document Scene Sequences and Remaining SeqFlags (#1308)
engineer124
2022-10-09
`PlayerActionParam` -> `PlayerItemAction` (#1394)
Dragorn421
2022-10-07
rename audio context (#1388)
engineer124
2022-10-07
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
engineer124
2022-10-04
Some pause menu inputs doc (#1370)
Dragorn421
2022-10-04
Skip compiling C-included files during the build (#1386)
Roman971
2022-10-04
Fix many missing NULLs (#1389)
Roman971
2022-10-02
Various minor fixes (#1383)
Roman971
2022-10-02
Use intptr types in more code files (#1385)
Roman971
2022-09-27
Rumble doc (#1375)
Tharo
2022-09-12
Replace player animation names with original names derived from OoT3D (#1369)
Tom Overton
2022-09-03
More documentation for padmgr.c (#1336)
Tharo
2022-08-31
Doc room drawing (#1283)
Dragorn421
2022-08-30
Fix misc 16 (#1371)
Dragorn421
2022-08-30
`OREG` cleanup & Doc `Camera_GetPitchAdjFromFloorHeightDiffs` (#1355)
Dragorn421
2022-08-30
`stickRel` -> `stickAdj` (#1367)
Dragorn421
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