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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2020-05-27
Scene Header Command 0x0B is now OK (#147)
Kenix3
2020-05-27
Fix more raw pointers (rsp and part of .data) (#170)
Roman971
2020-05-27
code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163)
Lucas Shaw
2020-05-26
Decompiled 101 of the 110 scenes. (#153)
Nicholas Estelami
2020-05-26
en_sb OK (#159)
fig02
2020-05-26
Decompiles sched.c (#145)
krimtonz
2020-05-26
Move last 3 functions in z_message_PAL.c to a separate file (#158)
Roman971
2020-05-26
Migrate z_common_data.c's .bss to C (#157)
Roman971
2020-05-25
Decompile a bunch of small files (#160)
Random
2020-05-22
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
Random
2020-05-20
Decompiles Overlay_DoRelocation (#149)
krimtonz
2020-05-20
Create Macros for Cutscene Data (#63)
Tharo
2020-05-19
Decompile some more of z_player_lib (#137)
Tharo
2020-05-19
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)
krimtonz
2020-05-19
Improve and fix some non matchings (#148)
Roman971
2020-05-18
Decompile most effect files in "code" (#144)
Roman971
2020-05-15
Rename variables in code_800FD970 (#142)
Tharo
2020-05-15
Decompile code_800FD970 (#141)
Tharo
2020-05-15
Decompile z_vr_box_draw.c (#138)
Random
2020-05-15
Decompile remaining z_vis... files (#131)
Random
2020-05-14
Decomp game.c (#129)
krimtonz
2020-05-14
Match Audio_NoteSetVelPanReverb (#132)
Synray
2020-05-12
Decompile speed_meter.c and add VIEWPORT_INIT macro (#127)
Random
2020-05-10
Decompile audioMgr (#124)
Tharo
2020-05-10
35/37 Functions Decompiled in ovl_En_Heishi2 (#117)
Lucas Shaw
2020-05-09
Decompile z_oceff_wipe (#122)
Random
2020-05-07
En_Floormas OK (#97)
krimtonz
2020-05-06
Fix some jump table labels being treated as separate functions (#120)
Roman971
2020-05-05
More actor cleanup Part 3 (#118)
Roman971
2020-05-04
More actor cleanup Part 2 (#116)
Roman971
2020-05-03
Fix non matchings in En_Item00 and En_A_Obj (the 2 "code" actors) (#112)
Roman971
2020-05-01
More actor cleanup Part 1 (#107)
Roman971
2020-05-01
Fixed misspelling of circle in z_fbdemo_circle.c (#105)
Lucas Shaw
2020-05-01
Decompile z_map_exp.c (2 non matchings left) (#104)
Roman971
2020-04-30
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
Roman971
2020-04-30
Decompiles most FBDemo and transition functions (#92)
krimtonz
2020-04-30
Split remaining z_camera files (#98)
krimtonz
2020-04-28
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
krimtonz
2020-04-26
func_800418D0 and func_800417A0 in z_bgcheck.c, matching (#79)
Dragorn421
2020-04-25
Finish code_8007BF90 (#95)
Synray
2020-04-25
z_collision_check.c (#73)
mzxrules
2020-04-23
Decompile code_801067F0, 80106860, 801068B0 (#89)
Synray
2020-04-22
Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84)
Lucas Shaw
2020-04-22
Match sys_math.c and one in z_scene_table.c (#90)
JoshDuMan
2020-04-21
Decompile playback.c (#82)
JoshDuMan
2020-04-19
Fix all RAM pointers in overlays (#81)
Roman971
2020-04-18
Math Files (#76)
krimtonz
2020-04-18
Decompile code_800D2E30 and use struct in code_800A9F30 (#80)
Synray
2020-04-18
Naming some functions in libultra_code, decompiling a decent amount. (#77)
Lucas Shaw
2020-04-18
SkelAnime Updates (#78)
krimtonz
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