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AgeCommit message (Expand)Author
2020-05-27Scene Header Command 0x0B is now OK (#147)Kenix3
2020-05-27Fix more raw pointers (rsp and part of .data) (#170)Roman971
2020-05-27code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163)Lucas Shaw
2020-05-26Decompiled 101 of the 110 scenes. (#153)Nicholas Estelami
2020-05-26en_sb OK (#159)fig02
2020-05-26Decompiles sched.c (#145)krimtonz
2020-05-26Move last 3 functions in z_message_PAL.c to a separate file (#158)Roman971
2020-05-26Migrate z_common_data.c's .bss to C (#157)Roman971
2020-05-25Decompile a bunch of small files (#160)Random
2020-05-22Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)Random
2020-05-20Decompiles Overlay_DoRelocation (#149)krimtonz
2020-05-20Create Macros for Cutscene Data (#63)Tharo
2020-05-19Decompile some more of z_player_lib (#137)Tharo
2020-05-19Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)krimtonz
2020-05-19Improve and fix some non matchings (#148)Roman971
2020-05-18Decompile most effect files in "code" (#144)Roman971
2020-05-15Rename variables in code_800FD970 (#142)Tharo
2020-05-15Decompile code_800FD970 (#141)Tharo
2020-05-15Decompile z_vr_box_draw.c (#138)Random
2020-05-15Decompile remaining z_vis... files (#131)Random
2020-05-14Decomp game.c (#129)krimtonz
2020-05-14Match Audio_NoteSetVelPanReverb (#132)Synray
2020-05-12Decompile speed_meter.c and add VIEWPORT_INIT macro (#127)Random
2020-05-10Decompile audioMgr (#124)Tharo
2020-05-1035/37 Functions Decompiled in ovl_En_Heishi2 (#117)Lucas Shaw
2020-05-09Decompile z_oceff_wipe (#122)Random
2020-05-07En_Floormas OK (#97)krimtonz
2020-05-06Fix some jump table labels being treated as separate functions (#120)Roman971
2020-05-05More actor cleanup Part 3 (#118)Roman971
2020-05-04More actor cleanup Part 2 (#116)Roman971
2020-05-03Fix non matchings in En_Item00 and En_A_Obj (the 2 "code" actors) (#112)Roman971
2020-05-01More actor cleanup Part 1 (#107)Roman971
2020-05-01Fixed misspelling of circle in z_fbdemo_circle.c (#105)Lucas Shaw
2020-05-01Decompile z_map_exp.c (2 non matchings left) (#104)Roman971
2020-04-30Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)Roman971
2020-04-30Decompiles most FBDemo and transition functions (#92)krimtonz
2020-04-30Split remaining z_camera files (#98)krimtonz
2020-04-28rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)krimtonz
2020-04-26func_800418D0 and func_800417A0 in z_bgcheck.c, matching (#79)Dragorn421
2020-04-25Finish code_8007BF90 (#95)Synray
2020-04-25z_collision_check.c (#73)mzxrules
2020-04-23Decompile code_801067F0, 80106860, 801068B0 (#89)Synray
2020-04-22Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84)Lucas Shaw
2020-04-22Match sys_math.c and one in z_scene_table.c (#90)JoshDuMan
2020-04-21Decompile playback.c (#82)JoshDuMan
2020-04-19Fix all RAM pointers in overlays (#81)Roman971
2020-04-18Math Files (#76)krimtonz
2020-04-18Decompile code_800D2E30 and use struct in code_800A9F30 (#80)Synray
2020-04-18Naming some functions in libultra_code, decompiling a decent amount. (#77)Lucas Shaw
2020-04-18SkelAnime Updates (#78)krimtonz